Differences
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factions [2021/12/10 13:52] katie |
factions [2022/03/09 13:30] (current) katie |
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Within // | Within // | ||
- | Levelling up Clout with a Faction unlocks abilities to leverage your connections. | + | Levelling up Clout with a Faction unlocks abilities to leverage your connections. |
- | Anyone can give their Clout to another Character. | + | Anyone can give their Clout to another Character. |
Factions include, but are not limited to: | Factions include, but are not limited to: | ||
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* [[Various Forges]] | * [[Various Forges]] | ||
* [[The Elegy]] | * [[The Elegy]] | ||
- | * [[Pirates]] | ||
* [[Mystic Sects]] | * [[Mystic Sects]] | ||
* [[Altarian Dynasty]] | * [[Altarian Dynasty]] | ||
- | * [[Zeitgeist | + | * [[Research|Science, Technology & Research]] |
- | * [[Aspexx Corporation]] | + | * Any Ship in the System |
+ | * Any Planetary faction | ||
- | ===== Known (1 Clout) ===== | + | ===== Clout Levels |
- | Someone in this Faction knows who you are and might hold the door open for you but you'll have to leverage them hard for anything else. | + | ==== Known (1 Clout) ==== |
- | ===== Freelancer (5 Clout) | + | * Someone in this Faction knows who you are and might hold the door open for you but you'll have to leverage them hard for anything else. |
+ | |||
+ | ==== Freelancer (5 Clout) ==== | ||
Someone in this Faction knows who you are and likes you enough to maybe swing a favour for you and give you the latest gossip. | Someone in this Faction knows who you are and likes you enough to maybe swing a favour for you and give you the latest gossip. | ||
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* Once per adventure, with persuasion as to what's in it for them, you can swing a minor favour. | * Once per adventure, with persuasion as to what's in it for them, you can swing a minor favour. | ||
- | ===== Associate (10 Clout) | + | ==== Associate (10 Clout) ==== |
You're a proven trustworthy ally to this Faction and can get a few people to help you out. | You're a proven trustworthy ally to this Faction and can get a few people to help you out. | ||
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- | ===== Trusted (15+ Clout) | + | ==== Trusted (15+ Clout) ==== |
You are trusted by this Faction and can influence them to a lesser or greater degree depending on your choice of words. | You are trusted by this Faction and can influence them to a lesser or greater degree depending on your choice of words. | ||
- | * During downtime you may attempt to influence the policy or methods of this Faction | + | * During downtime you may attempt to influence the policy or methods of this Faction. |
- | * Once more per adventure, you may ask for an actionable minor favour | + | * Once more per adventure, you may ask for an actionable minor favour. |
* Once ever for this faction, you may make a request of this Faction on the level of a player-request Mission, and they will put their resources behind it. | * Once ever for this faction, you may make a request of this Faction on the level of a player-request Mission, and they will put their resources behind it. | ||
* No matter how much clout you amass beyond 15, this is the highest level of influence you can have on a Faction while your character is active. | * No matter how much clout you amass beyond 15, this is the highest level of influence you can have on a Faction while your character is active. | ||
- | ===== Partner (Character Retirement option: 20+ Clout) | + | ==== Partner (Character Retirement option: 20+ Clout) ==== |
* By choosing to retire your character, you can imbue a new direction or imperative into the Faction for a long time to come. | * By choosing to retire your character, you can imbue a new direction or imperative into the Faction for a long time to come. | ||
* You have become a pillar of this Faction and become a part of it. | * You have become a pillar of this Faction and become a part of it. | ||
* Your character may potentially return as an NPC after this point. | * Your character may potentially return as an NPC after this point. | ||
+ | |||
+ | ==== Ambivalence (0 Clout) ==== | ||
+ | |||
+ | * This faction doesn' | ||
+ | |||
+ | ==== Enmity (-1 to -5 Clout) ==== | ||
+ | |||
+ | * Somehow you have really aggravated this Faction. | ||
+ | * They will be unlikely to trust you and will be unwilling to do even the smallest of favours for you without considerable compensation to them. | ||
+ | * They will not proactively try to impede you. | ||
+ | |||
+ | ==== Hated (-5 Clout and lower) ==== | ||
+ | |||
+ | * What did you do??? | ||
+ | * This organisation hates your guts. They will actively attempt to impede you in your activities and will relish opportunities to cause you problems. | ||
+ | * With negative Clout in double digits you may even find yourself on an [[the elegy|Elegy Contract]] (OC: this will be NPC Spectres unless you explicitly opt in to being hunted by PC Spectres). | ||
+ | |||
+ | ===== Clout and Wealth ===== | ||
+ | |||
+ | Who says money can't buy you friends? | ||
+ | |||
+ | Wealth may be spent or traded just as Clout is by giving it to other people. |