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running_a_mission [2023/03/18 09:25] katie [Your Co-GM] |
running_a_mission [2023/03/18 09:26] (current) katie [How do I use the Decay?] |
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| * Monster stats should be designed to push characters, but shouldn' | * Monster stats should be designed to push characters, but shouldn' | ||
| * Most monsters should be simply statted and have a vastly less wide range of capabilities compared to a player character. A few powerful NPCs could be statted like characters, but these should be the exception rather than the rule. | * Most monsters should be simply statted and have a vastly less wide range of capabilities compared to a player character. A few powerful NPCs could be statted like characters, but these should be the exception rather than the rule. | ||
| - | * For more information on statting see the [[Bestiary]]. | + | * For more information on statting see the [[shared:Bestiary]]. |
| * Consider as well introducing twists and environmental modifiers to help flesh out your encounters - see [[Environmental Hazards]] for inspiration. | * Consider as well introducing twists and environmental modifiers to help flesh out your encounters - see [[Environmental Hazards]] for inspiration. | ||
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| * The Decay is, of course, a big part of the world of // | * The Decay is, of course, a big part of the world of // | ||
| - | * Aside from taking inspiration from the [[Bestiary#Decaying]] section of the Bestiary, there are some useful things to keep in mind when writing the Decay: | + | * Aside from taking inspiration from the [[shared:Bestiary:Decaying]] section of the Bestiary, there are some useful things to keep in mind when writing the Decay: |
| * Decaying creatures are not sapient and are barely capable of even imitating sentience. | * Decaying creatures are not sapient and are barely capable of even imitating sentience. | ||
| * Decaying encounters should be characterised by prevalence of DRAIN calls, and (for particularly nasty encounters) BREAK. | * Decaying encounters should be characterised by prevalence of DRAIN calls, and (for particularly nasty encounters) BREAK. | ||