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shared:player_character:delicate_harmony [2024/04/16 21:15] mike [Abilities Summary] |
shared:player_character:delicate_harmony [2024/06/07 13:31] (current) mike [Abilities Summary] |
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==== Abilities ==== | ==== Abilities ==== | ||
- | Transcendant: | + | Transcendant: |
* Tr1: Hulking Form | * Tr1: Hulking Form | ||
* Tr2: Raw Power | * Tr2: Raw Power | ||
+ | * Tr2: Crush | ||
* Tr2: Untraceable | * Tr2: Untraceable | ||
* Tr3: Apex Predator | * Tr3: Apex Predator | ||
* Tr4: Moving Mountain | * Tr4: Moving Mountain | ||
- | Technomancer: | + | Technomancer: |
* Te1: Repurposed Munitions | * Te1: Repurposed Munitions | ||
* Te2: Targeting Array | * Te2: Targeting Array | ||
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* Te4: Enter the Matrix | * Te4: Enter the Matrix | ||
* Te4: Emergency Countermeasures | * Te4: Emergency Countermeasures | ||
+ | * Te4: Overclock | ||
Scavenger/ | Scavenger/ | ||
* Sc1: Hardpoints Mean Prizes | * Sc1: Hardpoints Mean Prizes | ||
* Sc1: Weapon Preigniter | * Sc1: Weapon Preigniter | ||
* Sc2: Jury Rig | * Sc2: Jury Rig | ||
+ | * Sc2: Interference | ||
+ | * Sc2: Resilience | ||
* Sc3: Cyborg Specialist: Mark 2 | * Sc3: Cyborg Specialist: Mark 2 | ||
* Sc4: Perfectly Balanced | * Sc4: Perfectly Balanced | ||
- | * Sc4: Thingamajig | ||
* Sc4: All Trades: Behind Enemy Lines | * Sc4: All Trades: Behind Enemy Lines | ||
+ | * Sc4: Unstoppable | ||
* GTK: Additional Privileges | * GTK: Additional Privileges | ||
* GTK: Reprogram | * GTK: Reprogram | ||
* GTK: Total Perspective Vortex | * GTK: Total Perspective Vortex | ||
* Gen: Smart: Knowlegeable: | * Gen: Smart: Knowlegeable: | ||
+ | * Gen: Social: Making Friends X2: Gateway Research Team | ||
L5 | L5 | ||
* Synthesis | * Synthesis | ||
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* You have synthesised the ability of a Forge Augmentation Machine to have some understanding of the subject it is about to augment. | * You have synthesised the ability of a Forge Augmentation Machine to have some understanding of the subject it is about to augment. | ||
* Once per encounter out of combat, you may ask a single yes/no question to the GM, and receive for each of the creatures you HARVESTed in that encounter the answer from the perspective of that creature. N.B. this is the same question applied to all monsters, not a different question for each monster. | * Once per encounter out of combat, you may ask a single yes/no question to the GM, and receive for each of the creatures you HARVESTed in that encounter the answer from the perspective of that creature. N.B. this is the same question applied to all monsters, not a different question for each monster. | ||
+ | * Worm Time | ||
+ | * Once per encounter, you may call SLOW. However, when you do, bringing the cavern worm's icy blood to the surface is not without consequence - you also take a 3-second SLOW. | ||
Free: | Free: | ||
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* **Any**: 1x PING and reflect call | * **Any**: 1x PING and reflect call | ||
* **Any**: 3xPEW | * **Any**: 3xPEW | ||
+ | * **Any**: MASS SLOW | ||
+ | * **Any**: BREAK | ||
* **Target w/ weapon**: Gain 3 ZAP | * **Target w/ weapon**: Gain 3 ZAP | ||
- | * **Any**: gain one use of 10 PING to all but push/pull | ||
* PING: ZAP, BURN, STRIKEDOWN | * PING: ZAP, BURN, STRIKEDOWN | ||
* 5 Seconds: BREAK on body, SLOW, EFFECT | * 5 Seconds: BREAK on body, SLOW, EFFECT | ||
+ | * Respond to DRAWIN with a 10s stationary WARP | ||
+ | * Choose whether to call or ignore scans | ||
* 2/enc, 10s WARP and reposition, WARP on return | * 2/enc, 10s WARP and reposition, WARP on return | ||
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==== Factions ==== | ==== Factions ==== | ||
- | * [[: | + | * [[: |
- | * [[: | + | * [[: |
- | * [[: | + | * [[: |
- | * [[: | + | * [[: |
+ | * Aspexx: | ||
===== Missions ===== | ===== Missions ===== | ||