shared:mission:forging_ahead

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shared:mission:forging_ahead [2023/11/04 01:29]
james
shared:mission:forging_ahead [2023/12/30 18:09] (current)
james Actually finish now *cough* months later
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 ====== Forging Ahead ====== ====== Forging Ahead ======
- 
-WIP 
  
 ===== Initial Brief ===== ===== Initial Brief =====
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   * The warehouse is staffed by a single individual, who is being harassed by some Aspexx representatives who are keen to buy the operation, despite it not being for sale. The party evict the Aspexx intruders, and talk to the staffer who goes by the name Copper Tea. Tea explains that:   * The warehouse is staffed by a single individual, who is being harassed by some Aspexx representatives who are keen to buy the operation, despite it not being for sale. The party evict the Aspexx intruders, and talk to the staffer who goes by the name Copper Tea. Tea explains that:
     * The Extract is produced at a 'shelter' outside of ship heart range, then delivered here for distribution to the //Unquiet Journey// (their only customer at present, who consume everything they produce and demand more)     * The Extract is produced at a 'shelter' outside of ship heart range, then delivered here for distribution to the //Unquiet Journey// (their only customer at present, who consume everything they produce and demand more)
-    * The Extract is produced by 'magic' that the Tea does not fully understand - the party would need to ask 'The Yonderer' who operates the shelter, who is apparently a member of 'some kind of ancient cult' (Tea is not a member, just a paid sales and admin assistant)+    * The Extract is produced by 'magic' that Tea does not fully understand - the party would need to ask 'The Yonderer' who operates the shelter, who is apparently a member of 'some kind of ancient cult' (Tea is not a member, just a paid sales and admin assistant)
     * Aspexx have been harassing this cult to give up their secrets since forever, since Aspexx are unable to reproduce the Extract in their laboratories     * Aspexx have been harassing this cult to give up their secrets since forever, since Aspexx are unable to reproduce the Extract in their laboratories
     * It is not trivial to increase production of The Extract - the //Unquiet Journey// has been asking for ages and the short answer is 'no'; the long answer is 'when the Yonderer says so'     * It is not trivial to increase production of The Extract - the //Unquiet Journey// has been asking for ages and the short answer is 'no'; the long answer is 'when the Yonderer says so'
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     * In furtherance of this, and in order to get them out of her head before they cause real problems, Red Nine uses an Intervention to transfer the large number of 'souls' hosted in her mind from previous exploits into the Forge Core.     * In furtherance of this, and in order to get them out of her head before they cause real problems, Red Nine uses an Intervention to transfer the large number of 'souls' hosted in her mind from previous exploits into the Forge Core.
   * The pieces are now all in place. To finish the Forge Core and seal it from the outside world, Manifold Ghosts tinkers. This goes less well than hoped: the end result is a success, but there are many consequences.   * The pieces are now all in place. To finish the Forge Core and seal it from the outside world, Manifold Ghosts tinkers. This goes less well than hoped: the end result is a success, but there are many consequences.
 +    * N.B. The tinkering score was 17 with 6 consequences. The exact list of consequences has been lost to time (due to delay in writing up this debrief), but the major/important ones are listed in the appropriate parts of the Consequences section below.
  
 ===== Aftermath ===== ===== Aftermath =====
  
-  * Bullet points of what characters did in the aftermath of the mission+  * Manifold Ghosts uses Mk II to complete the new Forge's construction. (See Consequences for details.) 
 +  * Manifold Ghosts talks with the Forge staff on //Unquiet Journey// and with Copper Tea to try to negotiate for some of the Extract supply to be sent to the new Forge on Mytene. While the //Unquiet Journey// aren't super happy with this, as they are already not getting as much Extract as they'd like, they ultimately have no compelling reason why Mytene shouldn't get any at all. Copper Tea is happy to sell to either group, so long as they have sufficient goods and services to trade to support Yondering Mountain's endeavours. Ultimately an agreement is reached where a small portion of the Extract produced on Mytene will now be sold to the new Mytene Forge, and the rest will go to the //Unquiet Journey// as before. This does not cost Manifold Ghosts any of their own Clout as ultimately it is the Mytenean Industrial Core's Clout that is being exchanged here, though it is also clear to Ghosts that without their intervention this agreement would not have been reached. Ghosts gets the impression that while the //Unquiet Journey// would prefer to be receiving all the Extract (and more), this agreement will remain stable so long as the proportion of Extract received by both Forges broadly matches the proportion of demand for the services of both Forges. 
 +  * Red Nine debriefs Aces High on everything that happened, in particular where Extract comes from. She explains about the Intervention she performed that should mean that someone within Ace's Organisation might soon start to find these creatures themselves. 
 +  * As part of the deal where supercomputer and MedPod from Ace's World were used to build the Mytene Forge Core, secret negotiations commence between Ace's High and the Mytene Societal Core to discuss ways that the war between Ace's World and the Altarians might be brought to an end with Mytene's assistance. Red Nine involves herself into these negotiations, and emphasises the brutality of what Her Glorious Command has inflicted on the people and culture of Ace's World. She further highlights that the Galactic Cooperation and Mytene's lack of engagement in the war so far effectively means they have blood on their hands. 
 +  * In private to Aces High, Red Nine also highlights the existence of the 'Challenge Vending Machine' facility present on Ace's World, and floats her 'Ballistic Vending Machine' idea, as well as a new suggestion of Extract-coated sticky bombs. 
 +  * Red Nine informs her Divine Sect of the creation of the Mytene Forge, and notes both the donations from Ace's World that made it possible and the many 'souls' she infused into it, essentially forming a Reliquary. She suggests that the Sect treat this Reliquary as a divine gift from the Ace's World ship heart, and revere it as such.
  
 ===== Consequences ===== ===== Consequences =====
  
-  * Breakdown of consequences for characters - rewards, effects, contacts. +==== Mytene Various Forge ====
-  * Also mention any wider consequences for the world+
  
-==== All Characters ====+  * Mytene now possesses a fully operational Various Forge, and the supplies to operate it. 
 +  * The Forge is fully functional, however has the following notable quirks: 
 +    * There is a large sign on the exterior that appears to read "With thanks to the generous donations of Arse's World". No-one is quite sure how Manifold Ghosts managed to mess that bit up, but rumour is they have sent a grovelling apology to Ace's World and intend to fix it as soon as possible. 
 +    * The Forge Core is completely sealed and inaccessible, with no access hatch or similar - only breaking it open by force would work, which would likely destroy the Forge itself. Whether this is a design flaw is a matter of debate among MSC's engineers: on the one hand an access hatch is just good design, but on the other hand it is understood that the //Unquiet Journey// never allows anyone access to their Forge Core for //Reasons//, so maybe having it permanently sealed is actually a good thing? 
 +    * Unbeknownst to anyone except Ace's High and Red Nine, there is a remote control device embedded within the Forge Core (and now inaccessible). It is not especially powerful, and for now is doing nothing, but presents a potential point of leverage for Ace's High in future should she so choose. (Note that as Ace and Mytene are currently on agreeable terms and working together towards a common goal, Ace currently has no reason to use this.) 
 +    * Fragments of [[shared:mission:finite_existence|29 crew members of the crashed ship //Infinite Energy//]] are embedded within the Forge. Rumours abound as to the influence these 'souls' (or whatever they are) have on the Forge, from weird noises during forging to 'haunted' augments, but none of these have been independently verified. In any case, their presence does not seem to be preventing most Various from wanting to use the Forge. 
 +    * The overall architecture of the Forge at the point of construction is aesthetically quite bland. However, in addition to the many Various who visit the Forge for augments, there is also a steady stream of pilgrims from the Divine Sect of the Ace's World ship heart. These pilgrims take it upon themselves to gradually adorn the new Forge with decorations befitting of 'a ship heart's gift', and with time the Forge starts to resemble something more cathedral-like. The Myteneans take no issue with this (in fact the Mytenean Societal Core may see it as a net positive for cultural exchange). 
 +  * **Any Various character may now get new augments from the Mytene Forge** instead of the //Unquiet Journey// Forge. 
 +    * Mechanically these augments function the same regardless of Forge. 
 +    * Aesthetically augments from Mytene may have a more industrial and sleek design as compared to the more improvised and practical design of augments from the //Unquiet Journey//. The description of these is left to player discretion. 
 +    * There are subtle differences in the experience of receiving an augment from the Mytene Forge versus the //Unquiet Journey// Forge. Character opinions may vary on whether this is an expected consequence of going to a different Forge, or caused by something more supernatural about the Mytene Forge. Players may choose to have minor 'haunted' non-mechanical roleplaying effects of their choosing associated with augments obtained from the Mytene Various Forge if they wish.
  
-  Consequences+==== Diplomatic Relations ==== 
 + 
 +  The Mytenean Societal Core and Ace's Organisation are in ongoing secret talks to bring about an end to Ace-Altarian war in a manner that counts as victory for Ace's World and furthers the MSC's goal of gaining Enhanced Societal Status with the Galactic Cooperation. 
 +  * The Mytenean Industrial Core and //Unquiet Journey// are currently in an uneasy truce regarding the distribution of Extract between their two Forges. This should hold so long as nothing disrupts the situation further. 
 + 
 +==== Ace's Organisation ==== 
 + 
 +  * Somewhere on Ace's World, a member of Ace's Organisation starts getting strange dreams... 
 + 
 +==== All Characters ====
  
-==== Character 1 ====+  * +3 Clout with the Mytenean Industrial Core for getting the Forge built.
  
-  * Consequences+==== Manifold Ghosts ====
  
-==== Character 2 ====+  * Severe Injury: chunk of flesh removed for the Sacrifice. Mechanical effect: -4 max hits. 
 +  * Tinkering consequence: lose 4XP worth of abilities as per the Various 'System Firebreak' skill. 
 +  * Ace's High has accepted your apology for the signage error, so long as you get it fixed pronto. For every mission after this which Manifold Ghosts plays //without// fixing the sign by the end of downtime, -1 Clout with Ace's High.
  
-  * Consequences +==== Red Nine ====
  
-//Be sure to add tags for the characters//+  * +3 Clout with Ace's World for the combination of embedding the remote device in the Forge Core, providing the information about the Extract, the intervention relating to the Extract, and the assistance with diplomacy with Mytene. 
 +  * No longer has 29 crew member fragments in her head.
  
-{{tag>mission character_1 character_2}}+{{tag>mission manifold_ghosts red_nine}}
  • shared/mission/forging_ahead.1699061384.txt.gz
  • Last modified: 2023/11/04 01:29
  • by james