shared:mission:a_slugs_life

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
shared:mission:a_slugs_life [2022/10/07 10:23]
katie
shared:mission:a_slugs_life [2022/10/07 10:51] (current)
katie C
Line 44: Line 44:
 ===== Aftermath ===== ===== Aftermath =====
  
-  * Bullet points of what characters did in the aftermath of the mission+  * The party explain everything that happened to Dark Water who is most interested in a public failure of the Zeitgeist Research Department.  Impulse makes sure that Dark Water is intending on filling in the Mytenean Industrial Corps and Dark Water happily explains intention to give them a full debrief as part of their own contract with the MIC.  Vendor asks for permission to share the information they found with the weapons tech division and Dark Water has no objections provided it remains proprietary to Aspexx. 
 +  * They also return to the workers' bar to fill them in on what happened.  The workers are unsurprised that the BioLab was to blame and are grateful for the work done to secure the area.  Impulse suggests that they probably want to be on alert for powerful mutant slugs and the security team of the workers take notes from them on how best to detect and manage the rogue wildlife.  They are most grateful for the party helping them and welcome them to join them at the bar any time they like. 
 +  * The party split up for their own agendas: 
 +    * Vendor goes to the Aspexx Weapon Tech Division and reports to them about the Acid and Acid Proofing Salve, as well as the regenerative Slimehopper extract.  The division are most interested in getting to look at the Acid since Splatterbeast Acid is notorious across the galaxy, and equally interested in the regenerative extract.  They believe these could be brought into mass production, particularly taking into account the Drone.  They suggest that with resources as tight as they are, Vendor would be best positioned as a somewhat freelance operative to secure the resources to bring such a mass production online.  In particular, they suggest that the current tensions between ACE and Her Glorious Command could be an excellent catalyst for making a lot of money in this area... (OC: Vendor may put in a Player Request to bring their Weapons Tech work to the next level). 
 +    * Vendor makes a MkII version of the Slimehopper regenerative serum capsule they fashioned in the field, which is able to either give them a one-use jolt back into action, or able to overcome the Ziline Metabolic Recovery a few times. 
 +    * Impulse receives an addition thanks for providing details on how best to proceed with the Molvos Bridge Project with rogue lifeforms around, getting additional reputation with the MIC from this. 
 +    * Impulse makes a MkII version of the deployable scaffolding that Aspexx used to stabilise the floor of the Zeitgeist Biolab, creating something smaller but more portable. 
 +    * Article looks around for the most appropriate place to sell on the exquisite Splatterbeast steaks that she acquired before Dark Water took control of the BioLab.  She eventually stumbles through the niche culinary world into a group called the Epicureans who are very interested in the Splatterbeast steaks.  She makes some good connections here as they discuss their goals to find the greatest cuisines in the galaxy, and the fact that she makes off with one of their prized knives unnoticed is //purely// coincidental. 
 +    * Article also finishes the MkII of her burst fire gun, allowing her to periodically charge her weapon for multiple shots.
  
 ===== Consequences ===== ===== Consequences =====
  
-  * Breakdown of consequences for characters - rewards, effects, contacts. +  * Zeitgeist Research Department faces public embarrassment at the hands of an Aspexx advertising campaign focusing on the damage done by rogue unregulated scientists at the Zeitgeist Bio Lab.  Their reputation takes a hit.
-  * Also mention any wider consequences for the world+
  
 ==== All Characters ==== ==== All Characters ====
  
-  * Consequences+  * +3 Clout with Aspexx Corporation (or +1 with any Faction of your choice). 
 +  * +5 Clout specifically with Executive Dark Water.
  
-==== Character 1 ====+==== Roaming Vendor ====
  
-  * Consequences+  * Sufficient Connections for a Weapons Tech player request. 
 +  * +3 Clout with Aspexx Weapons Tech. 
 +  * MkII Slimehopper Serum (CHOOSE ONE OPTION NOW): 
 +      * Once per Mission you may restore yourself to full hits (as per the Commando Determination ability). 
 +      * Three times per Mission you may ignore the Ziline Metabolic Recovery drawback when revived from Unconsciousness.
  
-==== Character 2 ====+==== Temporary Impulse ====
  
-  * Consequences +  * +3 Clout with Mytenean Industrial Corps 
 +  * MkII Deployable Scaffolding: 
 +    * With 30s of uninterrupted roleplaying you can set up or take down the temporary scaffolding. 
 +    * When deployed, the scaffold will allow you to safely cross gaps up to 10m wide.  Additional tinkering can help to provide additional options at the risk of damaging the scaffold until you can take it home to repair it.
  
-//Be sure to add tags for the characters//+==== Genuine Article ====
  
-{{tag>mission character_1 character_2}}+  * +3 Clout with the Epicurieans 
 +  * Exquisite Chef's Knife: 
 +    * This is a Throwing Knife that calls BREAK when it hits.  It can be reused if you pick it up, but is lost if it becomes unreachable. 
 +  * MkII Burst Fire Gun (CHOOSE ONE OPTION NOW): 
 +    * Once per Encounter, you may charge your weapon for 3 shots instead of 1. 
 +    * Once per Mission, you may overcharge your weapon to allow you to always charge it for 3 shots instead of 1, at the expense of being unable to charge your weapon for the following Encounter (if this happens in the final Encounter then you get away with no consequence). 
 + 
 +{{tag>mission genuine_article temporary_impulse roaming_vendor}}
  • shared/mission/a_slugs_life.1665138199.txt.gz
  • Last modified: 2022/10/07 10:23
  • by katie