Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
energy_regimens [2021/10/23 18:13] katie created |
energy_regimens [2022/01/08 15:55] (current) |
||
---|---|---|---|
Line 4: | Line 4: | ||
Playing 3 Missions in a row with the same Regimen unlocks the **Regimen Mastery** ability until a different Regimen is chosen. | Playing 3 Missions in a row with the same Regimen unlocks the **Regimen Mastery** ability until a different Regimen is chosen. | ||
- | |||
- | Excepting the Accumulator Regimen, every Regimen has a default Energy Cap of 5, and Mastery raises that Cap to 8. | ||
---- | ---- | ||
Line 17: | Line 15: | ||
==== Generator Regimen ==== | ==== Generator Regimen ==== | ||
- | * You start every Adventure with a pool of 5 Energy. | + | * Your Energy |
* You may recover Energy up to your cap by [[Combat Rules# | * You may recover Energy up to your cap by [[Combat Rules# | ||
==== Generator Mastery ==== | ==== Generator Mastery ==== | ||
- | * You recoup in 25s instead of 30s while taking cover. | + | |
+ | | ||
---- | ---- | ||
Line 34: | Line 33: | ||
==== Siphoner Regimen ==== | ==== Siphoner Regimen ==== | ||
- | * Every 3 hits taken or given produces 1 Energy. | + | |
+ | | ||
* " | * " | ||
==== Siphoner Mastery ==== | ==== Siphoner Mastery ==== | ||
- | * When you are knocked unconscious, immediately produce 5 Energy. | + | |
+ | | ||
---- | ---- | ||
Line 51: | Line 52: | ||
==== Channeller Regimen ==== | ==== Channeller Regimen ==== | ||
+ | * Your Energy Cap is 5. | ||
* With 5s of uninterrupted roleplay emphasising the connection between yourself and your Ship Heart, you produce 1 Energy. | * With 5s of uninterrupted roleplay emphasising the connection between yourself and your Ship Heart, you produce 1 Energy. | ||
+ | * You may perform this roleplay at the same time as uninterrupted roleplay for other effects. | ||
* Examples: chanting, dancing, silent meditation. | * Examples: chanting, dancing, silent meditation. | ||
==== Channeller Mastery ==== | ==== Channeller Mastery ==== | ||
+ | * Your Energy Cap is 8. | ||
* By calling upon the name of your Ship, you may ignore a hit that would break your channelling once per 30s. | * By calling upon the name of your Ship, you may ignore a hit that would break your channelling once per 30s. | ||
+ | * e.g. "By the power of //Her Glorious Command//", | ||
---- | ---- | ||
Line 71: | Line 76: | ||
* Instead, you start every Mission with a stockpile of 100 Energy. | * Instead, you start every Mission with a stockpile of 100 Energy. | ||
* The first 3 times you call PING during an Encounter cost no Energy. | * The first 3 times you call PING during an Encounter cost no Energy. | ||
+ | * You may still be affected by GAIN ENERGY calls. | ||
==== Accumulator Mastery ==== | ==== Accumulator Mastery ==== | ||
Line 88: | Line 94: | ||
* You start every encounter with a pool of 5 Energy. | * You start every encounter with a pool of 5 Energy. | ||
* When you reduce an enemy to 0 HP you may choose to immediately produce 3 Energy. | * When you reduce an enemy to 0 HP you may choose to immediately produce 3 Energy. | ||
- | * If they are dead, you may call ASSIMILATE and produce | + | * You may call ASSIMILATE |
* You may spend 10s assimilating something that was not represented by a Monster phys-rep to produce 1 Energy. | * You may spend 10s assimilating something that was not represented by a Monster phys-rep to produce 1 Energy. | ||