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combat_rules [2022/03/09 13:32] katie |
combat_rules [2023/02/13 08:35] (current) katie [Modifiers] Added FATAL |
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* You are knocked to the ground. | * You are knocked to the ground. | ||
* Part of your torso must touch the ground OR you must drop to one knee for 5s. | * Part of your torso must touch the ground OR you must drop to one knee for 5s. | ||
- | * You may choose to take this as a [[#BREAK]] on your chest instead as you attempt to resist the impact. | + | * You may choose to take this as a [[#BREAK]] on a leg instead as you attempt to resist the impact. |
=== ZAP === | === ZAP === | ||
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* The <X> effect applies to everyone within 5m. | * The <X> effect applies to everyone within 5m. | ||
- | * <X> may never be a damage call or [[#BLAST]]. | + | * <X> may never be [[#BLAST]]. |
=== PARTY <X> === | === PARTY <X> === | ||
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* This affects everyone so long as they hear the call. | * This affects everyone so long as they hear the call. | ||
+ | |||
+ | === FATAL <X> === | ||
+ | |||
+ | * FATAL is a modifier on other calls (e.g. FATAL BURN). | ||
+ | * // | ||
+ | * //a character with a PING to STRIKEDOWN is hit by FATAL STRIKEDOWN; they use their PING and nothing else happens.// | ||
+ | * //a character with no sources of PING PUSH is hit with FATAL PUSH; they are knocked unconscious at 0 hits and their body is flung 10m.// | ||
==== Game Calls ==== | ==== Game Calls ==== |