Differences
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engineering [2021/10/24 07:12] katie |
engineering [2022/01/08 15:55] (current) |
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| * Call [[Combat Rules# | * Call [[Combat Rules# | ||
| - | ==== Battlefield Repairs [3] ==== | + | ==== Battlefield Repairs [2] ==== |
| - | * You may instantly repair an item damaged by [[Combat Rules#CRUNCH | + | * You may instantly repair an item damaged by [[Combat Rules#BREAK / BREAK <X>|BREAK]]. |
| ==== Shock Absorption ==== | ==== Shock Absorption ==== | ||
| - | * If you are subject to [[Combat Rules# | + | * If you are subject to [[Combat Rules# |
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| * With 30s to examine a damaged object you can determine how it was damaged or detect its weakest point. | * With 30s to examine a damaged object you can determine how it was damaged or detect its weakest point. | ||
| - | ==== Bolster Armour [3] ==== | + | ==== Bolster Armour [2] ==== |
| * Call [[Combat Rules#GAIN <X> / GAIN <Y> ENERGY / GAIN PING|YOU: GAIN PING KABOOM]] or [[Combat Rules#GAIN <X> / GAIN <Y> ENERGY / GAIN PING|YOU: GAIN PING STRIKEDOWN]] to an ally within reach. | * Call [[Combat Rules#GAIN <X> / GAIN <Y> ENERGY / GAIN PING|YOU: GAIN PING KABOOM]] or [[Combat Rules#GAIN <X> / GAIN <Y> ENERGY / GAIN PING|YOU: GAIN PING STRIKEDOWN]] to an ally within reach. | ||
| - | ==== Augment Weapon [3] ==== | + | ==== Augment Weapon [2] ==== |
| * Call [[Combat Rules#GAIN <X> / GAIN <Y> ENERGY / GAIN PING|YOU: GAIN RANGED STRIKEDOWN]] or [[Combat Rules#GAIN <X> / GAIN <Y> ENERGY / GAIN PING|YOU: GAIN MELEE PUSH]] to an ally within reach. | * Call [[Combat Rules#GAIN <X> / GAIN <Y> ENERGY / GAIN PING|YOU: GAIN RANGED STRIKEDOWN]] or [[Combat Rules#GAIN <X> / GAIN <Y> ENERGY / GAIN PING|YOU: GAIN MELEE PUSH]] to an ally within reach. | ||
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| * Call [[Combat Rules# | * Call [[Combat Rules# | ||
| - | ==== Dazzle Paint [3] ==== | + | ==== Dazzle Paint [2] ==== |
| * Call [[Combat Rules# | * Call [[Combat Rules# | ||
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| ==== Reinforce [2] ==== | ==== Reinforce [2] ==== | ||
| - | * Call [[Combat Rules# | + | * Call [[Combat Rules# |
| - | ==== Overcharge [4] ==== | + | ==== Overcharge [3] ==== |
| - | * Call [[Combat Rules#CRUNCH|YOU: GAIN RANGED | + | * Call [[Combat Rules#BREAK|YOU: GAIN RANGED |
| - | * You may suffer a [[Combat Rules#ZAP]] to make this call as [[Combat Rules#YOU LOT < | + | * You may suffer a [[Combat Rules#DRAIN]] to make this call as [[Combat Rules#YOU LOT < |
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| * Feel free to make costumes for this (not required). | * Feel free to make costumes for this (not required). | ||
| - | ==== Ramming Speed [8] ==== | + | ==== Ramming Speed [5] ==== |
| - | * Call [[Combat Rules# | + | * You make an impassioned charge toward the enemy. |
| - | * When you stop moving you **must** call [[Combat Rules#CRUNCH | + | * When you stop moving you **must** call [[Combat Rules#BREAK / BREAK < |
| + | * For 10s, while moving directly toward a target, you may call MISS to any “YOU: PEW” call. | ||
| + | * You cannot generate energy while charging a target. | ||
| + | * The effect ends early if: | ||
| + | * You make a call other than PEW or a reaction | ||
| + | * You stop moving directly toward the original target | ||
| + | * You are subject to a multi-target “YOU LOT” or “MASS” call | ||
| + | * You are subject to a “YOU: DRAIN” call | ||
| - | ==== Space Hulk [8] ==== | + | ==== Space Hulk [5] ==== |
| - | * You may suffer | + | * Suffer |
| + | * For the rest of the encounter, you may call [[Combat Rules#GAIN <X> / GAIN <Y> ENERGY / GAIN PING|YOU LOT: GAIN PING ANYTHING]] every 10s. | ||