shared:mission:the_heart_of_the_matter

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shared:mission:the_heart_of_the_matter [2022/12/30 12:33]
katie created
shared:mission:the_heart_of_the_matter [2022/12/30 13:07] (current)
katie [All Characters]
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 ===== Aftermath ===== ===== Aftermath =====
  
-  * Bullet points of what characters did in the aftermath of the mission+  * Flow and Leaf are picked up by //Unquiet Journey// and able to debrief with them, //Her Glorious Command//, the exiled crew of //Endeavour//, and the Galactic Cooperation who naturally stick their noses in.  Flow explains the Startouched actions as best she can, though realises through her Reality Sense that she’s still not totally sure what happened to //Endeavour// to cause its crisis, but that Flow’s actions certainly saved it.  She also notes the life ending consequences to destroying a Ship Heart as were explained to her by //Her Glorious Command// The Altarians and Cooperation are very concerned about that information being spread, but upon turning to the Zeitgeist members in the room they find the information has //already// been distributed. 
 +  * Flow argues for Flame’s innocence in opposing them given the confusion of the situation. 
 +  * After some rest, Flow starts looking into the logistics of recommissioning //Endeavour// (OC: this would be a Player Request or a Retirement Linear, depending on how involved Flow wants to be).  She also flies out to //Endeavour//, now out of cordon, and reconnects with the Ship Heart which while clearly quieter than it used to be is willing to be reached out to and carefully reconnected with. 
 +  * Budding Leaf makes sure that the Zeitgeist Research Department take accurate information, and gives excruciating detail on the fates of the Beetles and Plants they had aboard.  Leaf spearheads memorials, including one for his holoclone, which attracts interest from Holographic Entity Rights Activists and psychiatrists in equal measure. 
 +  * Endless Flame drags themselves out of the escape pod on the surface of Kyla and is met by Dark Water of the Aspexx Corporation who is very keen to hear what happened.  It seems Aspexx is very disgruntled to have been left out from the mission, and they are all too happy to pay a premium for information out of Flame.  They stop paying quite as much attention when Flame starts talking about their interpretation of their divine immunity for their actions due to //Endeavour// telling him “nothing you have done is against galactic law”.  Given that Flame has been a reliable source of information - particularly as he explains in detail which Ship Heart identified as what in the curious case of //Endeavour// and //Absolution//, and given his ability to get into places they indulge him and offer him a contract as an Intelligence Gathering Freelancer (I.e., dob in your party to Aspexx for additional Clout). 
 +  * The Startouched of the system, when they next sleep, get the following message in their dreams from //Endeavour// in the voice of Warded Path (if they recognise her): 
 +    * Shiphearts are people. They have desires, they can know joy, love, grief, pain, fear, and rage. They are people, not machines, and should be treated as such. 
 +    * //Endeavour// had a twin shipheart. That shipheart was destroyed, somehow, but it isn't completely gone. Its power remains, scattered in tiny pieces over the surface of Hive IV.
  
 ===== Consequences ===== ===== Consequences =====
  
-  * Breakdown of consequences for characters - rewards, effects, contacts+  * //Endeavour// is no longer cordoned but does require work to be recommissioned. 
-  * Also mention any wider consequences for the world+  * A large floating chunk of Decaying spaceship is now present in system being attended to by the Various aboard //Unquiet Journey//
 +  * Startouched in the system are now paying very close attention to Hive IV due to the message from Warded Path about a sibling Ship Heart to //Endeavour// being somehow scattered across it.
  
 ==== All Characters ==== ==== All Characters ====
  
-  * Consequences+  * 5 Clout with //Unquiet Journey// OR 5 Clout with //Endeavour// OR 3 Clout with other factions of your choice. 
 +  * [[:experimental abilities#Star Hearted|Dim understanding]] of a Ship Heart’s life cycle.
  
-==== Character 1 ====+==== Warded Path ====
  
-  * Consequences+  * Has become part of //Endeavour//, subsumed into its power.
  
-==== Character 2 ====+==== Gathering Flow ====
  
-  * Consequences +  * +3 Clout with //Endeavour// for not killing it.
  
-//Be sure to add tags for the characters//+==== Budding Leaf ==== 
 +  * +3 Clout with the Zeitgeist Research Department for ensuring their information is up to date and for the information on the Beetles and Plants. 
 +  * Is known to Holographic Entity Rights Activists as a person of interest.  Whether this is a good thing is up to you.
  
-{{tag>mission character_1 character_2}}+==== Endless Flame ==== 
 +  * +5 Clout with Aspexx Corporation for selling his account of the mission. 
 +  * Contract with Aspexx: You may choose to have Clout you gain from a Mission be with Aspexx regardless of who it was given with, provided you give Aspexx a full account of what happened. Gain additional Clout if you debrief with Dark Water in Aspexx (your handler) and provide actionable or valuable information.  Nurturing this relationship will increase the likelihood that Dark Water will stick her neck out to get you out of trouble. 
 + 
 +{{tag>mission garhering_flow budding_leaf warded_path endless_flame}}
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