shared:bestiary:hive_iv

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shared:bestiary:hive_iv [2023/11/08 19:31]
susannah
shared:bestiary:hive_iv [2023/11/08 19:32] (current)
susannah
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 This Bestiary is a semi-IC document containing Monster stats and information for various enemy types encountered and encounterable in the world of //Planetfall// It is safe to assume information here is IC available for your perusal thanks to the [[:research#Zeitgeist Research Department]].  Anyone is free to edit this information and add Monsters of their own creation. This Bestiary is a semi-IC document containing Monster stats and information for various enemy types encountered and encounterable in the world of //Planetfall// It is safe to assume information here is IC available for your perusal thanks to the [[:research#Zeitgeist Research Department]].  Anyone is free to edit this information and add Monsters of their own creation.
  
-Since the events of [[shared:mission:operation_beachhead|Operation Beachhead], a small amount of knowledge has been amassed about the behaviours of the creatures on Hive IV. Some of the creatures on Hive IV appear to be connected to each other - potentially telepathically - but it is unclear how. The base abilities of a creature will be the same whether it is //Connected// or not, but the //Connected// creatures have extra abilities related to their communication skills.+Since the events of [[shared:mission:operation_beachhead|Operation Beachhead]], a small amount of knowledge has been amassed about the behaviours of the creatures on Hive IV. Some of the creatures on Hive IV appear to be connected to each other - potentially telepathically - but it is unclear how. The base abilities of a creature will be the same whether it is //Connected// or not, but the //Connected// creatures have extra abilities related to their communication skills.
  
-[Very OC note: Both sets of stats are listed under each creature type below for ease of reference - however, //Connected// and //Unconnected// creatures are distinct: a creature has never been observed being //Connected// at one time and //Unconnected// at an other. When writing adventures, be careful to keep them distinct and do not have creatures able to switch between the two.]+[OC note: Both sets of stats are listed under each creature type below for ease of reference - however, //Connected// and //Unconnected// creatures are distinct: a creature has never been observed being //Connected// at one time and //Unconnected// at an other. When writing adventures, be careful to keep them distinct and do not have creatures able to switch between the two - remove the //Connected// abilities if copying the stat block for an //Unconnected// creature.]
  
 [OC Note: As of November 2023, if you wish to run an adventure featuring //Connected// creatures, please ask a ref to check it first, and ideally run on a day when a ref is present.] [OC Note: As of November 2023, if you wish to run an adventure featuring //Connected// creatures, please ask a ref to check it first, and ideally run on a day when a ref is present.]
  • shared/bestiary/hive_iv.1699471872.txt.gz
  • Last modified: 2023/11/08 19:31
  • by susannah