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energy_regimens [2021/10/23 18:13]
katie created
energy_regimens [2022/01/08 15:55] (current)
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 Playing 3 Missions in a row with the same Regimen unlocks the **Regimen Mastery** ability until a different Regimen is chosen. Playing 3 Missions in a row with the same Regimen unlocks the **Regimen Mastery** ability until a different Regimen is chosen.
- 
-Excepting the Accumulator Regimen, every Regimen has a default Energy Cap of 5, and Mastery raises that Cap to 8. 
  
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 ==== Generator Regimen ==== ==== Generator Regimen ====
  
-  * You start every Adventure with a pool of 5 Energy.  +  * Your Energy Cap is 10.
   * You may recover Energy up to your cap by [[Combat Rules#Recouping|Recouping]] (spending 30s stationary with uninterrupted appropriate roleplaying of repairing and recharging).   * You may recover Energy up to your cap by [[Combat Rules#Recouping|Recouping]] (spending 30s stationary with uninterrupted appropriate roleplaying of repairing and recharging).
  
 ==== Generator Mastery ==== ==== Generator Mastery ====
  
-  * You recoup in 25s instead of 30s while taking cover.+  * Your Energy Cap is 15. 
 +  * You recoup in 25s instead of 30s when taking cover.
  
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 ==== Siphoner Regimen ==== ==== Siphoner Regimen ====
  
-  * Every 3 hits taken or given produces 1 Energy.+  * Your Energy Cap is 5. 
 +  * Every 3 melee hits taken or given produces 1 Energy.
   * "Taking hits" here includes PINGing them but not if they MISSED.   * "Taking hits" here includes PINGing them but not if they MISSED.
  
 ==== Siphoner Mastery ==== ==== Siphoner Mastery ====
  
-  * When you are knocked unconscious, immediately produce 5 Energy.+  * Your Energy Cap is 8. 
 +  * When you become Incapacitated, immediately produce 5 Energy.
  
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 ==== Channeller Regimen ==== ==== Channeller Regimen ====
  
 +  * Your Energy Cap is 5.
   * With 5s of uninterrupted roleplay emphasising the connection between yourself and your Ship Heart, you produce 1 Energy.     * With 5s of uninterrupted roleplay emphasising the connection between yourself and your Ship Heart, you produce 1 Energy.  
 +  * You may perform this roleplay at the same time as uninterrupted roleplay for other effects.
   * Examples: chanting, dancing, silent meditation.   * Examples: chanting, dancing, silent meditation.
  
 ==== Channeller Mastery ==== ==== Channeller Mastery ====
  
 +  * Your Energy Cap is 8.
   * By calling upon the name of your Ship, you may ignore a hit that would break your channelling once per 30s.   * By calling upon the name of your Ship, you may ignore a hit that would break your channelling once per 30s.
 +  * e.g. "By the power of //Her Glorious Command//", or "In execution of the divine will of //XJ-5462//"
  
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   * Instead, you start every Mission with a stockpile of 100 Energy.    * Instead, you start every Mission with a stockpile of 100 Energy. 
   * The first 3 times you call PING during an Encounter cost no Energy.   * The first 3 times you call PING during an Encounter cost no Energy.
 +  * You may still be affected by GAIN ENERGY calls.
  
 ==== Accumulator Mastery ==== ==== Accumulator Mastery ====
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   * You start every encounter with a pool of 5 Energy.    * You start every encounter with a pool of 5 Energy. 
   * When you reduce an enemy to 0 HP you may choose to immediately produce 3 Energy.     * When you reduce an enemy to 0 HP you may choose to immediately produce 3 Energy.  
-  * If they are dead, you may call ASSIMILATE and produce Energy.+  * You may call ASSIMILATE on a dead enemy and produce Energy.
   * You may spend 10s assimilating something that was not represented by a Monster phys-rep to produce 1 Energy.   * You may spend 10s assimilating something that was not represented by a Monster phys-rep to produce 1 Energy.
  
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