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shared:mission:conflict_resolution [2024/01/16 20:46] susannah |
shared:mission:conflict_resolution [2024/03/01 22:11] (current) susannah |
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- | ====== Conflict Resolution | + | ====== Conflict Resolution ====== |
===== Initial Brief ===== | ===== Initial Brief ===== | ||
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===== Summary ===== | ===== Summary ===== | ||
+ | * Before heading out on the mission, both Heightened Serendipity and Desiring Peace seek information from their various contacts about what might await them. Heightened Serendipity vouches for Desiring Peace to her Elegy contact, Vyix 9a, and as a result the party both learn from them that there seem to be a lot more Elegy aboard the // | ||
* Desiring Peace and Heightened Serendipity meet a negotiator from the Mytenean Societal Corps aboard // | * Desiring Peace and Heightened Serendipity meet a negotiator from the Mytenean Societal Corps aboard // | ||
* Ace's High seemed keen for the peace talks, and had been discussing openly with the MSC what she wanted and was willing to negotiate for, but has recently gone very quiet and is not even confirming whether she will definitely attend the talks. | * Ace's High seemed keen for the peace talks, and had been discussing openly with the MSC what she wanted and was willing to negotiate for, but has recently gone very quiet and is not even confirming whether she will definitely attend the talks. | ||
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* The party continue onwards, through the razormonkey-infested scrubland of Ace's World, until they find Ace's High holed up in a backwater casino in the backwater town of Royal Flush. The bouncers on the door initially refuse entry to Heightened Serendipity when she openly reveals that she is an Elegy operative, but she is able to slip in under cover of WARP when another patron arrives. Desiring Peace, meanwhile, has to deal with answering anti-Altarian riddles to be approved for entry by the bouncers. | * The party continue onwards, through the razormonkey-infested scrubland of Ace's World, until they find Ace's High holed up in a backwater casino in the backwater town of Royal Flush. The bouncers on the door initially refuse entry to Heightened Serendipity when she openly reveals that she is an Elegy operative, but she is able to slip in under cover of WARP when another patron arrives. Desiring Peace, meanwhile, has to deal with answering anti-Altarian riddles to be approved for entry by the bouncers. | ||
* Ace's High is initially extremely concerned by an Elegy representative showing up in front of her, but the combination of Heightened Serendipity voluntarily putting down all their weapons, and Ace's High having worked with Desiring Peace before, gets them an audience with no violence kicking off. The party learn that Ace's High is still keen for the peace talks to go ahead, but has heard that there is an Elegy contract on her head, so she is being extremely careful about who knows where she is and where she will be. She confirms that she does intend to attend the peace talks, but doesn' | * Ace's High is initially extremely concerned by an Elegy representative showing up in front of her, but the combination of Heightened Serendipity voluntarily putting down all their weapons, and Ace's High having worked with Desiring Peace before, gets them an audience with no violence kicking off. The party learn that Ace's High is still keen for the peace talks to go ahead, but has heard that there is an Elegy contract on her head, so she is being extremely careful about who knows where she is and where she will be. She confirms that she does intend to attend the peace talks, but doesn' | ||
- | * The party make their way to Her Glorious Command, after [insert comms discussion between HS and Vyix9a here?]. | + | * The party return |
- | * Some slightly bored (but very honourable) guards challenge them to 1-on-1 duels in order to prove their worthiness to be let on board, abiding of course by the but-of-course-everyone-knows-them Throne' | + | * Meanwhile, the party go to carry out the rest of their original brief on //Her Glorious Command//, where some slightly bored (but very honourable) guards challenge them to 1-on-1 duels in order to prove their worthiness to be let on board, abiding of course by the but-of-course-everyone-knows-them Throne' |
- | * The party finds 16th Century Piercing Bough deep in discussion with what appear to be their military sub-commanders, | + | * The party finds 16th Century Piercing Bough deep in discussion with what appear to be their military sub-commanders, |
- | * This turns out to be a conflict between Her Glorious Command itself (which wants to defend the ship) and another | + | * The ship heart Perfect Reverie was the original //casus belli// when HGC shelled Ace's World to retrieve it. It turns out that Perfect Reverie is also aboard |
* Upon emerging from the combat, almost everyone on the ship rushes to the ' | * Upon emerging from the combat, almost everyone on the ship rushes to the ' | ||
* Perfect Reverie and 32nd Century Smallest Thorn are being given a strong dressing-down by Her Glorious Command and X Worshipful Portent respectively. After Smallest Thorn is sent off to consider penance for her actions, the party gain an audience. The following things become clear: | * Perfect Reverie and 32nd Century Smallest Thorn are being given a strong dressing-down by Her Glorious Command and X Worshipful Portent respectively. After Smallest Thorn is sent off to consider penance for her actions, the party gain an audience. The following things become clear: | ||
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* The insistence that the war must continue is coming from the Chief Mystic and, by extension, from Her Glorious Command. This appears to be a combination of a) for the honour of Alta! but also b) Her Glorious Command having learned of the vault of ship hearts present on Ace's World, and wanting to continue its studies of ship hearts by getting hold of them. The military commander has therefore been stuck in the difficult position of militarily knowing peace talks are necessary, but being contradicted by the mystics, and the Captain of HGC listens to the mystics (and outranks the military commander, Dynastically). | * The insistence that the war must continue is coming from the Chief Mystic and, by extension, from Her Glorious Command. This appears to be a combination of a) for the honour of Alta! but also b) Her Glorious Command having learned of the vault of ship hearts present on Ace's World, and wanting to continue its studies of ship hearts by getting hold of them. The military commander has therefore been stuck in the difficult position of militarily knowing peace talks are necessary, but being contradicted by the mystics, and the Captain of HGC listens to the mystics (and outranks the military commander, Dynastically). | ||
* The party consider whether Ace's High could be persuaded to offer access to the vault, but also suggest that if HGC really want to investigate how ship hearts do ship hearting, then Endeavour is.... there? Still floating in space? And would be quite useful if it could be persuaded back into being the ship heart of a spaceship? | * The party consider whether Ace's High could be persuaded to offer access to the vault, but also suggest that if HGC really want to investigate how ship hearts do ship hearting, then Endeavour is.... there? Still floating in space? And would be quite useful if it could be persuaded back into being the ship heart of a spaceship? | ||
- | * Desiring Peace uses the Gambit skill to attempt to convince Her Glorious Command of this idea, and achieves a major success | + | * Desiring Peace uses the Gambit skill to attempt to convince Her Glorious Command of this idea, and is aware that they have achieved some success |
- | * With peace talks now imminently beginning, the party hurry back to the // | + | * With peace talks now imminently beginning, the party hurry back to the // |
+ | * The party debrief the Mytenean Societal Corps negotiator who greets them upon arrival about everything they have learned on Ace's World and upon //Her Glorious Command//. The negotiator seems to think this will be very useful, and thanks them before rushing off to arrange chairs. | ||
+ | * The party also catch up individually with both Ace's High and Piercing Bough. Upon updating Ace's High about HGC's interest in ship hearts, Ace suggests to the party that she believes Wildcard Guilded possesses a ship heart (hence how they lead such a large host of bandits outside of Ace's World' | ||
* However, before the talks can start, two Elegy Spectres who were apparently here for the negotiations attempt to ' | * However, before the talks can start, two Elegy Spectres who were apparently here for the negotiations attempt to ' | ||
* The peace talks then commence. | * The peace talks then commence. | ||
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===== Aftermath ===== | ===== Aftermath ===== | ||
- | * Bullet points | + | * Desiring Peace continues to develop networks |
===== Consequences ===== | ===== Consequences ===== | ||
- | * Breakdown of consequences for characters - rewards, effects, contacts. | + | * BREAKING NEWS: Ace / Alta Peace Talks a Success! War is Over! |
- | * Also mention | + | * Our source in the Galactic Cooperation Peacekeeping Force has reported that peace has finally been agreed in the war between //Her Glorious Command// and Ace's World. HGC has agreed to no further military action against the ACE Organisation or its interests, and Ace's High has agreed to take no retaliatory action against HGC or other Altarians in system. The peace appears to be holding so far, and civilians on both sides have been sending us letters expressing their relief. |
+ | * The negotiations were, however, interrupted by an Elegy assassination attempt on Ace's High - but it seems that this was an // | ||
+ | * Heightened Serendipity attends Vyix 9a's questioning of the captive spectre: however, they learn nothing useful: this spectre appears to be entirely legitimate and truly believed there was a real contract on Ace's High. They do not have any further information about the Chorister. | ||
+ | * On Ace's World, Fableland has chosen a future with ACE and will be transformed into a tourist attraction over the coming months. The Fableland Adventurers' | ||
+ | * Once the peace talks are complete, //Her Glorious Command// is observed manoeuvring towards the location of // | ||
==== All Characters ==== | ==== All Characters ==== | ||
- | * Consequences | + | * +3 Clout with the Mytenean Societal Corps |
+ | * +1 Clout with Vyix 9a | ||
==== Desiring Peace ==== | ==== Desiring Peace ==== | ||
* -1 Clout with Her Glorious Command (ship heart) | * -1 Clout with Her Glorious Command (ship heart) | ||
+ | * +1 Clout with each of //Her Glorious Command// (inhabitants of ship) and // | ||
- | ==== Character 2 ==== | + | ==== Heightened Serendipity |
- | * Consequences | + | * -1 Clout with the // |
+ | * Warp Detector: Once per encounter, you may call SCAN: WARPED | ||
- | //Be sure to add tags for the characters// | + | {{tag> |
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- | {{tag> | + |