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combat_rules [2022/01/26 19:15] katie [Uninterrupted Roleplay] |
combat_rules [2023/02/13 08:35] (current) katie [Modifiers] Added FATAL |
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| * a one-handed ranged weapon in either hand and (optionally) a melee weapon in the other | * a one-handed ranged weapon in either hand and (optionally) a melee weapon in the other | ||
| * a two-handed ranged weapon in both hands | * a two-handed ranged weapon in both hands | ||
| + | * The roleplaying to charge a weapon can be broken up into smaller periods, it doesn' | ||
| ---- | ---- | ||
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| ==== Cover ==== | ==== Cover ==== | ||
| - | * Anyone may take cover by crouching behind an obstacle at least waist high in order to gain a pool of 2 [[#MISS]] to any " | + | * Anyone may take cover by crouching behind an obstacle at least waist high in order to gain a pool of 2 [[#MISS]] to any " |
| * You do not have cover against YOU LOT calls and this immediately uses up your cover. | * You do not have cover against YOU LOT calls and this immediately uses up your cover. | ||
| * You must be crouching to gain the benefit of cover even if the cover is above waist height. | * You must be crouching to gain the benefit of cover even if the cover is above waist height. | ||
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| * You are knocked to the ground. | * You are knocked to the ground. | ||
| * Part of your torso must touch the ground OR you must drop to one knee for 5s. | * Part of your torso must touch the ground OR you must drop to one knee for 5s. | ||
| - | * You may choose to take this as a [[#BREAK]] on your chest instead as you attempt to resist the impact. | + | * You may choose to take this as a [[#BREAK]] on a leg instead as you attempt to resist the impact. |
| === ZAP === | === ZAP === | ||
| - | * You are electrocuted for 5s - you cannot make offensive calls for the duration. | + | * You are electrocuted for 5s - you cannot make offensive calls or strike for damage |
| * Roleplay accordingly. | * Roleplay accordingly. | ||
| * Inorganic characters extend this duration to 10s. | * Inorganic characters extend this duration to 10s. | ||
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| === SCAN <X> === | === SCAN <X> === | ||
| - | * If you are within 10m of the source | + | * If you are within 10m of the source |
| - | * If a type is specified | + | |
| * If you are unsure if you register as that type, then call out PING. | * If you are unsure if you register as that type, then call out PING. | ||
| * Some characters and creatures may be able to ignore the effect of SCAN. | * Some characters and creatures may be able to ignore the effect of SCAN. | ||
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| * The <X> effect applies to everyone within 5m. | * The <X> effect applies to everyone within 5m. | ||
| - | * <X> may never be a damage call or [[#BLAST]]. | + | * <X> may never be [[#BLAST]]. |
| === PARTY <X> === | === PARTY <X> === | ||
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| * This affects everyone so long as they hear the call. | * This affects everyone so long as they hear the call. | ||
| + | |||
| + | === FATAL <X> === | ||
| + | |||
| + | * FATAL is a modifier on other calls (e.g. FATAL BURN). | ||
| + | * // | ||
| + | * //a character with a PING to STRIKEDOWN is hit by FATAL STRIKEDOWN; they use their PING and nothing else happens.// | ||
| + | * //a character with no sources of PING PUSH is hit with FATAL PUSH; they are knocked unconscious at 0 hits and their body is flung 10m.// | ||
| ==== Game Calls ==== | ==== Game Calls ==== | ||
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| * A ranged weapon is represented with a strike-unsafe weapon such as an unloaded NERF gun, a coreless throwing weapon, or a stick. | * A ranged weapon is represented with a strike-unsafe weapon such as an unloaded NERF gun, a coreless throwing weapon, or a stick. | ||
| * All ranged weapons must be charged or loaded. | * All ranged weapons must be charged or loaded. | ||
| - | * As standard, this takes 10s of appropriate | + | * As standard, this takes 10s of appropriate roleplaying without engaging in combat. |
| - | * Example roleplay: loading rounds, tweaking settings, inserting charge packs, winding up, etc. You may fight defensively as per uninterrupted | + | * Example roleplay: loading rounds, tweaking settings, inserting charge packs, winding up, etc. |
| + | * The roleplaying to charge a weapon can be broken up into smaller periods, it doesn' | ||
| * Standing or crouching still for 1s with a charged/ | * Standing or crouching still for 1s with a charged/ | ||
| * Some Abilities allow you to charge multiple shots to a weapon. | * Some Abilities allow you to charge multiple shots to a weapon. | ||