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shared:player_character:delicate_harmony [2024/04/16 21:15] mike [Abilities] |
shared:player_character:delicate_harmony [2024/06/07 13:31] (current) mike [Abilities Summary] |
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| ==== Abilities ==== | ==== Abilities ==== | ||
| - | Transcendant: | + | Transcendant: |
| * Tr1: Hulking Form | * Tr1: Hulking Form | ||
| * Tr2: Raw Power | * Tr2: Raw Power | ||
| + | * Tr2: Crush | ||
| * Tr2: Untraceable | * Tr2: Untraceable | ||
| * Tr3: Apex Predator | * Tr3: Apex Predator | ||
| * Tr4: Moving Mountain | * Tr4: Moving Mountain | ||
| - | Technomancer: | + | Technomancer: |
| * Te1: Repurposed Munitions | * Te1: Repurposed Munitions | ||
| * Te2: Targeting Array | * Te2: Targeting Array | ||
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| * Te4: Enter the Matrix | * Te4: Enter the Matrix | ||
| * Te4: Emergency Countermeasures | * Te4: Emergency Countermeasures | ||
| + | * Te4: Overclock | ||
| Scavenger/ | Scavenger/ | ||
| * Sc1: Hardpoints Mean Prizes | * Sc1: Hardpoints Mean Prizes | ||
| * Sc1: Weapon Preigniter | * Sc1: Weapon Preigniter | ||
| * Sc2: Jury Rig | * Sc2: Jury Rig | ||
| + | * Sc2: Interference | ||
| + | * Sc2: Resilience | ||
| * Sc3: Cyborg Specialist: Mark 2 | * Sc3: Cyborg Specialist: Mark 2 | ||
| * Sc4: Perfectly Balanced | * Sc4: Perfectly Balanced | ||
| - | * Sc4: Thingamajig | ||
| * Sc4: All Trades: Behind Enemy Lines | * Sc4: All Trades: Behind Enemy Lines | ||
| + | * Sc4: Unstoppable | ||
| * GTK: Additional Privileges | * GTK: Additional Privileges | ||
| * GTK: Reprogram | * GTK: Reprogram | ||
| * GTK: Total Perspective Vortex | * GTK: Total Perspective Vortex | ||
| * Gen: Smart: Knowlegeable: | * Gen: Smart: Knowlegeable: | ||
| + | * Gen: Social: Making Friends X2: Gateway Research Team | ||
| L5 | L5 | ||
| * Synthesis | * Synthesis | ||
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| * **Any**: 1x PING and reflect call | * **Any**: 1x PING and reflect call | ||
| * **Any**: 3xPEW | * **Any**: 3xPEW | ||
| + | * **Any**: MASS SLOW | ||
| + | * **Any**: BREAK | ||
| * **Target w/ weapon**: Gain 3 ZAP | * **Target w/ weapon**: Gain 3 ZAP | ||
| - | * **Any**: gain one use of 10 PING to all but push/pull | ||
| * PING: ZAP, BURN, STRIKEDOWN | * PING: ZAP, BURN, STRIKEDOWN | ||
| * 5 Seconds: BREAK on body, SLOW, EFFECT | * 5 Seconds: BREAK on body, SLOW, EFFECT | ||
| + | * Respond to DRAWIN with a 10s stationary WARP | ||
| + | * Choose whether to call or ignore scans | ||
| * 2/enc, 10s WARP and reposition, WARP on return | * 2/enc, 10s WARP and reposition, WARP on return | ||
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| ==== Factions ==== | ==== Factions ==== | ||
| - | * [[: | + | * [[: |
| - | * [[: | + | * [[: |
| - | * [[: | + | * [[: |
| - | * [[: | + | * [[: |
| + | * Aspexx: | ||
| ===== Missions ===== | ===== Missions ===== | ||