running_a_mission

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running_a_mission [2023/03/18 09:25]
katie [Your Co-GM]
running_a_mission [2023/03/18 09:26] (current)
katie [How do I use the Decay?]
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   * Monster stats should be designed to push characters, but shouldn't be designed to kill them unless they do something foolish.   * Monster stats should be designed to push characters, but shouldn't be designed to kill them unless they do something foolish.
   * Most monsters should be simply statted and have a vastly less wide range of capabilities compared to a player character. A few powerful NPCs could be statted like characters, but these should be the exception rather than the rule.   * Most monsters should be simply statted and have a vastly less wide range of capabilities compared to a player character. A few powerful NPCs could be statted like characters, but these should be the exception rather than the rule.
-  * For more information on statting see the [[Bestiary]].+  * For more information on statting see the [[shared:Bestiary]].
   * Consider as well introducing twists and environmental modifiers to help flesh out your encounters - see [[Environmental Hazards]] for inspiration.   * Consider as well introducing twists and environmental modifiers to help flesh out your encounters - see [[Environmental Hazards]] for inspiration.
  
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   * The Decay is, of course, a big part of the world of //Planetfall// and we would encourage every Mission to have multiple Decay encounters.   * The Decay is, of course, a big part of the world of //Planetfall// and we would encourage every Mission to have multiple Decay encounters.
-  * Aside from taking inspiration from the [[Bestiary#Decaying]] section of the Bestiary, there are some useful things to keep in mind when writing the Decay:+  * Aside from taking inspiration from the [[shared:Bestiary:Decaying]] section of the Bestiary, there are some useful things to keep in mind when writing the Decay:
     * Decaying creatures are not sapient and are barely capable of even imitating sentience.  They're a force of nature, ultimately.     * Decaying creatures are not sapient and are barely capable of even imitating sentience.  They're a force of nature, ultimately.
     * Decaying encounters should be characterised by prevalence of DRAIN calls, and (for particularly nasty encounters) BREAK.     * Decaying encounters should be characterised by prevalence of DRAIN calls, and (for particularly nasty encounters) BREAK.
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