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energy_regimens [2021/11/03 20:45] katie |
energy_regimens [2022/01/08 15:55] (current) |
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| * You start every Mission with a stockpile of 130 Energy. | * You start every Mission with a stockpile of 130 Energy. | ||
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| - | ===== Detonator ===== | ||
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| - | Detonators use Energy that they have no claim to // | ||
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| - | ==== Detonator Regimen ==== | ||
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| - | * You cannot store Energy. | ||
| - | * When you use an Ability that costs Energy, you may use it immediately for free but cannot use another Ability for 10 seconds per Energy afterwards. | ||
| - | * e.g. Spend 3 Energy to call STRIKEDOWN, cannot use another Ability for 30s. | ||
| - | * If a call would cause you to gain Energy then your current cooldown is reduced by 10s per Energy you would have gained. | ||
| - | * If an effect prevents you from gaining or spending Energy then you cannot use Abilities for that duration. | ||
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| - | ==== Detonator Mastery ==== | ||
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| - | * The cooldown is reduced to 7s per Energy. | ||
| - | * The cooldown reduction from calls that would cause you to gain Energy is still 10s. | ||
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