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running_a_mission [2022/01/09 20:01] katie created |
running_a_mission [2023/03/18 09:26] (current) katie [How do I use the Decay?] |
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* Every LARP needs 2 people to GM it - you (who will likely be guiding the players and describing the world), and your Co-GM (who will stay with the Monsters and explain the encounters, provide stats, and set everything up). | * Every LARP needs 2 people to GM it - you (who will likely be guiding the players and describing the world), and your Co-GM (who will stay with the Monsters and explain the encounters, provide stats, and set everything up). | ||
- | * Find someone who is happy to Co-GM (remind them they get a juicy 3 XP once the Mission Report is written up if they need persuading!) and give them a copy of the Mission you've got planned. | + | * Find someone who is happy to Co-GM (remind them they get a juicy 2 XP once the Mission Report is written up if they need persuading!) and give them a copy of the Mission you've got planned. |
* If you're struggling to find a Co-GM, email the Ref Team and we'll help you out! | * If you're struggling to find a Co-GM, email the Ref Team and we'll help you out! | ||
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* Monster stats should be designed to push characters, but shouldn' | * Monster stats should be designed to push characters, but shouldn' | ||
* Most monsters should be simply statted and have a vastly less wide range of capabilities compared to a player character. A few powerful NPCs could be statted like characters, but these should be the exception rather than the rule. | * Most monsters should be simply statted and have a vastly less wide range of capabilities compared to a player character. A few powerful NPCs could be statted like characters, but these should be the exception rather than the rule. | ||
- | * For more information on statting see the [[Bestiary]]. | + | * For more information on statting see the [[shared:Bestiary]]. |
* Consider as well introducing twists and environmental modifiers to help flesh out your encounters - see [[Environmental Hazards]] for inspiration. | * Consider as well introducing twists and environmental modifiers to help flesh out your encounters - see [[Environmental Hazards]] for inspiration. | ||
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* The Decay is, of course, a big part of the world of // | * The Decay is, of course, a big part of the world of // | ||
- | * Aside from taking inspiration from the [[Bestiary#Decaying]] section of the Bestiary, there are some useful things to keep in mind when writing the Decay: | + | * Aside from taking inspiration from the [[shared:Bestiary:Decaying]] section of the Bestiary, there are some useful things to keep in mind when writing the Decay: |
* Decaying creatures are not sapient and are barely capable of even imitating sentience. | * Decaying creatures are not sapient and are barely capable of even imitating sentience. | ||
* Decaying encounters should be characterised by prevalence of DRAIN calls, and (for particularly nasty encounters) BREAK. | * Decaying encounters should be characterised by prevalence of DRAIN calls, and (for particularly nasty encounters) BREAK. |