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shared:mission:all_onboard [2023/04/02 18:45] robin [Aftermath] |
shared:mission:all_onboard [2023/05/28 14:13] (current) james |
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===== Characters ===== | ===== Characters ===== | ||
- | * List of Player Characters | + | * [[shared: |
- | * [[shared: | + | * [[shared: |
===== Summary ===== | ===== Summary ===== | ||
- | * party hired to assess security on snow Piercing | + | * party hired to assess security on Snow Piercing |
* party infiltrated the train, found a decay cult bringing on active decay | * party infiltrated the train, found a decay cult bringing on active decay | ||
* tensions between Aces world and Alterian civilizilions onboard was high due to war | * tensions between Aces world and Alterian civilizilions onboard was high due to war | ||
Line 37: | Line 37: | ||
* revolving tonn was assaulted by party then investigated for decay. Decay residue was found on hands. Revolving tonn was arrested. | * revolving tonn was assaulted by party then investigated for decay. Decay residue was found on hands. Revolving tonn was arrested. | ||
* party acquired engine key via gambling with captain | * party acquired engine key via gambling with captain | ||
- | * when accessing the engine | + | * when accessing the engine |
- | * via intervention the shipheart was replaced with another | + | * via intervention the shipheart |
===== Aftermath ===== | ===== Aftermath ===== | ||
- | * Downtime for Manifold Ghosts... | + | * Manifold Ghosts |
- | + | * Manifold Ghosts Mark IIs their sword to allow further ID spoofing in the future. | |
- | Mk2 the access card sword - probably looking to get something along the lines of 1/mission clone an ID or spoof an automated ID system or something like that? It was a weird tinkering to Mk2. | + | * Red Nine makes sure that it is very clear to Higher Ring and their superiors that Snow Piercing was actively inviting Decay onto the train. While Higher Ring would have preferred a failure to penetrate the train' |
- | + | * Red Nine leverages the Mystic Sect of the Divine (Trusted) | |
- | Freeform: use the time we drive the train around the system, and the access to the whole train, to schmooze | + | * Red Nine contacts everyone who had access to Infinite Energy and informs them that it's now on the Train, |
+ | * Ghosts and Nine meet up afterwards in the Casino to get a drink and play some games. Ghost insists on something low stakes; Nine analyses this request, rolls a 21, and wholeheartedly agrees. A good evening is had by all. | ||
===== Consequences ===== | ===== Consequences ===== | ||
- | * Breakdown of consequences for characters - rewards, effects, contacts. | + | * The ship hearts //Snow Piercing// and /Infinite Energy// have swapped places: |
- | * Also mention any wider consequences for the world | + | * //Snow Piercing// is now in the vault on Ace's World established in [[Finite Existence]] |
+ | * //Infinite Energy// is now ' | ||
==== All Characters ==== | ==== All Characters ==== | ||
- | * Consequences | + | * +3 clout with Aces Organisation or +1 with any faction |
- | + | ||
- | ==== Character | + | |
- | * Consequences | + | ==== Red Nine ==== |
- | ==== Character 2 ==== | + | * An additional +1 clout with Aces Organisation from added pressure |
- | * Consequences | + | ==== Manifold Ghosts ==== |
- | //Be sure to add tags for the characters// | + | * +1 clout with the Space Train Crew from schmoozing. |
+ | * You have a free pass for the space train, which you can use to ride the space train in the future. | ||
+ | * The train follows a set route between the habitable worlds of the Keter System, which takes some time to happen. You have no control over these timings, nor this route. That is to say: you can ride the train for free, but you might have to wait a while for it to reach your station. | ||
+ | * You can burn your clout with the crew to attempt to change the route, although travel time is still bounded. | ||
+ | * The free pass only applies to you. Any friends will need to buy their own ticket, or find some other way to get on board. | ||
+ | * Mark II Sword of Identity Theft: | ||
+ | * Your sword can store identity credentials scanned from identity cards / documents, which can be used to fool systems that scan automated IDs. | ||
+ | * Once per mission, you may with 10 seconds appropriate scanning roleplay change the stored identity to a new identity that you have physical access to. | ||
+ | * The stored identity lasts until the next time you replace the identity (i.e. it will last between missions). Let the GM know what identity you have scanned, and if it changes. | ||
- | {{tag> | + | {{tag> |