shared:player_character:delicate_harmony

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shared:player_character:delicate_harmony [2024/04/16 21:10]
mike [Abilities]
shared:player_character:delicate_harmony [2024/06/07 13:31] (current)
mike [Abilities Summary]
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 ==== Abilities ==== ==== Abilities ====
-Transcendant: 5+Transcendant: 6
   * Tr1: Hulking Form   * Tr1: Hulking Form
   * Tr2: Raw Power   * Tr2: Raw Power
 +  * Tr2: Crush
   * Tr2: Untraceable    * Tr2: Untraceable 
   * Tr3: Apex Predator   * Tr3: Apex Predator
   * Tr4: Moving Mountain   * Tr4: Moving Mountain
-Technomancer: 5+Technomancer: 6
   * Te1: Repurposed Munitions   * Te1: Repurposed Munitions
   * Te2: Targeting Array   * Te2: Targeting Array
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   * Te4: Enter the Matrix   * Te4: Enter the Matrix
   * Te4: Emergency Countermeasures   * Te4: Emergency Countermeasures
 +  * Te4: Overclock
 Scavenger/Other: 11 Scavenger/Other: 11
   * Sc1: Hardpoints Mean Prizes   * Sc1: Hardpoints Mean Prizes
   * Sc1: Weapon Preigniter   * Sc1: Weapon Preigniter
   * Sc2: Jury Rig   * Sc2: Jury Rig
 +  * Sc2: Interference
 +  * Sc2: Resilience
   * Sc3: Cyborg Specialist: Mark 2   * Sc3: Cyborg Specialist: Mark 2
   * Sc4: Perfectly Balanced   * Sc4: Perfectly Balanced
-  * Sc4: Thingamajig 
   * Sc4: All Trades: Behind Enemy Lines   * Sc4: All Trades: Behind Enemy Lines
 +  * Sc4: Unstoppable
   * GTK: Additional Privileges   * GTK: Additional Privileges
   * GTK: Reprogram   * GTK: Reprogram
   * GTK: Total Perspective Vortex   * GTK: Total Perspective Vortex
   * Gen: Smart: Knowlegeable: Gatekeeper civilisation/pentapods   * Gen: Smart: Knowlegeable: Gatekeeper civilisation/pentapods
 +  * Gen: Social: Making Friends X2: Gateway Research Team
 L5 L5
   * Synthesis   * Synthesis
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     * You have synthesised the ability of a Forge Augmentation Machine to have some understanding of the subject it is about to augment.     * You have synthesised the ability of a Forge Augmentation Machine to have some understanding of the subject it is about to augment.
     * Once per encounter out of combat, you may ask a single yes/no question to the GM, and receive for each of the creatures you HARVESTed in that encounter the answer from the perspective of that creature. N.B. this is the same question applied to all monsters, not a different question for each monster.     * Once per encounter out of combat, you may ask a single yes/no question to the GM, and receive for each of the creatures you HARVESTed in that encounter the answer from the perspective of that creature. N.B. this is the same question applied to all monsters, not a different question for each monster.
 +  * Worm Time
 +     * Once per encounter, you may call SLOW. However, when you do, bringing the cavern worm's icy blood to the surface is not without consequence - you also take a 3-second SLOW.
  
 Free: Free:
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     * **Any**: 1x PING and reflect call     * **Any**: 1x PING and reflect call
     * **Any**: 3xPEW     * **Any**: 3xPEW
 +    * **Any**: MASS SLOW
 +    * **Any**: BREAK
     * **Target w/ weapon**: Gain 3 ZAP     * **Target w/ weapon**: Gain 3 ZAP
-    * **Any**: gain one use of 10 PING to all but push/pull 
   * PING: ZAP, BURN, STRIKEDOWN   * PING: ZAP, BURN, STRIKEDOWN
   * 5 Seconds: BREAK on body, SLOW, EFFECT   * 5 Seconds: BREAK on body, SLOW, EFFECT
 +  * Respond to DRAWIN with a 10s stationary WARP
 +  * Choose whether to call or ignore scans
  
-  * 1/enc, 10s WARP and reposition, WARP on return+  * 2/enc, 10s WARP and reposition, WARP on return
   * Regain PEW if MISSED, 1/cover/enemy   * Regain PEW if MISSED, 1/cover/enemy
   * +1 MISS in cover if in Forest   * +1 MISS in cover if in Forest
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   * Out of combat, you may meld your mind with an active or inactive mechanical or computer system in order to discover its secrets.   * Out of combat, you may meld your mind with an active or inactive mechanical or computer system in order to discover its secrets.
     * You must ask three “yes or no” questions of the system, which will be answered by the GM.     * You must ask three “yes or no” questions of the system, which will be answered by the GM.
-  * Out of combat, In or out of combat, you may meld your mind completely with an active or dormant mechanical or software system in order to communicate with it.+  * In or out of combat, you may meld your mind completely with an active or dormant mechanical or software system in order to communicate with it.
     * Lasts 60s, +60s if you take a severe injury, you are unconscious for the duration.     * Lasts 60s, +60s if you take a severe injury, you are unconscious for the duration.
     * Call TIME FREEZE if done in combat     * Call TIME FREEZE if done in combat
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     * Delete - you may remove the knowledge of one Gateway from this Gateway. It is no longer connected to it.     * Delete - you may remove the knowledge of one Gateway from this Gateway. It is no longer connected to it.
     * Initialise - a dormant Gateway becomes active and reconnects to any Gateway it is aware of.     * Initialise - a dormant Gateway becomes active and reconnects to any Gateway it is aware of.
-  * with 10s uninterrupted roleplay, YOU: PUSH or YOU: PULL on crypt guardians+  * with 10s uninterrupted roleplay, YOU: PUSH or YOU: PULL on any inhabitant of a pentagonal crypt 
 +  * For crypt guardians
 +    * Out of combat, you may ask the GM to describe the commands that an inorganic entity operates by. 
 +    * These should be three straightforward rules (e.g. “attack all intruders”, “intruders are identified by blue keys”, “sound alert when you are damaged”). 
 +    * You may use Tinkering to modify the commands that an inorganic entity (an enemy, a system, or otherwise) operates by. 
 +    * If the Tinkering is a success, you may change or introduce 3 words to its instructions. 
 +    * If it is a perfect success, you may change or introduce 5 words. 
 +    * This permanently alters the system being worked on.
   * 1/mission, polymorph into a creature you just harvested, until you lose all the hits it would have.   * 1/mission, polymorph into a creature you just harvested, until you lose all the hits it would have.
  Downtimes:  Downtimes:
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 ==== Factions ==== ==== Factions ====
  
-  * [[:the_stranded_fleet#unquiet_journey | Unquiet Journey]] +  * [[:the_stranded_fleet#unquiet_journey | Unquiet Journey]]
-  * [[:worlds#siruta | True Siruta]] +  * [[:worlds#siruta | True Siruta]]
-  * [[:worlds#mytene | Mytene Industrial Corps]] +  * [[:worlds#mytene | Mytene Industrial Corps]]
-  * [[:worlds#kylal | Borderland Botanists]], gateway research team - 10 (TBC: have with botanists and 5 with either gateway team, botanists, or Hive V station) +  * [[:worlds#kylal | Borderland Botanists]], gateway research team: 15 
 +  * Aspexx: -5
 ===== Missions ===== ===== Missions =====
  
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  • Last modified: 2024/04/16 21:10
  • by mike