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shared:mission:under_new_management [2023/05/26 22:36] susannah |
shared:mission:under_new_management [2023/05/26 22:52] (current) susannah |
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* A fight against some odd-looking creatures in a jungle who were able to single out enemies and coordinate attacks on them - submitted by a nameless person in a deeply hooded cloak, referred to as the 'Man in Black' by other patrons | * A fight against some odd-looking creatures in a jungle who were able to single out enemies and coordinate attacks on them - submitted by a nameless person in a deeply hooded cloak, referred to as the 'Man in Black' by other patrons | ||
* After surviving the fights (just), the party try to interrogate all those who submitted the three above fights on what exactly they are trying to do. The party identify that Precious Diamond and Frozen Century are probably some kind of agents for ACE and for HGC, though which way round they are is initially a little confusing. The hooded figure refuses to talk to the party and wanders off. | * After surviving the fights (just), the party try to interrogate all those who submitted the three above fights on what exactly they are trying to do. The party identify that Precious Diamond and Frozen Century are probably some kind of agents for ACE and for HGC, though which way round they are is initially a little confusing. The hooded figure refuses to talk to the party and wanders off. | ||
- | * The party then corner Micro Management and argue strongly for him to get back to doing his job, which is supposed to be stopping this war rather than just simulating more of it in holodecks. Micro Management explains that, given how many battle scenarios have been submitted by Precious Diamond and Frozen Century between them, his data banks now contain a lot of data on how both sides think the war's going, which could be useful - however, at this point the discussion is interrupted by the fact that the last battle simulation somewhat over-taxed the holodeck and everything in the back room is attempting to melt down. The party are sent in to deal with this and prevent damage to the data storage, since they care about that now too. | + | * The party then corner Micro Management and argue strongly for him to get back to doing his job, which is supposed to be stopping this war rather than just simulating more of it in holodecks. Micro Management explains that he saw an opportunity to work with the hacker collective Card Table to get use of a holodeck, and took it. Given how many battle scenarios have been submitted by Precious Diamond and Frozen Century between them, his data banks now contain a lot of data on how both sides think the war's going, which could be useful - however, at this point the discussion is interrupted by the fact that the last battle simulation somewhat over-taxed the holodeck and everything in the back room is attempting to melt down. The party are sent in to deal with this and prevent damage to the data storage, since the hapless hacker in there has failed to deal with the problem through coding and is stuck for any better ideas. |
* Having successfully cooled things down and pulled the plug on the holodeck, the party return to Micro Management and are deep in discussion of how his data could be leveraged to help stop the war. Micro Management notes that some of the data shows what Ace's World residents are beginning to notice - the war effort means Aces High is no longer managing to keep on top of the bandit threat as well as she once did. With perfect timing, a group of bandits crash through the arcade wall and start attempting to steal the holodeck. The party deal with this (and a few other bandits outside) before heading home. | * Having successfully cooled things down and pulled the plug on the holodeck, the party return to Micro Management and are deep in discussion of how his data could be leveraged to help stop the war. Micro Management notes that some of the data shows what Ace's World residents are beginning to notice - the war effort means Aces High is no longer managing to keep on top of the bandit threat as well as she once did. With perfect timing, a group of bandits crash through the arcade wall and start attempting to steal the holodeck. The party deal with this (and a few other bandits outside) before heading home. | ||
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* //Her Glorious Command//, meanwhile, has been covering up the scale of its infantry losses. A lot of middle-ranking privates, sergeants and even captains in its military have been lost to the ground war on Ace's World, and the soliders left on HGC are barely capable of guarding it effectively. Every Altarian in system is horrified by this. | * //Her Glorious Command//, meanwhile, has been covering up the scale of its infantry losses. A lot of middle-ranking privates, sergeants and even captains in its military have been lost to the ground war on Ace's World, and the soliders left on HGC are barely capable of guarding it effectively. Every Altarian in system is horrified by this. | ||
* As a result, both sides suddenly have a lot of PR to do with their own people, and hostilities are paused while they take the time to deal with this and also possibly fire some of the people in charge of their war effort so far. | * As a result, both sides suddenly have a lot of PR to do with their own people, and hostilities are paused while they take the time to deal with this and also possibly fire some of the people in charge of their war effort so far. | ||
+ | * Both these reports are true: bandit attacks are more frequent and more daring on Ace's World, while //Her Glorious Command// is struggling to train and promote soldiers fast enough to fill the gaps in its command structure. | ||
* The war is not over, but there is a bit of an unofficial ceasefire while this fallout is dealt with. Neither side has benefited from it. | * The war is not over, but there is a bit of an unofficial ceasefire while this fallout is dealt with. Neither side has benefited from it. | ||
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* A remote control for robots: | * A remote control for robots: | ||
- | * Freely call 'Scan: robots' | + | * Freely call 'SCAN: ROBOTS' |
- | * Once per encounter, you may call 'Effect: [effect of your choice]' | + | * Once per encounter, you may call 'EFFECT: [effect of your choice]' |
{{tag> | {{tag> |