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shared:mission:the_hunt_for_crease_s_bulk [2023/05/24 13:23] thespaceinvader [Summary] |
shared:mission:the_hunt_for_crease_s_bulk [2023/05/24 14:04] (current) thespaceinvader [Faulty Banks] |
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- | ====== The Hunt For Crease | + | ====== The Hunt For Crease' |
===== Initial Brief ===== | ===== Initial Brief ===== | ||
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* [[shared: | * [[shared: | ||
* [[shared: | * [[shared: | ||
+ | * [[shared: | ||
===== Summary ===== | ===== Summary ===== | ||
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* Holding off the Squeeple with the ship’s guns, Relaxation waited for Serendipity to return before they both departed, leaving Banks to the Squeeple. | * Holding off the Squeeple with the ship’s guns, Relaxation waited for Serendipity to return before they both departed, leaving Banks to the Squeeple. | ||
===== Aftermath ===== | ===== Aftermath ===== | ||
+ | * Serendipity spends a little time trying to search for the Scourge head, and is able to use maps and ships in orbit to get a rough idea - to within ten miles or so - of where the head landed, but little more than that at this point (more would be a sequel or a player request adventure). | ||
+ | * She also visits the Aspexx experimental pharmaceuticals laboratory to request help with making more Scrum+. | ||
+ | * Both Serendipity and Relaxation report to the CDF and assorted others about the Squeeple horde assimilating people in the wilds north of Crarua, and about the giant sandshark. | ||
+ | * Relaxation uses his Altairian contacts to spread a mixture of truth and lies about the events, and is able to mostly pin the blame for the emerging Squeeple horde on Sunward Sail and his crew. | ||
+ | * Banks eventually crawls back to civilisation having passed through many miles of the Craruan wilds, and whilst they have a distinct squiddity to them, they claim that it is purely down to how many Squeeple they had to Harvest to survive. | ||
- | * Bullet points of what characters did in the aftermath of the mission | ||
===== Consequences ===== | ===== Consequences ===== | ||
- | * Breakdown of consequences | + | * You all get different stuff for this one! |
- | * Also mention any wider consequences for the world | + | * The Squintessence has had a taste of some surface goodies and it's stirring... |
- | + | ||
- | ==== All Characters ==== | + | |
- | | + | ==== Languid Relaxation ==== |
+ | | ||
+ | * Mk2 to remain First Mate on the unnamed Scourge-hunting ship. Feel free to name both ship and captain, the ship is of good quality, and has a couple of cannons. | ||
+ | * Squidrone: your drone got a little infected by the Squintessence. | ||
+ | ==== Heightened Serendipity ==== | ||
- | ==== Character 1 ==== | + | * 3 Clout with Aspexx and 5 clout specifically with Aspexx Experimental Pharmeceuticals and Weapons Lab for giving the Crystal Scrum to said lab. The lab is able to refine Scrum+ to make it more powerful, but also more addictive. |
+ | * You gain 2 vials of New Improved Scrum+ | ||
+ | * You may spend 5s consuming New Improved Scrum+ to gain for the rest of the Mission a use of MISS that you can recharge with 5s of meditation (sitting on the ground out of combat, no weapons in hand). | ||
+ | * Once per vial of Scrum+ you may call MASS SLOW as you move incredibly fast for 10s. | ||
+ | * Once you consume your third vial of Scrum+ or New Improved Scrum+ you will gain the following effects: | ||
+ | * Psychic Power - you may call YOU: PUSH once per Encounter and always have a use of MISS that recharges with 5s of meditation; OR you may choose the ability to communicate silently with your allies (put two fingers in the air when talking to them). | ||
+ | * Reliance - you NEED more Scrum+. If you are unable to access Scrum+ during a Mission then you will lose 2 maximum body hits. | ||
+ | * Once you consume your first vial of New Improved Scrum+ you will gain the following effects: | ||
+ | * Fire In Your Veins - When you have a MASS SLOW stored from New Improved Scrum+, you take BURN at a 3s shorter duration. | ||
+ | * Dependence - for every Encounter where you do not have a MASS SLOW from New Improved Scrum+ stored, you take BURN at a 5s longer duration. | ||
+ | * If you start taking Scrum+ and then stop before taking a third vial, you will gain the following effect: | ||
+ | * Withdrawal - you have a stonking headache for the duration of your next Mission. | ||
+ | * Mk2: the Squintessence essence allows you to sacrifice your Drone for the rest of the encounter (i.e. lock out and Drone related abilities for that encounter) to give yourself a HEAL 3, which can be used even if you are downed. | ||
- | * Consequences | ||
- | ==== Character 2 ==== | + | ==== Faulty Banks ==== |
- | * Consequences | + | * Severe Injury: kill tagged by the MENI - you always PING to SCAN calls. |
+ | * Curse: Decay: the next time you take a Severe Injury, it will be Decay related in some way. | ||
+ | * Curse: Squassimilation into the Squintessence: | ||
+ | * 3 Clout with a faction of your choice. | ||
- | //Be sure to add tags for the characters// | ||
- | {{tag> | + | {{tag> |