combat_rules

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combat_rules [2022/03/09 13:32]
katie
combat_rules [2023/02/13 08:35] (current)
katie [Modifiers] Added FATAL
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   * You are knocked to the ground.     * You are knocked to the ground.  
   * Part of your torso must touch the ground OR you must drop to one knee for 5s.   * Part of your torso must touch the ground OR you must drop to one knee for 5s.
-  * You may choose to take this as a [[#BREAK]] on your chest instead as you attempt to resist the impact.+  * You may choose to take this as a [[#BREAK]] on a leg instead as you attempt to resist the impact.
  
 === ZAP === === ZAP ===
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   * The <X> effect applies to everyone within 5m.     * The <X> effect applies to everyone within 5m.  
-  * <X> may never be a damage call or [[#BLAST]].+  * <X> may never be [[#BLAST]].
  
 === PARTY <X> === === PARTY <X> ===
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   * This affects everyone so long as they hear the call.   * This affects everyone so long as they hear the call.
 +
 +=== FATAL <X> ===
 +
 +  * FATAL is a modifier on other calls (e.g. FATAL BURN).  If you can PING the call <X> that FATAL is attached to then you may PING the whole call as usual.  If you cannot PING the call then as well as taking the effect of the call you also take the effect of FATAL which drops you immediately to 0 hits.
 +  * //Example://
 +    * //a character with a PING to STRIKEDOWN is hit by FATAL STRIKEDOWN; they use their PING and nothing else happens.//
 +    * //a character with no sources of PING PUSH is hit with FATAL PUSH; they are knocked unconscious at 0 hits and their body is flung 10m.//
  
 ==== Game Calls ==== ==== Game Calls ====
  • combat_rules.1646832730.txt.gz
  • Last modified: 2022/03/09 13:32
  • by katie