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shared:mission:a_slugs_life [2022/10/07 10:12] katie Created from the form at shared:mission_reports |
shared:mission:a_slugs_life [2022/10/07 10:51] (current) katie C |
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- | ====== A Slugs Life ====== | + | ====== A Slug' |
===== Initial Brief ===== | ===== Initial Brief ===== | ||
- | // | + | # Incoming Transmission |
+ | # Source Identifier: Dark Water # Starlight Ebbing | ||
+ | # Destination Identifier: TE3-Firebrand# | ||
+ | # Subject: Mytenean Pest Control | ||
+ | # Message Begins | ||
+ | |||
+ | For the attention | ||
+ | |||
+ | The Aspexx Corporation has been contacted by the MIC with regards to a novel security problem being encountered by mining operations in the fringe town of Molvos on the outskirts of Mytenea. | ||
+ | |||
+ | Details of the exact security issue will not be publicly transmitted, | ||
+ | |||
+ | Interested parties should contact myself, care of Starlight Ebbing, by eleventh hour on sixthday this week. | ||
+ | |||
+ | Regards, | ||
+ | |||
+ | Dark Water | ||
+ | Executive without Portfolio | ||
+ | Aspexx Corporation | ||
+ | Starlight Ebbing, Deck 4a | ||
+ | |||
+ | # Message Ends | ||
===== Characters ===== | ===== Characters ===== | ||
- | * List of Player Characters | + | * [[shared: |
- | * [[shared: | + | * [[shared: |
+ | * [[shared: | ||
===== Summary ===== | ===== Summary ===== | ||
- | * Bullet points | + | * The party meet with Dark Water in the town of Molvos where a bridge construction project has been plagued by mysterious attacks. |
+ | * The team ask around the workers who are embittered and fed up and eventually glean the existence of a Zeitgeist Bio Lab in the region. | ||
+ | * They find they' | ||
+ | * Before they can leave, the ground subsides and the party slide into a slug cave where large acidic slugs attack and nearly wipe them out. They deal with the slugs and investigate into the tunnels they uncover, doing some tinkering as they go to improve their odds. They encounter some old fashioned slug-herding bots that attempt to herd them but trick them by throwing slime onto the bots (which appears to be what the bots are detecting). | ||
+ | * The party proceed into the caves and encounter Mechaslugzilla which has decayed and become far more vicious, which they just about survive. | ||
+ | * With the Splatterbeast dealt with they find the full details of the project and find that the Zeitgeist team had genetically modified a giant slug to be capable of greater movement (Slimehopper), | ||
+ | * They call in Dark Water (which they' | ||
===== Aftermath ===== | ===== Aftermath ===== | ||
- | * Bullet points | + | * The party explain everything that happened to Dark Water who is most interested in a public failure |
+ | * They also return to the workers' | ||
+ | * The party split up for their own agendas: | ||
+ | * Vendor goes to the Aspexx Weapon Tech Division and reports to them about the Acid and Acid Proofing Salve, as well as the regenerative Slimehopper extract. | ||
+ | * Vendor makes a MkII version of the Slimehopper regenerative serum capsule they fashioned in the field, which is able to either give them a one-use jolt back into action, or able to overcome the Ziline Metabolic Recovery a few times. | ||
+ | * Impulse receives an addition thanks for providing details on how best to proceed with the Molvos Bridge Project with rogue lifeforms around, getting additional reputation with the MIC from this. | ||
+ | * Impulse makes a MkII version of the deployable scaffolding that Aspexx used to stabilise the floor of the Zeitgeist Biolab, creating something smaller but more portable. | ||
+ | * Article looks around for the most appropriate place to sell on the exquisite Splatterbeast steaks that she acquired before Dark Water took control of the BioLab. | ||
+ | * Article also finishes the MkII of her burst fire gun, allowing her to periodically charge her weapon for multiple shots. | ||
===== Consequences ===== | ===== Consequences ===== | ||
- | * Breakdown | + | * Zeitgeist Research Department faces public embarrassment at the hands of an Aspexx advertising campaign focusing on the damage done by rogue unregulated scientists at the Zeitgeist Bio Lab. |
- | * Also mention any wider consequences for the world | + | |
==== All Characters ==== | ==== All Characters ==== | ||
- | * Consequences | + | * +3 Clout with Aspexx Corporation (or +1 with any Faction of your choice). |
+ | * +5 Clout specifically with Executive Dark Water. | ||
+ | |||
+ | ==== Roaming Vendor ==== | ||
- | ==== Character 1 ==== | + | * Sufficient Connections for a Weapons Tech player request. |
+ | * +3 Clout with Aspexx Weapons Tech. | ||
+ | * MkII Slimehopper Serum (CHOOSE ONE OPTION NOW): | ||
+ | * Once per Mission you may restore yourself to full hits (as per the Commando Determination ability). | ||
+ | * Three times per Mission you may ignore the Ziline Metabolic Recovery drawback when revived from Unconsciousness. | ||
- | * Consequences | + | ==== Temporary Impulse ==== |
- | ==== Character 2 ==== | + | * +3 Clout with Mytenean Industrial Corps |
+ | * MkII Deployable Scaffolding: | ||
+ | * With 30s of uninterrupted roleplaying you can set up or take down the temporary scaffolding. | ||
+ | * When deployed, the scaffold will allow you to safely cross gaps up to 10m wide. Additional tinkering can help to provide additional options at the risk of damaging the scaffold until you can take it home to repair it. | ||
- | * Consequences | + | ==== Genuine Article ==== |
- | //Be sure to add tags for the characters// | + | * +3 Clout with the Epicurieans |
+ | * Exquisite Chef's Knife: | ||
+ | * This is a Throwing Knife that calls BREAK when it hits. It can be reused if you pick it up, but is lost if it becomes unreachable. | ||
+ | * MkII Burst Fire Gun (CHOOSE ONE OPTION NOW): | ||
+ | * Once per Encounter, you may charge your weapon for 3 shots instead of 1. | ||
+ | * Once per Mission, you may overcharge your weapon | ||
- | {{tag> | + | {{tag> |