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shared:mission:fatal_voyage [2023/03/18 08:49] katie Created from the form at shared:mission_reports |
shared:mission:fatal_voyage [2023/04/07 20:14] (current) thespaceinvader [Desiring Peace] |
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===== Initial Brief ===== | ===== Initial Brief ===== | ||
- | // | + | “The task is simple,” Spectre Vyix 9a says, “you enter a virtual reality being projected from the dying mind of a passenger of the ill-fated Immersabilis and once inside you find the saboteur, identify them, and then return so they can be tracked down and pruned. |
===== Characters ===== | ===== Characters ===== | ||
- | * List of Player Characters | + | * [[shared: |
- | * [[shared: | + | * [[shared: |
===== Summary ===== | ===== Summary ===== | ||
- | * Bullet points | + | * The party’s first memory after signing up to aid Spectre Vyix 9a in tracking down a saboteur of the Vyix 9a moon is a series of fractured calibration memories, flashing back and forth through the memories of whoever it is they’re experiencing memories of and their experience of the destruction of the ship. |
+ | * When their memories stabilise, they find themselves reliving the experiences of someone | ||
+ | * The party flash forward and find themselves fighting to protect Midnight Flight from the attempts of Dazzling Pearl to have her killed, and eventually freeing her from the brig when there’s a large explosion and the shockwave breaks the connection, leaving them to fight against synchronisation errors in the memory which ultimately damage their ability to keep their identities separate from whoever it is they are in the memories. | ||
+ | * Honest Jack checks the Reality of the situation to stabilise their identity and with more clarity realise they recognise Dazzling Amethyst as the infamous pirate captain Violet Afterburn on Siruta, to whom they feel some degree of loyalty. | ||
+ | * Pushing through the memories of the sinking of the // | ||
+ | * With the ship succumbing to Decay, the party desperately protect Amethyst and Chance as they make their way to the last surviving escape pod. They find themselves transcending physical form as they come to realise the memories they are reliving are not that of a person but of the Ship Heart of the // | ||
+ | * The party are able to extract themselves from the simulation but find the holodeck of the // | ||
+ | * Honest Jack immediately gives all the information they had on Ninth Chance to the Spectre excepting the identity of the rank 37 Altarian (Dazzling Amethyst) who Chance had run off with. Vyix 9a is surprised to hear that any of the Altarians made it off the ship alive, thanks | ||
===== Aftermath ===== | ===== Aftermath ===== | ||
- | * Bullet points | + | * Jack takes the // |
+ | * Jack puts time into bonding with the fragment of // | ||
+ | * Desiring Peace, desiring peace of mind, submits to the Mystics aboard the // | ||
===== Consequences ===== | ===== Consequences ===== | ||
- | * Breakdown of consequences for characters - rewards, effects, contacts. | + | * Spectre Vyix 9a is aware that their target, Ninth Chance, is in cahoots with Dazzling Amethyst 37, who is in system and survived |
- | * Also mention any wider consequences for the world | + | |
==== All Characters ==== | ==== All Characters ==== | ||
- | * Consequences | + | * +10 Clout with the Elegy or +2 Clout with a faction of your choice. |
- | ==== Character 1 ==== | + | ==== Honest Jack ==== |
- | * Consequences | + | * +5 Clout with Violet Afterburn (which turns into -10 if you out her identity or that of Third Time). |
+ | * // | ||
+ | * Twice per Mission: immediately recharge your Solar Barrier to full. | ||
+ | * Gain an additional use of Vessel for the fragment in the amulet (personality: | ||
+ | * If you would take a Severe Injury, instead call MONSTERS: BREAK and take a HEAL FULL as the amulet destroys itself to protect you. | ||
+ | * [[experimental abilities# | ||
- | ==== Character 2 ==== | + | ==== Desiring Peace ==== |
- | * Consequences | + | * If you choose to keep the Devourer’s effect: |
+ | * Roleplaying Effect: You feel emotions more keenly, particularly those of grief or loss which quickly can spiral into despair. | ||
+ | * Mechanical Effect: Spend 3 hits to call DRAIN by melee. | ||
- | //Be sure to add tags for the characters// | + | {{tag> |
- | + | ||
- | {{tag> | + |