shared:mission:heist_heist_baby

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shared:mission:heist_heist_baby [2023/05/11 11:38]
mike [Summary]
shared:mission:heist_heist_baby [2023/05/11 11:51] (current)
mike [Summary]
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   * Die Loaded apologises for leaving them in the lurch - they hadn't known exactly what they were getting into, but when it became clear that the delivery was a supply drop for the Elegy in what looks a hell of a lot like a way to take Ace's World out of the war and let the Altarians stomp in, they panicked and wanted to get the evidence out ASAP.  They suggest using themself as bait for a trap for the Elegy, to get a chance to talk to them and convince them that their plan is going to be untenable so they might as well call off the prunings.   * Die Loaded apologises for leaving them in the lurch - they hadn't known exactly what they were getting into, but when it became clear that the delivery was a supply drop for the Elegy in what looks a hell of a lot like a way to take Ace's World out of the war and let the Altarians stomp in, they panicked and wanted to get the evidence out ASAP.  They suggest using themself as bait for a trap for the Elegy, to get a chance to talk to them and convince them that their plan is going to be untenable so they might as well call off the prunings.
   * The party go back to Club's Club, to find an Elegy agent (the guy from the lounge earlier) in heated conversation with Club about the security breach.  Making themselves known, they offer to lead the Elegy to Die Loaded's location and provide suitable assistance.  Asking about the plan, they are assured that "suitable persuasion is being applied on both sides" to bring about an end to the war without Ace's World becoming a vassal of the Altarians.   * The party go back to Club's Club, to find an Elegy agent (the guy from the lounge earlier) in heated conversation with Club about the security breach.  Making themselves known, they offer to lead the Elegy to Die Loaded's location and provide suitable assistance.  Asking about the plan, they are assured that "suitable persuasion is being applied on both sides" to bring about an end to the war without Ace's World becoming a vassal of the Altarians.
-  * After a long conversation where Die Loaded makes clear that the information will be getting out whether they're brought in or not, the party assist in the capture of Die Loaded and their leet haxxor partner.+  * After a long conversation where Die Loaded makes clear that the information will be getting out whether they're brought in or not, the party assist in the capture of Die Loaded and their leet haxxor partner - or at least Desiring Peace does, while Wretched Export makes himself scarce "dealing with the other guy".
  
 ===== Aftermath ===== ===== Aftermath =====
  
-  * Bullet points of what characters did in the aftermath of the mission+  * Desiring Peace and Wretched Export ensure Die Loaded is turned in to the proper authorities on the Firebrand. 
 +  * Desiring Peace reports the whole ordeal to Vyix 9A, who does a little digging and confirms that there were operations planned against both the Altarians and Ace's World, but the Altarian operations tended more towards threats and persuasion than outright prunings.  9A also confirms that the plan seems to have currently been suspended at least until the uproar dies down. 
 +  * Desiring Peace then goes to do more prize fighting at Club's Club, turning a fairly tidy profit from it and making a few new contacts.
  
 ===== Consequences ===== ===== Consequences =====
  
-  * Breakdown of consequences for characters - rewardseffects, contacts+  * Ace's World is Officially Pissed Off at the Elegyand the general diplomatic response appears to be along the lines of "We will increase the thing"
-  * Also mention any wider consequences for the world+  * Several Altarians on HGC are Unofficially Narked, though whether this is more to do with the planned threats against them or the failure to follow through on Ace's World is unclear. 
 +  * Die Loaded is imprisoned in cells under Cooperation control.  The Elegy have made clear that if they escape, there will be an active pruning order against them.
  
 ==== All Characters ==== ==== All Characters ====
  
-  * Consequences+  * +3 clout with one of Ace's World or the Elegy, or +1 with any other faction. 
 +  * +2 clout with the Firebrand 
 +  * Friendship: Die Loaded - getting arrested is just a risk of doing business, and they did kinda betray you first so fair game. 
 +  * Nemesis: Die Loaded - But y'all did still get them arrested, so...
  
-==== Character 1 ====+==== Desiring Peace ====
  
-  * Consequences+  * +1 clout on Ace's World from fight winnings 
 +  * Friendship: Clubs Chance, owner of Club's Club, and also with the fight promoter at the club.
  
-==== Character 2 ==== + 
- +
-  * Consequences +
  
 //Be sure to add tags for the characters// //Be sure to add tags for the characters//
  
-{{tag>mission character_1 character_2}}+{{tag>mission wretched_export gunnery_sergeant_desiring_peace}}
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  • Last modified: 2023/05/11 11:38
  • by mike