Differences
This shows you the differences between two versions of the page.
shared:mission:all_your_base [2022/11/23 00:20] james created |
shared:mission:all_your_base [2022/11/27 19:44] (current) james |
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====== All Your Base ====== | ====== All Your Base ====== | ||
- | |||
- | WIP WIP WIP | ||
===== Initial Brief ===== | ===== Initial Brief ===== | ||
- | //# Incoming Transmission// | + | //# Incoming Transmission// |
- | //# Source Identifier: Reflective Scale # Mytenea, Mytene c/o Starlight Ebbing// | + | //# Source Identifier: Reflective Scale # Mytenea, Mytene c/o Starlight Ebbing//\\ |
- | //# Destination Identifier: TE3-Firebrand# | + | //# Destination Identifier: TE3-Firebrand# |
- | //# Subject: Equipment Malfunction; | + | //# Subject: Equipment Malfunction; |
- | //# Message Begins// | + | //# Message Begins//\\ |
Aspexx Corporation seeks motivated individuals with expertise in one or more of the following fields: | Aspexx Corporation seeks motivated individuals with expertise in one or more of the following fields: | ||
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===== Aftermath ===== | ===== Aftermath ===== | ||
- | * Bullet points | + | * The party returns the rescued Aspexx staff to the //Starlight Ebbing//, where they meet with Reflective Scale and several other Aspexx representatives. The party shares most of what happened at the facility on Mytene. They then explain how they took a job from a nameless individual to rescue their friends from the facility on Kylal, and saved the Aspexx staff there. Aspexx seems especially grateful for the rescue of their staff, but is also very keen to stress the importance of the NDAs the party signed, and that these also cover the Kylal facility. |
+ | * While Iron Cold and their pesky sense of honour are distracted, Red Nine and Minted Parade take Reflective Scale and the Aspexx staff to one side and confirm the deal they made to ' | ||
+ | * The party leaves the //Starlight Ebbing//, agreeing to reconvene on Ace's World. Red Nine first takes a detour to track down Hand Owning first; Minted Parade refuses to join her as he feels increasing guilty about what happened to the hackers on Kylal, while the rest of the party would rather go straight to Ace's World. | ||
+ | * Red Nine lies to Hand Owning, telling them that the Aspexx staff were capable of defending themselves even without their security team, and the Decay had killed the remaining hackers. Nine further explains that the purpose of the facility was an archaeological dig into the pentagonal structures, with Aspexx being very careful to avoid the Decay, and it being too early for them to have got anything from the project - this is all true, strictly speaking, but elides the key detail about Aspexx' | ||
+ | * The party regroups at a casino on Ace's World, and everyone agrees with Iron Cold that giving away the information found on Kylal would be bad. Since the notes were given back to Aspexx, there' | ||
+ | * As soon as Iron Cold has left, Red Nine explains to Endless Flame and Minted Parade that she memorised at least a substantial portion of the notes before handing them back, and that if Aspexx ever examine the NDA she signed, they will find it unenforceable. She is thus in a position to sell the information that " | ||
+ | * Aces High is a busy woman, but the group are able to get an appointment when the nature of what they are selling is made clear. When it becomes clear that the information is all in Red Nine's head, rather than there being any physical evidence, Aces is dubious of its veracity, but through Nine's connection to the Aces's World ship heart, she is able to provides assurances as to the information' | ||
+ | * Minted Parade returns Hand Owning' | ||
+ | * Minted Parade also meets with Endless Flame, who wishes to negotiate for Hand Owning' | ||
+ | * Iron Cold writes a letter to the King of Fableland: "King Valiant, I send this message as your humble servant who remains loyal despite the challenges I have faced. I have continued to investigate the horrific event that lead to the death of my dear friend and squire, sod poor. While discussing the events with outsider pagens who described what caused the event as a " | ||
+ | * A while later, Iron Cold receives a letter in response: "Those who live beyond our realm indeed possess many such strange and powerful weapons - oft do we see them deployed when outsiders partake our Tournament. You have shown your understanding, | ||
+ | * Red Nine encourages her Divine Sect to seek out the town of Fableland on Ace's World, and proselytise there. An interesting challenge for a settlement that appears to shun the protection of the ship hearts, but one the Sect is prepared to attempt! A few missionaries are dispatched to the town. | ||
===== Consequences ===== | ===== Consequences ===== | ||
- | | + | ==== Aspexx ==== |
- | * Also mention any wider consequences | + | |
+ | | ||
+ | * Status of facility on Kylal: [REDACTED] | ||
+ | |||
+ | ==== The Sect of the Divine on Ace's World ==== | ||
+ | |||
+ | * Now has a small amount of favour with Aspexx | ||
+ | * Has established the beginnings of a presence in Fabletown. The citizens regard these ' | ||
==== All Characters ==== | ==== All Characters ==== | ||
- | * Consequences | + | * +2 Clout with Aspexx for recovering the facility on Mytene |
+ | * +1 Clout with Aspexx for dealing with the situation at the facility on Kylal, even though they weren' | ||
+ | * +1 Clout with the Card Table hacker collective for at least investigating the facility on Kylal, even if no-one could be saved and no grand conspiracy could be uncovered | ||
+ | * OR +1 Clout with another faction of your choosing, instead of all the above | ||
+ | |||
+ | ==== Red Nine ==== | ||
+ | |||
+ | * +2 Clout with Ace's High for sale of valuable information | ||
+ | * You still remember the information from the Aspexx notes that you memorised, however you are also aware that so long as you remain linked with the Ace's World ship heart, it will also know what you do with this information. Should you ever attempt to sell this information to anyone else, in contravention of the terms of sale to Ace's High, the Ace's World ship heart will know. Whether it would tell Ace's High is another question, of course... | ||
+ | * -2 Clout with Ace's High spent covering Minted Parade' | ||
+ | * Hand Owning' | ||
+ | * A memory stick with an image of a hand holding a playing card engraved into the side. | ||
+ | * Contains hacking tools written by Hand Owning. A character in possession of this memory stick may, by plugging it into a computer system: | ||
+ | * Without the Specialist ' | ||
+ | * With the Specialist ' | ||
+ | * Either way, this malware is rather showy, and may have unexpected side-effects at GM discretion as it pwns the system. | ||
+ | * Also contains a trove of files belonging to Aspexx, of a medium-security nature. | ||
+ | * With access to a computer terminal (or some other means of reading the memory stick) and sufficient time, you may browse the files for information they might reasonably contain, at GM discretion. | ||
+ | * If Aspexx discovers any character to be in possession of this data trove, they will immediately lose 10 Clout with Aspexx. (Consequences | ||
+ | |||
+ | ==== Minted Parade ==== | ||
- | ==== Character 1 ==== | + | * +2 Clout with Ace's High for sale of valuable information |
+ | * +2 Clout with Pirates from trading the PDA with Endless Flame | ||
+ | * Beginner' | ||
+ | * Thanks to Red Nine's instruction, | ||
+ | * On a mundane failure, your fate at the game is unchanged. Which probably means you lose. | ||
+ | * On a minor success, you minimise your losses. | ||
+ | * On a major success, you break even with some slight winnings. | ||
+ | * On a perfect success, you win big time. | ||
+ | * On a failure, you lose big time. | ||
+ | * For each consequence, | ||
- | * Consequences | + | ==== Endless Flame ==== |
- | ==== Character | + | * +3 Clout with Ace's High for sale of valuable information and your valuable role in its discovery |
+ | * -2 Clout with Pirates paid to Minted Parade for the PDA | ||
+ | * Hand Owning' | ||
+ | * A handheld device with an image of a hand holding a playing card engraved on the back. | ||
+ | * Can be used to remotely monitor a computer system, if the system is hacked first. | ||
+ | * Requires 30 seconds uninterrupted hacking roleplay at a computer system to connect the device to the system. | ||
+ | * The connection only requires 10 seconds to establish if performed by a character with the ' | ||
+ | * The device can then be used at any time to monitor the connected system, and send it simple commands. | ||
+ | * Only one computer system can be connected at a time. | ||
+ | * The connection expires if the device and computer system go out of range of each other. The exact distance is at GM discretion, but in general will not exceed the size of a city. (It is certainly not interplanetary!) | ||
- | * Consequences | + | ==== Iron Cold ==== |
- | //Be sure to add tags for the characters// | + | * +2 Clout with Ace's High delivered by Red Nine in the form of casino chips for... some reason? |
- | {{tag> | + | {{tag> |