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shared:environmental_hazards [2022/01/19 20:11] katie |
shared:environmental_hazards [2022/03/18 01:07] (current) james |
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* This encounter takes place on Quicksand. | * This encounter takes place on Quicksand. | ||
* It takes 5 seconds longer to recover from STRIKEDOWN. | * It takes 5 seconds longer to recover from STRIKEDOWN. | ||
+ | |||
+ | ==== Underwater ==== | ||
+ | |||
+ | * This encounter takes place underwater. | ||
+ | * You can only walk at a slow pace. | ||
+ | * If you have unmodified breathing apparatus, whenever you suffer a BREAK you take 1 damage every 10s until you spend 10s fixing your gear. | ||
+ | * If you do not, you may only swim for 60s before drowning (by default). | ||
+ | |||
+ | ==== Freezing Cold Water ==== | ||
+ | |||
+ | * While underwater, unprepared characters will slowly freeze. | ||
+ | * After 10s in the freezing cold take an ongoing SLOW until you next spend 10s warming yourself up out of the water or take an EFFECT: WARM. | ||
+ | * BURN in this state counts as 4 damage. | ||
===== Traps ===== | ===== Traps ===== | ||
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==== Explosive Fireballs ==== | ==== Explosive Fireballs ==== | ||
+ | * Fireballs launched from afar toward a target. | ||
* Run toward a target making a " | * Run toward a target making a " | ||
* Upon landing or (being hit with a call other than PUSH, PULL or SLOW) call MASS STRIKEDOWN. | * Upon landing or (being hit with a call other than PUSH, PULL or SLOW) call MASS STRIKEDOWN. | ||
* Respond to PUSH, PULL or SLOW as normal. | * Respond to PUSH, PULL or SLOW as normal. | ||
+ | |||
+ | ==== Live Electrical Wire ==== | ||
+ | |||
+ | * Take a long weapon or swords and hold them stationary across the width of the trap corridor, such that the players need to limbo under them / contort around them. | ||
+ | * Call ZAP then STRIKEDOWN on anyone who touches the weapon as they are thoroughly electrocuted. | ||
+ | |||
+ | ==== Coral Tendrils (Underwater) ==== | ||
+ | |||
+ | * These are razor-sharp coral tendrils that all call BREAK if you touch the player. | ||
+ | |||
+ | ==== Heat Vent (Underwater) ==== | ||
+ | |||
+ | * Periodically call YOU LOT: BURN in the direction you’re facing. | ||
+ | |||
+ | ==== Pleasant Heat Vent (Underwater) ==== | ||
+ | |||
+ | * Periodically call YOU LOT: EFFECT WARM in the direction you're facing. | ||
+ | |||
+ | ==== Kylal Flora ==== | ||
+ | |||
+ | === Entangler Plant (Trap) === | ||
+ | |||
+ | A knotty and viney plant found in the deeper tunnels. | ||
+ | |||
+ | * 1 x short melee weapon | ||
+ | * Call PULL on every hit | ||
+ | * **Static:** Take STRIKEDOWN, PUSH, or PULL as BREAK | ||
+ | |||
+ | === Acid Plant (Trap) === | ||
+ | |||
+ | A fleshy plant filled with burning acid found in the deeper tunnels. | ||
+ | |||
+ | * 1 x short melee weapon | ||
+ | * Call BURN on every hit | ||
+ | * **Static:** Take STRIKEDOWN, PUSH, or PULL as BREAK | ||
+ | |||
+ | === Mushroom (Trap) === | ||
+ | |||
+ | The deep caves are home to numerous types of mushroom. | ||
+ | |||
+ | * 10 hits | ||
+ | * No weapons | ||
+ | * **Static:** Take STRIKEDOWN, PUSH, or PULL as BREAK | ||
+ | * Since you are unarmed, effectively you ignore these calls | ||
+ | * Whenever you take a hit or are otherwise interacted with (e.g. probed with scientific equipment), call your designated effect call. Note that this is always the same call for any given mushroom, though multiple mushrooms of different kinds may happily co-exist. Example effect calls: | ||
+ | * MASS EFFECT: ITCHY | ||
+ | * MASS SLOW | ||
+ | * MASS PUSH | ||
+ | * MASS ZAP | ||
+ | * YOU: CURSE on the damage dealer | ||
+ | |||
+ | == Fungal Growth == | ||
+ | |||
+ | * 10 hits | ||
+ | * No weapons | ||
+ | * **Static** | ||
+ | * Whenever you take a hit or are otherwise interacted with (e.g. probed with scientific equipment), call MASS EFFECT: COUGHING. | ||
+ | * Do this if someone bumps into you, or something loud happens near you. | ||
+ | * If you yourself hit someone with this effect 3 times, call YOU: CURSE. | ||
+ |