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shared:mission:the_hunt_for_crease_s_bulk [2023/05/24 13:23] thespaceinvader [Characters] |
shared:mission:the_hunt_for_crease_s_bulk [2023/05/24 14:04] (current) thespaceinvader [Faulty Banks] |
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- | ====== The Hunt For Crease | + | ====== The Hunt For Crease' |
===== Initial Brief ===== | ===== Initial Brief ===== | ||
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* [[shared: | * [[shared: | ||
* [[shared: | * [[shared: | ||
+ | * [[shared: | ||
===== Summary ===== | ===== Summary ===== | ||
- | * Bullet points | + | * The party went to the Rocket Punch Tavern to follow up on rumours, meeting some of the locals. |
+ | * They trekked to the Craruan border, being marginally impinged by crabs, and later very impinged by the Modular Enforcement Network Instances guarding the border from Scourge incursions. Having eventually defeated the Instance (at the cost of a Severe Injury to Faulty Banks) Serendipity hacked into it and left an angry comment in the code for the operators about their failsafes. | ||
+ | * They then arrived in an unnamed oceanside settlement, little more than a wharf and some warehouses really, where Relaxation talked his way onto the quite posh, quite new, quite well-armed boat of someone who was hunting the Bulk as well, and agreed to make Relaxation the first mate, given Relaxation’s evident experience with this kind of thing. | ||
+ | * Setting sail on their newly-acquired ship they continued north out of Craruan territory into the wilds of Siruta, and were assaulted by Squeeple, who proved a tough but eventually winnable fight. | ||
+ | * Reaching a substantial island to the north, they sailed along the cost until they found a wrecked ship. Their host planned to land, so they landed as well, and went their separate ways on their separate hunts. | ||
+ | * They next came across the Decayed remnants of a mechanoid of some sort, a slow, crawling hulk with two long, tentacled arms tipped with vicious claws. | ||
+ | * Continuing inland they found a large, open area positively filled with weird glowing rocks, some of which turned out to be exploding creatures. | ||
+ | * Then a concerned local, an Independent captain named Sunward Sail, hove into view with a small complement of his crew, including someone who the PCs recognised from North Ridge. | ||
+ | * Finally, the PCs tracked down the Bulk and after a long and difficult fight, were able to finally kill it - or just trigger it to explode? | ||
+ | * Serendipity and Relaxation gathered what crystal scrum they could carry and watched on whilst Banks was assimilated by the Squeeple, before leaving, passing the pirates who were waiting in ambush by using Warp. Confronted by the horrifying sight leaving the crater behind them, Sunward Sail also sacrificed his crewman to flee. | ||
+ | * Both non-squeeplised PCs holed up in separate caves nearby, and each sent their drone back to the crater to harvest more crystal scrum. | ||
+ | * Holding off the Squeeple with the ship’s guns, Relaxation waited for Serendipity to return before they both departed, leaving Banks to the Squeeple. | ||
===== Aftermath ===== | ===== Aftermath ===== | ||
+ | * Serendipity spends a little time trying to search for the Scourge head, and is able to use maps and ships in orbit to get a rough idea - to within ten miles or so - of where the head landed, but little more than that at this point (more would be a sequel or a player request adventure). | ||
+ | * She also visits the Aspexx experimental pharmaceuticals laboratory to request help with making more Scrum+. | ||
+ | * Both Serendipity and Relaxation report to the CDF and assorted others about the Squeeple horde assimilating people in the wilds north of Crarua, and about the giant sandshark. | ||
+ | * Relaxation uses his Altairian contacts to spread a mixture of truth and lies about the events, and is able to mostly pin the blame for the emerging Squeeple horde on Sunward Sail and his crew. | ||
+ | * Banks eventually crawls back to civilisation having passed through many miles of the Craruan wilds, and whilst they have a distinct squiddity to them, they claim that it is purely down to how many Squeeple they had to Harvest to survive. | ||
- | * Bullet points of what characters did in the aftermath of the mission | ||
===== Consequences ===== | ===== Consequences ===== | ||
- | * Breakdown of consequences | + | * You all get different stuff for this one! |
- | * Also mention any wider consequences for the world | + | * The Squintessence has had a taste of some surface goodies and it's stirring... |
- | + | ||
- | ==== All Characters ==== | + | |
- | | + | ==== Languid Relaxation ==== |
+ | | ||
+ | * Mk2 to remain First Mate on the unnamed Scourge-hunting ship. Feel free to name both ship and captain, the ship is of good quality, and has a couple of cannons. | ||
+ | * Squidrone: your drone got a little infected by the Squintessence. | ||
+ | ==== Heightened Serendipity ==== | ||
- | ==== Character 1 ==== | + | * 3 Clout with Aspexx and 5 clout specifically with Aspexx Experimental Pharmeceuticals and Weapons Lab for giving the Crystal Scrum to said lab. The lab is able to refine Scrum+ to make it more powerful, but also more addictive. |
+ | * You gain 2 vials of New Improved Scrum+ | ||
+ | * You may spend 5s consuming New Improved Scrum+ to gain for the rest of the Mission a use of MISS that you can recharge with 5s of meditation (sitting on the ground out of combat, no weapons in hand). | ||
+ | * Once per vial of Scrum+ you may call MASS SLOW as you move incredibly fast for 10s. | ||
+ | * Once you consume your third vial of Scrum+ or New Improved Scrum+ you will gain the following effects: | ||
+ | * Psychic Power - you may call YOU: PUSH once per Encounter and always have a use of MISS that recharges with 5s of meditation; OR you may choose the ability to communicate silently with your allies (put two fingers in the air when talking to them). | ||
+ | * Reliance - you NEED more Scrum+. If you are unable to access Scrum+ during a Mission then you will lose 2 maximum body hits. | ||
+ | * Once you consume your first vial of New Improved Scrum+ you will gain the following effects: | ||
+ | * Fire In Your Veins - When you have a MASS SLOW stored from New Improved Scrum+, you take BURN at a 3s shorter duration. | ||
+ | * Dependence - for every Encounter where you do not have a MASS SLOW from New Improved Scrum+ stored, you take BURN at a 5s longer duration. | ||
+ | * If you start taking Scrum+ and then stop before taking a third vial, you will gain the following effect: | ||
+ | * Withdrawal - you have a stonking headache for the duration of your next Mission. | ||
+ | * Mk2: the Squintessence essence allows you to sacrifice your Drone for the rest of the encounter (i.e. lock out and Drone related abilities for that encounter) to give yourself a HEAL 3, which can be used even if you are downed. | ||
- | * Consequences | ||
- | ==== Character 2 ==== | + | ==== Faulty Banks ==== |
- | * Consequences | + | * Severe Injury: kill tagged by the MENI - you always PING to SCAN calls. |
+ | * Curse: Decay: the next time you take a Severe Injury, it will be Decay related in some way. | ||
+ | * Curse: Squassimilation into the Squintessence: | ||
+ | * 3 Clout with a faction of your choice. | ||
- | //Be sure to add tags for the characters// | ||
- | {{tag> | + | {{tag> |