Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
shared:mission:conflict_resolution [2024/01/21 12:00] susannah |
shared:mission:conflict_resolution [2024/03/01 22:11] (current) susannah |
||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Conflict Resolution | + | ====== Conflict Resolution ====== |
===== Initial Brief ===== | ===== Initial Brief ===== | ||
Line 36: | Line 36: | ||
===== Summary ===== | ===== Summary ===== | ||
+ | * Before heading out on the mission, both Heightened Serendipity and Desiring Peace seek information from their various contacts about what might await them. Heightened Serendipity vouches for Desiring Peace to her Elegy contact, Vyix 9a, and as a result the party both learn from them that there seem to be a lot more Elegy aboard the // | ||
* Desiring Peace and Heightened Serendipity meet a negotiator from the Mytenean Societal Corps aboard // | * Desiring Peace and Heightened Serendipity meet a negotiator from the Mytenean Societal Corps aboard // | ||
* Ace's High seemed keen for the peace talks, and had been discussing openly with the MSC what she wanted and was willing to negotiate for, but has recently gone very quiet and is not even confirming whether she will definitely attend the talks. | * Ace's High seemed keen for the peace talks, and had been discussing openly with the MSC what she wanted and was willing to negotiate for, but has recently gone very quiet and is not even confirming whether she will definitely attend the talks. | ||
Line 46: | Line 47: | ||
* The party continue onwards, through the razormonkey-infested scrubland of Ace's World, until they find Ace's High holed up in a backwater casino in the backwater town of Royal Flush. The bouncers on the door initially refuse entry to Heightened Serendipity when she openly reveals that she is an Elegy operative, but she is able to slip in under cover of WARP when another patron arrives. Desiring Peace, meanwhile, has to deal with answering anti-Altarian riddles to be approved for entry by the bouncers. | * The party continue onwards, through the razormonkey-infested scrubland of Ace's World, until they find Ace's High holed up in a backwater casino in the backwater town of Royal Flush. The bouncers on the door initially refuse entry to Heightened Serendipity when she openly reveals that she is an Elegy operative, but she is able to slip in under cover of WARP when another patron arrives. Desiring Peace, meanwhile, has to deal with answering anti-Altarian riddles to be approved for entry by the bouncers. | ||
* Ace's High is initially extremely concerned by an Elegy representative showing up in front of her, but the combination of Heightened Serendipity voluntarily putting down all their weapons, and Ace's High having worked with Desiring Peace before, gets them an audience with no violence kicking off. The party learn that Ace's High is still keen for the peace talks to go ahead, but has heard that there is an Elegy contract on her head, so she is being extremely careful about who knows where she is and where she will be. She confirms that she does intend to attend the peace talks, but doesn' | * Ace's High is initially extremely concerned by an Elegy representative showing up in front of her, but the combination of Heightened Serendipity voluntarily putting down all their weapons, and Ace's High having worked with Desiring Peace before, gets them an audience with no violence kicking off. The party learn that Ace's High is still keen for the peace talks to go ahead, but has heard that there is an Elegy contract on her head, so she is being extremely careful about who knows where she is and where she will be. She confirms that she does intend to attend the peace talks, but doesn' | ||
- | * The party make their way to Her Glorious Command, after [insert comms discussion between HS and Vyix9a here?]. | + | * The party return |
- | * Some slightly bored (but very honourable) guards challenge them to 1-on-1 duels in order to prove their worthiness to be let on board, abiding of course by the but-of-course-everyone-knows-them Throne' | + | * Meanwhile, the party go to carry out the rest of their original brief on //Her Glorious Command//, where some slightly bored (but very honourable) guards challenge them to 1-on-1 duels in order to prove their worthiness to be let on board, abiding of course by the but-of-course-everyone-knows-them Throne' |
* The party finds 16th Century Piercing Bough deep in discussion with what appear to be their military sub-commanders, | * The party finds 16th Century Piercing Bough deep in discussion with what appear to be their military sub-commanders, | ||
* The ship heart Perfect Reverie was the original //casus belli// when HGC shelled Ace's World to retrieve it. It turns out that Perfect Reverie is also aboard //Her Glorious Command// (the ship), and the conflict appears to have arisen when a trainee mystic connected to it asked it to modify the shape of the ship so she could get a stolen heirloom back. Desiring Peace and this mystic acolyte, whose name is 32nd Century Smallest Thorn, are the only ones fighting on Perfect Reverie' | * The ship heart Perfect Reverie was the original //casus belli// when HGC shelled Ace's World to retrieve it. It turns out that Perfect Reverie is also aboard //Her Glorious Command// (the ship), and the conflict appears to have arisen when a trainee mystic connected to it asked it to modify the shape of the ship so she could get a stolen heirloom back. Desiring Peace and this mystic acolyte, whose name is 32nd Century Smallest Thorn, are the only ones fighting on Perfect Reverie' | ||
Line 56: | Line 57: | ||
* The party consider whether Ace's High could be persuaded to offer access to the vault, but also suggest that if HGC really want to investigate how ship hearts do ship hearting, then Endeavour is.... there? Still floating in space? And would be quite useful if it could be persuaded back into being the ship heart of a spaceship? | * The party consider whether Ace's High could be persuaded to offer access to the vault, but also suggest that if HGC really want to investigate how ship hearts do ship hearting, then Endeavour is.... there? Still floating in space? And would be quite useful if it could be persuaded back into being the ship heart of a spaceship? | ||
* Desiring Peace uses the Gambit skill to attempt to convince Her Glorious Command of this idea, and is aware that they have achieved some success (but also some consequence). | * Desiring Peace uses the Gambit skill to attempt to convince Her Glorious Command of this idea, and is aware that they have achieved some success (but also some consequence). | ||
- | * With peace talks now imminently beginning, the party hurry back to the // | + | * With peace talks now imminently beginning, the party hurry back to the // |
+ | * The party debrief the Mytenean Societal Corps negotiator who greets them upon arrival about everything they have learned on Ace's World and upon //Her Glorious Command//. The negotiator seems to think this will be very useful, and thanks them before rushing off to arrange chairs. | ||
+ | * The party also catch up individually with both Ace's High and Piercing Bough. Upon updating Ace's High about HGC's interest in ship hearts, Ace suggests to the party that she believes Wildcard Guilded possesses a ship heart (hence how they lead such a large host of bandits outside of Ace's World' | ||
* However, before the talks can start, two Elegy Spectres who were apparently here for the negotiations attempt to ' | * However, before the talks can start, two Elegy Spectres who were apparently here for the negotiations attempt to ' | ||
* The peace talks then commence. | * The peace talks then commence. | ||
Line 67: | Line 70: | ||
* BREAKING NEWS: Ace / Alta Peace Talks a Success! War is Over! | * BREAKING NEWS: Ace / Alta Peace Talks a Success! War is Over! | ||
- | * Our source in the Galactic Cooperation Peacekeeping Force has reported that peace has finally been agreed in the war between //Her Glorious Command// and Ace's World. HGC has agreed to no further military | + | * Our source in the Galactic Cooperation Peacekeeping Force has reported that peace has finally been agreed in the war between //Her Glorious Command// and Ace's World. HGC has agreed to no further military |
* The negotiations were, however, interrupted by an Elegy assassination attempt on Ace's High - but it seems that this was an // | * The negotiations were, however, interrupted by an Elegy assassination attempt on Ace's High - but it seems that this was an // | ||
+ | * Heightened Serendipity attends Vyix 9a's questioning of the captive spectre: however, they learn nothing useful: this spectre appears to be entirely legitimate and truly believed there was a real contract on Ace's High. They do not have any further information about the Chorister. | ||
* On Ace's World, Fableland has chosen a future with ACE and will be transformed into a tourist attraction over the coming months. The Fableland Adventurers' | * On Ace's World, Fableland has chosen a future with ACE and will be transformed into a tourist attraction over the coming months. The Fableland Adventurers' | ||
* Once the peace talks are complete, //Her Glorious Command// is observed manoeuvring towards the location of // | * Once the peace talks are complete, //Her Glorious Command// is observed manoeuvring towards the location of // | ||
Line 75: | Line 79: | ||
* +3 Clout with the Mytenean Societal Corps | * +3 Clout with the Mytenean Societal Corps | ||
+ | * +1 Clout with Vyix 9a | ||
==== Desiring Peace ==== | ==== Desiring Peace ==== | ||
* -1 Clout with Her Glorious Command (ship heart) | * -1 Clout with Her Glorious Command (ship heart) | ||
- | * +1 Clout with each of Her Glorious Command (inhabitants of ship) and Firebrand | + | * +1 Clout with each of //Her Glorious Command// (inhabitants of ship) and //Firebrand// |
==== Heightened Serendipity ==== | ==== Heightened Serendipity ==== | ||
- | * +1 Clout with Vyix 9a | + | * -1 Clout with the // |
+ | * Warp Detector: Once per encounter, you may call SCAN: WARPED | ||
{{tag> | {{tag> |