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shared:player_character:delicate_harmony [2024/06/01 11:13] mike [Factions] |
shared:player_character:delicate_harmony [2024/06/07 13:31] (current) mike [Abilities Summary] |
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==== Abilities ==== | ==== Abilities ==== | ||
- | Transcendant: | + | Transcendant: |
* Tr1: Hulking Form | * Tr1: Hulking Form | ||
* Tr2: Raw Power | * Tr2: Raw Power | ||
+ | * Tr2: Crush | ||
* Tr2: Untraceable | * Tr2: Untraceable | ||
* Tr3: Apex Predator | * Tr3: Apex Predator | ||
* Tr4: Moving Mountain | * Tr4: Moving Mountain | ||
- | Technomancer: | + | Technomancer: |
* Te1: Repurposed Munitions | * Te1: Repurposed Munitions | ||
* Te2: Targeting Array | * Te2: Targeting Array | ||
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* Te4: Enter the Matrix | * Te4: Enter the Matrix | ||
* Te4: Emergency Countermeasures | * Te4: Emergency Countermeasures | ||
+ | * Te4: Overclock | ||
Scavenger/ | Scavenger/ | ||
* Sc1: Hardpoints Mean Prizes | * Sc1: Hardpoints Mean Prizes | ||
* Sc1: Weapon Preigniter | * Sc1: Weapon Preigniter | ||
* Sc2: Jury Rig | * Sc2: Jury Rig | ||
+ | * Sc2: Interference | ||
+ | * Sc2: Resilience | ||
* Sc3: Cyborg Specialist: Mark 2 | * Sc3: Cyborg Specialist: Mark 2 | ||
* Sc4: Perfectly Balanced | * Sc4: Perfectly Balanced | ||
- | * Sc4: Thingamajig | ||
* Sc4: All Trades: Behind Enemy Lines | * Sc4: All Trades: Behind Enemy Lines | ||
+ | * Sc4: Unstoppable | ||
* GTK: Additional Privileges | * GTK: Additional Privileges | ||
* GTK: Reprogram | * GTK: Reprogram | ||
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* **Any**: 1x PING and reflect call | * **Any**: 1x PING and reflect call | ||
* **Any**: 3xPEW | * **Any**: 3xPEW | ||
+ | * **Any**: MASS SLOW | ||
+ | * **Any**: BREAK | ||
* **Target w/ weapon**: Gain 3 ZAP | * **Target w/ weapon**: Gain 3 ZAP | ||
- | * **Any**: gain one use of 10 PING to all but push/pull | ||
* PING: ZAP, BURN, STRIKEDOWN | * PING: ZAP, BURN, STRIKEDOWN | ||
* 5 Seconds: BREAK on body, SLOW, EFFECT | * 5 Seconds: BREAK on body, SLOW, EFFECT | ||
+ | * Respond to DRAWIN with a 10s stationary WARP | ||
+ | * Choose whether to call or ignore scans | ||
* 2/enc, 10s WARP and reposition, WARP on return | * 2/enc, 10s WARP and reposition, WARP on return | ||
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==== Factions ==== | ==== Factions ==== | ||
- | * [[: | + | * [[: |
- | * [[: | + | * [[: |
- | * [[: | + | * [[: |
- | * [[: | + | * [[: |
- | * Aspexx | + | * Aspexx: -5 |
===== Missions ===== | ===== Missions ===== | ||