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shared:mission:a_tune_from_the_deep [2024/05/30 20:01] susannah |
shared:mission:a_tune_from_the_deep [2024/05/31 18:37] (current) james [All Characters] |
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===== Characters ===== | ===== Characters ===== | ||
- | * List of Player Characters | + | * [[shared: |
- | * [[shared: | + | * [[shared: |
+ | * [[shared: | ||
===== Summary ===== | ===== Summary ===== | ||
- | * The party head to the recently-created Adventurers’ Guild building in Civilia, where they eventually identify their contact from the briefing message after getting several other bystanders interested in whatever they’re off to do, since all the currently available quests to hunt Magma Wyrms are getting rather repetitive. | + | * The party head to the recently-created Adventurers’ Guild building in Civilia, where they eventually identify their contact from the briefing message after getting several other bystanders interested in whatever they’re off to do, since all the currently available quests to hunt Magma Wyrms are apparently |
* The party find out that Aspexx, and specifically the team reporting to Melodious Solution, seem to be very interested in something that was discovered recently by a Guild adventuring party – an area of decay suppression out beyond Civilia’s ship heart range, but where the nearest ship heart still appeared to be Civilia. An Aspexx team has apparently gone down to investigate, | * The party find out that Aspexx, and specifically the team reporting to Melodious Solution, seem to be very interested in something that was discovered recently by a Guild adventuring party – an area of decay suppression out beyond Civilia’s ship heart range, but where the nearest ship heart still appeared to be Civilia. An Aspexx team has apparently gone down to investigate, | ||
* Heading down into the mine, the party encounter several hazards they might have expected – cave slugs, burrowing mites, Decayed drilling equipment – and a few they might not have, such as heavily drugged and angry raktors (introduced by someone to fight Decay, it seems). | * Heading down into the mine, the party encounter several hazards they might have expected – cave slugs, burrowing mites, Decayed drilling equipment – and a few they might not have, such as heavily drugged and angry raktors (introduced by someone to fight Decay, it seems). | ||
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* The party develops a bit of a split about what to do with all this information, | * The party develops a bit of a split about what to do with all this information, | ||
* Eventually, they agree to bring the box back to the surface, along with the Aspexx scientists and their unconscious guards. On the way back they do not meet any Decay, since the ship heart they carry appears to be repelling it. They do, however, meet a Magma Wyrm, which poses a considerable fiery problem until Gathering Flow uses Intervention with Endeavour to forcibly relocate it to a field a few miles outside Civilia which she saw while flying in. The Magma Wyrm ceases to be a problem (for the party). | * Eventually, they agree to bring the box back to the surface, along with the Aspexx scientists and their unconscious guards. On the way back they do not meet any Decay, since the ship heart they carry appears to be repelling it. They do, however, meet a Magma Wyrm, which poses a considerable fiery problem until Gathering Flow uses Intervention with Endeavour to forcibly relocate it to a field a few miles outside Civilia which she saw while flying in. The Magma Wyrm ceases to be a problem (for the party). | ||
- | * Heading back towards the surface, the party encounter another adventuring party heading down - apparently hunting the same ship heart. This turns out to be the Hole Gang | + | * Heading back towards the surface, the party encounter another adventuring party heading down - apparently hunting the same ship heart. This turns out to be the Hole Gang, a longstanding group of ship heart enthusiasts who had stopped hunting for relics after the events of [[shared: |
+ | * The party attempt to argue the Hole Gang down from attempting to steal the ship heart, but it's too big a prize - however, with a combination of reason, threats and Gathering Flow's deployable Barrier preventing anyone getting too close, they manage to get past and leave the Hole Gang to follow them back out of the mine. | ||
+ | * At the exit to the mine, however, they meet an Aspexx welcoming party headed by Melodious Solution herself (with three more elite guards for backup). The party return the unconscious guards to her, and they are taken off to heal quietly in a corner. Meanwhile, the party try to convince Melodious to let them go with the ship heart. Melodious tries to convince them to hand the ship heart over, for the good of the Keter System. Neither succeeds. | ||
+ | * Eventually, the party are so insistent that they want to stay with the ship heart, understand what will be done with it to create a gate and ensure its best interests are protected, that Melodious Solution offers a compromise: she will employ them as Aspexx contractors (with an NDA and contract) on this specific project to recreate an interstellar gate. They will assist in the project and thus will get to be involved in the fate of the ship heart. Gathering Flow and Stellar Glory accept this as the best offer they' | ||
===== Aftermath ===== | ===== Aftermath ===== | ||
- | * Bullet | + | * Before leaving Civilia, Gathering Flow takes a moment in the Adventurers' |
+ | * The whole party are then taken to the Starlight Ebbing escorted by Melodious Solution and her heavily armed retinue. For Gathering Flow and Stellar Glory, following their agreement with Melodious Solution, they are presented with contracts to sign. The key points, presented in watertight legalese, are as follows: | ||
+ | * By signing, you agree to become a contractor working on behalf | ||
+ | * Specifically, | ||
+ | * The contract does not go into details about the exact nature of the Special Project, but you know that its intention is to reconnect the Keter System to the rest of the galaxy - ideally by constructing a replacement Gate linking to the Fjenix system though these specifics are not set in stone. | ||
+ | * This contract lasts until the completion | ||
+ | * The contract stipulates that: | ||
+ | * you will carry out all work assigned to you in a timely fashion to the best of your ability | ||
+ | * you will respect Aspexx' | ||
+ | * you will not engage in any activity to the detriment of Aspexx, its facilities, equipment, or staff, nor any activity which would bring Aspexx into disrepute | ||
+ | * A condition of signing this contract is that you also sign a Non Disclosure Agreement that prohibits you from revealing any aspect of your work on the Special Project to anyone not also working on the project or otherwise specifically approved by Melodious Solution. This includes Aspexx employees and contractors not assigned to the project. Unlike the main contract, the NDA lasts indefinitely, | ||
+ | * Any breach of the contract or the NDA will be dealt with via Aspexx' | ||
+ | * verbal warning | ||
+ | * reassignment of duties | ||
+ | * imprisonment | ||
+ | * forwarding relevant evidence to the Elegy for their consideration | ||
+ | * termination of contract | ||
+ | * Gathering Flow and Stellar Glory sign these documents, after some attempts on Stellar Glory' | ||
+ | * Lost Finder is imprisoned upon the Starlight Ebbing until he signs an NDA, which he is happy to do. With the NDA signed, Aspexx soon decides to transfer Lost Finder off the Starlight Ebbing to a facility on Ace's World. One might suspect that despite Finder signing the agreement Aspexx does not trust him aboard their research vessel, and relocating him somewhere more anonymous is their way of reducing risk, even if it is a lower security base. After a couple of days further detention at the facility on Ace's World, one night the cell door just... pops open, on its own. An Aspexx security robot ambles into view, and in a somewhat broken voice beckons Lost Finder to follow it. The robot leads him out of the facility, where some familiar faces are waiting for him: the same Card Table hackers who resuscitated Lost Finder from his extended hibernation and sent him on this mission | ||
+ | * Once free, Lost Finder shares info with the hackers as follows: | ||
+ | * Gathering Flow reaches out to Endeavour, sneaking around the NDA by telling someone that Aspexx probably won't be able to interrogate about this. She gives Endeavour a packet of knowledge, basically what she now knows about gate creation, ship heart creation (?) and the nature of unattuned shiphearts, and requests that Endeavour release this information to the system' | ||
===== Consequences ===== | ===== Consequences ===== | ||
- | * Breakdown | + | * Members |
- | * Also mention any wider consequences for the world | + | * Aspexx employees will be aware that Aspexx is now finally able to start work towards ' |
==== All Characters ==== | ==== All Characters ==== | ||
- | * Consequences | + | * This party have been exposed to sufficient secrets about Ship Hearts (both from this mission or by sharing previously gathered knowledge) that they are permitted to spend XP as usual to acquire the Expertise or Additional Expertise ability in 'Ship Hearts' |
+ | * Note that this is primarily for flavour if you want it, and does not confer any additional IC knowledge beyond what you have learnt in play. In this sense it is mechanically weaker than taking these abilities in a ' | ||
+ | * For example, you could use Expertise 'Ship Hearts' | ||
- | ==== Character 1 ==== | + | ==== Gathering Flow ==== |
- | * Consequences | + | * +3 Clout with Aspexx while she remains contracted to Aspexx |
+ | * -1 Clout with the Card Table hackers for becoming an Aspexx st00ge | ||
+ | * Star Pact Gift: following this up with Endeavour, you find out the following: | ||
+ | * Endeavour no longer wishes to learn more about the causes of the Orion Gate disaster | ||
+ | * Endeavour no longer desires the reconnection of an interstellar gate as a priority | ||
+ | * Endeavour' | ||
- | ==== Character 2 ==== | + | ==== Stellar Glory ==== |
- | * Consequences | + | * +3 Clout with Aspexx while she remains contracted to Aspexx |
+ | * -1 Clout with the Card Table hackers for becoming an Aspexx st00ge | ||
- | //Be sure to add tags for the characters// | + | ==== Lost Finder ==== |
- | {{tag> | + | * +3 Clout with the Card Table hackers for exposing the Truth |
+ | * -1 Clout with Aspexx for being an inconvenience | ||
+ | |||
+ | |||
+ | {{tag> |