shared:mission:mayday_2

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shared:mission:mayday_2 [2022/08/07 08:46]
katie [Summary]
shared:mission:mayday_2 [2022/08/07 08:58] (current)
katie
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 ===== Aftermath ===== ===== Aftermath =====
  
-  * Bullet points of what characters did in the aftermath of the mission+  * On the shuttle it is indeed super mystical with X. Worshipful Portent taking over the case of the Cargo from C14 Abiding Storm due to the presence of the Ship Heart.  Portent explains they had no idea there was a Ship Heart and if they knew they would have the same level of security that they do now.  She explains that the //Her Glorious Command// Cathedral will be taking matters from here and nobody objects 
 +  * The party carefully ask no questions around the Ship Heart.  Portent also explains there's now a major diplomatic incident with Ace's World, and that they will be taking the Heart to its destination from here. 
 +  * Peace stomps over to the Client. Asks what Client stands for. They collapse and come around, able to talk. The party wants answers, which is annoying to the Client and they seem distressed by this. Export asks what their task was - they answer that it was "to escort the gloriousness to its home". The party is very critical. Client explains that was what their vision told the to do. Path asks why they were untalkative. Client says that they served supreme beings. The vision had them not speaking so they didn't speak. 
 +  * Path uses Vessel to ask Endeavour why a ship heart might want to do this. "while every question deserves to be answered, there are many who do not wish everyone to know the answers," says Endeavour. 
 +  * No one objects to HGC taking on the ship heart so long as they still get paid. The ship heart is now under the responsibility of the cathedral rather than the captaincy. Questions remain around who sent the ship heart and why. 
 +  * Shuttle docks now the missile salvos have ceased while the area below has been completely raised. Including the buggy and the Emus. Peace asks if expenses are included. They are assured that their dedication will be recognised by the HGC but HGC have no intention of engaging with Ace’s World until they admit what they've done.  Hooded figures appear to take possession of the Ship Heart. 
 +  * Desiring Peace uses favour with Firebrand to ask them to send a mystic to come help which they do 
 +  * Wretched Export back home disassembles severed robot Emu head. Wants to understand how it works. Its a dumb robot designed to be an entertaining face at a family world Aces World Forest Family Retreat. Can diagnose how to make something which can regurgitation stock phrases and take orders - waiting for response and giving response to answer.    Export uses this to make a robot buddy, getting help from the Craruan Defence Force for this by burning their Clout with them. Repairs emu head to point where it can be carried around to be told things to be remembered.  Can recall 3 pieces of information, currently opening times, specials and kids menu.  It's annoying when spoken to. Also, Export has a valid coupon for the restaurant. 
 +  * Warded Path: back on //Endeavour// communes directly with //Endeavour// and gives a full report and suggests using channels to find out what ship heart set this in motion and give royal bollocking. //Endeavour// is very interested in which heart did. Searches through extensive data banks and can't find anything shady about Highest Branch. //Endeavour// is certain it isn't like any of the known ship hearts in system. "this would be a matter of great interest if you're able to get the answer. There's only one ship heart whose status is unknown of - Hive IV." Path asks about the SCION. //Endeavour// shows Path its SCION. Standard interface - highly, highly secret technology, advised not to add to public data banks because Aspexx will sue the heck out of you. If a ship heart is destroyed, it would be a disaster on level with the Orion gate. Path asks if ship heart was normal but damaged or a young ship heart. Endeavour doesn't remember being young and has no further information. Otherwise Aspexx would sue them. Asks Path not to mention conversation to Aspexx. 
 +  * Peace: debriefs captains of Firebrand/HGC. Asks Lt about the lost expenses. The Lt looks through folder "so your subordinate gambled away all their money on Ace’s World..." After the situation is explained, Lt says the situation is difficult and directs Peace to HGC. Also, the war has escalated. Thus far HGC has been evicted from orbit. Large amounts of complaint made by Ace who apparently has a robot army which is concerning. GC is interested in keeping the peace. The Lt questions wisdom of Peace's interactions with Ace’s World. Peace has previously spent time setting up gambling ring on Firebrand and wants to do the same with the military of HGC. Now has contact base there. Teaches them about chicken racing.
  
 ===== Consequences ===== ===== Consequences =====
  
-  * Breakdown of consequences for characters - rewards, effects, contacts+  * Ace's World and //Her Glorious Command// are on the brink of all out war.  //Her Glorious Command// has been banned from Ace's World's space and Dynasts on Ace's World are being viewed with suspicion and scrutiny
-  * Also mention any wider consequences for the world+  * Aces High is demanding compensation for its armies and threatening to take matters further if her demands are not met.  //Her Glorious Command// is declining to comment. 
 +  * X. Worshipful Portent on //Her Glorious Command// is pursuing an ongoing investigation with help of //Firebrand// Mystics to determine the source and agenda of the rogue ship heart and the mysterious Client.  This information is not yet publicised.
  
 ==== All Characters ==== ==== All Characters ====
  
-  * Consequences+  * +2 Clout with //Her Glorious Command//
  
-==== Character 1 ====+==== Wretched Export ====
  
-  * Consequences+  * Burns all Clout with the //Craruan Defence Force// 
 +  * Has a robot companion on a tripod that cannot move but can remember and regurgitate information: 
 +    * It can recall 3 pieces of information at a time 
 +    * It can answer simple questions about its information if sufficiently well defined 
 +    * It has an annoying personality when spoken to, but only speaks when it is spoken to 
 +    * It is as yet unnamed, but we suggest calling it "Natter".
  
-==== Character 2 ====+==== Warded Path ====
  
-  * Consequences +  * Has been encouraged by //Endeavour// to find out more about where the Ship Heart came from and which Ship Heart was controlling the Client. 
  
-//Be sure to add tags for the characters//+==== Desiring Peace ====
  
-{{tag>mission character_1 character_2}}+  * +2 Clout with //Her Glorious Command// as compensation for Clout lost with ACE 
 +  * -4 Clout with ACE 
 +  * Has connected a gambling ring in //Her Glorious Command// with one on //Firebrand// 
 + 
 +{{tag>mission warded_path gunnery_sergeant_desiring_peace wretched_export}}
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