shared:mission:conflict_resolution

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shared:mission:conflict_resolution [2024/01/16 20:46]
susannah
shared:mission:conflict_resolution [2024/03/01 22:11] (current)
susannah
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-====== Conflict Resolution [DRAFT] ======+====== Conflict Resolution ======
  
 ===== Initial Brief ===== ===== Initial Brief =====
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 ===== Summary ===== ===== Summary =====
  
 +  * Before heading out on the mission, both Heightened Serendipity and Desiring Peace seek information from their various contacts about what might await them. Heightened Serendipity vouches for Desiring Peace to her Elegy contact, Vyix 9a, and as a result the party both learn from them that there seem to be a lot more Elegy aboard the //Firebrand// than might be expected, and that something odd is going on. Desiring Peace, meanwhile, does not get any contact from Ace's High despite trying to find out through their usual channels if something is going on.
   * Desiring Peace and Heightened Serendipity meet a negotiator from the Mytenean Societal Corps aboard //Firebrand//, where they are preparing for the peace talks that are due to begin soon. They are briefed that there is some concern about both sides of the negotiations, and they are being asked to go visit the key players and understand what's happening. In particular:   * Desiring Peace and Heightened Serendipity meet a negotiator from the Mytenean Societal Corps aboard //Firebrand//, where they are preparing for the peace talks that are due to begin soon. They are briefed that there is some concern about both sides of the negotiations, and they are being asked to go visit the key players and understand what's happening. In particular:
     * Ace's High seemed keen for the peace talks, and had been discussing openly with the MSC what she wanted and was willing to negotiate for, but has recently gone very quiet and is not even confirming whether she will definitely attend the talks.     * Ace's High seemed keen for the peace talks, and had been discussing openly with the MSC what she wanted and was willing to negotiate for, but has recently gone very quiet and is not even confirming whether she will definitely attend the talks.
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   * The party continue onwards, through the razormonkey-infested scrubland of Ace's World, until they find Ace's High holed up in a backwater casino in the backwater town of Royal Flush. The bouncers on the door initially refuse entry to Heightened Serendipity when she openly reveals that she is an Elegy operative, but she is able to slip in under cover of WARP when another patron arrives. Desiring Peace, meanwhile, has to deal with answering anti-Altarian riddles to be approved for entry by the bouncers.   * The party continue onwards, through the razormonkey-infested scrubland of Ace's World, until they find Ace's High holed up in a backwater casino in the backwater town of Royal Flush. The bouncers on the door initially refuse entry to Heightened Serendipity when she openly reveals that she is an Elegy operative, but she is able to slip in under cover of WARP when another patron arrives. Desiring Peace, meanwhile, has to deal with answering anti-Altarian riddles to be approved for entry by the bouncers.
   * Ace's High is initially extremely concerned by an Elegy representative showing up in front of her, but the combination of Heightened Serendipity voluntarily putting down all their weapons, and Ace's High having worked with Desiring Peace before, gets them an audience with no violence kicking off. The party learn that Ace's High is still keen for the peace talks to go ahead, but has heard that there is an Elegy contract on her head, so she is being extremely careful about who knows where she is and where she will be. She confirms that she does intend to attend the peace talks, but doesn't want anyone to know that ahead of time, to reduce the risk that Spectres can out-manoeuvre her. She is keen to move on, since if the party have found her here then others can, and asks the party to let her leave before them, which they do.   * Ace's High is initially extremely concerned by an Elegy representative showing up in front of her, but the combination of Heightened Serendipity voluntarily putting down all their weapons, and Ace's High having worked with Desiring Peace before, gets them an audience with no violence kicking off. The party learn that Ace's High is still keen for the peace talks to go ahead, but has heard that there is an Elegy contract on her head, so she is being extremely careful about who knows where she is and where she will be. She confirms that she does intend to attend the peace talks, but doesn't want anyone to know that ahead of time, to reduce the risk that Spectres can out-manoeuvre her. She is keen to move on, since if the party have found her here then others can, and asks the party to let her leave before them, which they do.
-  * The party make their way to Her Glorious Commandafter [insert comms discussion between HS and Vyix9a here?]+  * The party return to the //Firebrand// where they meet Vyix 9a in person and explain that Ace's High seems to believe there is an Elegy contract out on her. Vyix 9a is not aware of any such contract, and suspects that this means the Chorister, who they already suspect and who is on the //Firebrand//, is going to try somethingVyix 9a asks the party to help them deal with the Chorister, for the good of the Keter System - although they cannot promise any more immunity to the consequences of standing in the way of an Elegy contract than 'well I'll be doing it too.' 
-  * Some slightly bored (but very honourable) guards challenge them to 1-on-1 duels in order to prove their worthiness to be let on board, abiding of course by the but-of-course-everyone-knows-them Throne's Rules. After divesting themself of large quantities of extra weapons, Desiring Peace wins theirs handily. Heightened Serendipity's ends in a duel as both parties yield simultaneously, but the guards decree this to be good enough and let them through with excellent good humour and a quantity of 'we should do this again some time'-ing. +  * Meanwhile, the party go to carry out the rest of their original brief on //Her Glorious Command//, where some slightly bored (but very honourable) guards challenge them to 1-on-1 duels in order to prove their worthiness to be let on board, abiding of course by the but-of-course-everyone-knows-them Throne's Rules. After divesting themself of large quantities of extra weapons, Desiring Peace wins theirs handily. Heightened Serendipity's ends in a draw as both parties yield simultaneously, but the guards decree this to be good enough and let them through with excellent good humour and a quantity of 'we should do this again some time'-ing. 
-  * The party finds 16th Century Piercing Bough deep in discussion with what appear to be their military sub-commanders, none of whom seem particularly happy discussing the war situation. The party engage 16th Century Piercing Bough in conversation to try to find out why their position has seemed so inconsistent to the Mytenean Societal Corps. None of the Altarians seem willing to openly discuss whatever problems are happening, but there are strong hints that the ship's Mystics may be involved. Before further information can be gathered, however, the party (along with everyone else on board HGC) are summoned to a mysterious shipheart-to-shipheart combat. Desiring Peace takes the side of the ship heart which says it is fighting to right an injustice, while Heightened Serendipity takes the side of the ship heart that says it is fighting to defend the ship. +  * The party finds 16th Century Piercing Bough deep in discussion with what appear to be their military sub-commanders, none of whom seem particularly happy discussing the war situation. The party engage 16th Century Piercing Bough in conversation to try to find out why their position has seemed so inconsistent to the Mytenean Societal Corps. None of the Altarians seem willing to openly discuss whatever problems are happening, but there are strong hints that the ship's Mystics may be involved. Before further information can be gathered, however, the party (along with everyone else on board HGC) are summoned to a mysterious shipheart-to-shipheart combat. Desiring Peace takes the side of the ship heart Perfect Reverie, which says it is fighting to right an injustice, while Heightened Serendipity takes the side of the ship heart Her Glorious Command, which says it is fighting to defend the ship. 
-  * This turns out to be a conflict between Her Glorious Command itself (which wants to defend the ship) and another ship heartPerfect Reverie - the one that was the original //casus belli// when HGC shelled Ace's World to retrieve it. Perfect Reverie is also aboard the ship, and the conflict appears to have arisen when a trainee mystic connected to it asked it to modify the shape of the ship so she could get a stolen heirloom back. Desiring Peace and this mystic acolyte, whose name is 32nd Century Smallest Thorn, are the only ones fighting on Perfect Reverie's side, with most of the rest of the ship (including the Chief Mystic, X Worshipful Portent) arrayed against them on Her Glorious Command's side. Perfect Reverie loses.+  * The ship heart Perfect Reverie was the original //casus belli// when HGC shelled Ace's World to retrieve it. It turns out that Perfect Reverie is also aboard //Her Glorious Command// (the ship), and the conflict appears to have arisen when a trainee mystic connected to it asked it to modify the shape of the ship so she could get a stolen heirloom back. Desiring Peace and this mystic acolyte, whose name is 32nd Century Smallest Thorn, are the only ones fighting on Perfect Reverie's side, with most of the rest of the ship (including the Chief Mystic, X Worshipful Portent) arrayed against them on Her Glorious Command's side. Perfect Reverie loses.
   * Upon emerging from the combat, almost everyone on the ship rushes to the 'cathedral' where the ship hearts are housed to find out what happened, and the party are able to follow along.   * Upon emerging from the combat, almost everyone on the ship rushes to the 'cathedral' where the ship hearts are housed to find out what happened, and the party are able to follow along.
   * Perfect Reverie and 32nd Century Smallest Thorn are being given a strong dressing-down by Her Glorious Command and X Worshipful Portent respectively. After Smallest Thorn is sent off to consider penance for her actions, the party gain an audience. The following things become clear:   * Perfect Reverie and 32nd Century Smallest Thorn are being given a strong dressing-down by Her Glorious Command and X Worshipful Portent respectively. After Smallest Thorn is sent off to consider penance for her actions, the party gain an audience. The following things become clear:
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     * The insistence that the war must continue is coming from the Chief Mystic and, by extension, from Her Glorious Command. This appears to be a combination of a) for the honour of Alta! but also b) Her Glorious Command having learned of the vault of ship hearts present on Ace's World, and wanting to continue its studies of ship hearts by getting hold of them. The military commander has therefore been stuck in the difficult position of militarily knowing peace talks are necessary, but being contradicted by the mystics, and the Captain of HGC listens to the mystics (and outranks the military commander, Dynastically).     * The insistence that the war must continue is coming from the Chief Mystic and, by extension, from Her Glorious Command. This appears to be a combination of a) for the honour of Alta! but also b) Her Glorious Command having learned of the vault of ship hearts present on Ace's World, and wanting to continue its studies of ship hearts by getting hold of them. The military commander has therefore been stuck in the difficult position of militarily knowing peace talks are necessary, but being contradicted by the mystics, and the Captain of HGC listens to the mystics (and outranks the military commander, Dynastically).
   * The party consider whether Ace's High could be persuaded to offer access to the vault, but also suggest that if HGC really want to investigate how ship hearts do ship hearting, then Endeavour is.... there? Still floating in space? And would be quite useful if it could be persuaded back into being the ship heart of a spaceship?   * The party consider whether Ace's High could be persuaded to offer access to the vault, but also suggest that if HGC really want to investigate how ship hearts do ship hearting, then Endeavour is.... there? Still floating in space? And would be quite useful if it could be persuaded back into being the ship heart of a spaceship?
-    * Desiring Peace uses the Gambit skill to attempt to convince Her Glorious Command of this idea, and achieves a major success with one consequence. +    * Desiring Peace uses the Gambit skill to attempt to convince Her Glorious Command of this idea, and is aware that they have achieved some success (but also some consequence)
-  * With peace talks now imminently beginning, the party hurry back to the //Firebrand//They debrief the Mytenean Societal Corps negotiator who greets them upon arrival about everything they have learned on Ace's World and upon //Her Glorious Command//. The negotiator seems to think this will be very useful, and thanks them before rushing off to arrange chairs.+  * With peace talks now imminently beginning, the party hurry back to the //Firebrand//Heightened Serendipity steals some equipment from the shuttle they arrived on to turn into a WARP detector, which once per 30 seconds can be used to detect anyone hidden by a WARP call within the room that they are currently in. The shuttle is inoperable until this equipment is replaced. 
 +  * The party debrief the Mytenean Societal Corps negotiator who greets them upon arrival about everything they have learned on Ace's World and upon //Her Glorious Command//. The negotiator seems to think this will be very useful, and thanks them before rushing off to arrange chairs
 +  * The party also catch up individually with both Ace's High and Piercing Bough. Upon updating Ace's High about HGC's interest in ship hearts, Ace suggests to the party that she believes Wildcard Guilded possesses a ship heart (hence how they lead such a large host of bandits outside of Ace's World's main civilisation), and if the Altarians wanted to take that for themselves then she wouldn't stop them. Observing this to be an interesting bargaining chip, the party take this information to Piercing Bough, who is grateful for another thing that might divert the attention of Her Glorious Command and its mystics.
   * However, before the talks can start, two Elegy Spectres who were apparently here for the negotiations attempt to 'prune' Ace's High. One of these spectres is recognisable as Chorister Vitruvius to those with sufficient standing within the Elegy - including to Vyix 9a, who is also present and who promptly denounces this assassination attempt as not sanctioned by the Elegy. With party intervention, the assassination attempt is prevented. Chorister Vitruvius escapes, but the other Spectre - who seems to believe they were acting in accordance with a legitimate contract - is taken into custody by Vyix 9a.   * However, before the talks can start, two Elegy Spectres who were apparently here for the negotiations attempt to 'prune' Ace's High. One of these spectres is recognisable as Chorister Vitruvius to those with sufficient standing within the Elegy - including to Vyix 9a, who is also present and who promptly denounces this assassination attempt as not sanctioned by the Elegy. With party intervention, the assassination attempt is prevented. Chorister Vitruvius escapes, but the other Spectre - who seems to believe they were acting in accordance with a legitimate contract - is taken into custody by Vyix 9a.
   * The peace talks then commence.   * The peace talks then commence.
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 ===== Aftermath ===== ===== Aftermath =====
  
-  * Bullet points of what characters did in the aftermath of the mission+  * Desiring Peace continues to develop networks of gambling rings across HGC and Firebrand, and generally works on becoming a well known and reliable figure among the rank and file of both ships.
  
 ===== Consequences ===== ===== Consequences =====
  
-  * Breakdown of consequences for characters - rewardseffectscontacts+  * BREAKING NEWS: Ace / Alta Peace Talks a Success! War is Over! 
-  * Also mention any wider consequences for the world+    * Our source in the Galactic Cooperation Peacekeeping Force has reported that peace has finally been agreed in the war between //Her Glorious Command// and Ace's World. HGC has agreed to no further military action against the ACE Organisation or its interestsand Ace's High has agreed to take no retaliatory action against HGC or other Altarians in system. The peace appears to be holding so farand civilians on both sides have been sending us letters expressing their relief. 
 +    * The negotiations were, however, interrupted by an Elegy assassination attempt on Ace's High - but it seems that this was an //unsanctioned// assassination attempt? Drone video from the scene shows Spectres opposing each other, arguing over whether the contract was real or not? Is there an Elegy schism underway?? 
 +  * Heightened Serendipity attends Vyix 9a's questioning of the captive spectre: however, they learn nothing useful: this spectre appears to be entirely legitimate and truly believed there was a real contract on Ace's High. They do not have any further information about the Chorister. 
 +  * On Ace's World, Fableland has chosen a future with ACE and will be transformed into a tourist attraction over the coming months. The Fableland Adventurers' Guild are angry with King Valiant about this. 
 +  * Once the peace talks are complete, //Her Glorious Command// is observed manoeuvring towards the location of //Endeavour//.
  
 ==== All Characters ==== ==== All Characters ====
  
-  * Consequences+  * +3 Clout with the Mytenean Societal Corps 
 +  * +1 Clout with Vyix 9a
  
 ==== Desiring Peace ==== ==== Desiring Peace ====
  
   * -1 Clout with Her Glorious Command (ship heart)   * -1 Clout with Her Glorious Command (ship heart)
 +  * +1 Clout with each of //Her Glorious Command// (inhabitants of ship) and //Firebrand//
  
-==== Character 2 ====+==== Heightened Serendipity ====
  
-  * Consequences +  * -1 Clout with the //Firebrand// for temporarily breaking one of their shuttles 
 +  * Warp Detector: Once per encounter, you may call SCAN: WARPED
  
-//Be sure to add tags for the characters// +{{tag>mission gunnery_sergeant_desiring_peace heightened_serendipity}}
- +
-{{tag>mission character_1 character_2}}+
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