combat_rules

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combat_rules [2022/01/11 13:28]
katie
combat_rules [2023/02/13 08:35] (current)
katie [Modifiers] Added FATAL
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   * Everyone in //Planetfall// has a number of [[#health|Body Hits]].   * Everyone in //Planetfall// has a number of [[#health|Body Hits]].
-  * If you are hit with a melee weapon with you lose a Body Hit.+  * If you are hit with a melee weapon you lose a Body Hit.
   * If someone calls [[#YOU <X>|YOU]]: [[#PEW]], you lose a Body Hit.   * If someone calls [[#YOU <X>|YOU]]: [[#PEW]], you lose a Body Hit.
   * Anyone can take [[#Cover]] to gain the ability to call [[#MISS]] twice.   * Anyone can take [[#Cover]] to gain the ability to call [[#MISS]] twice.
   * If you fall to zero Body Hits, you fall over and are [[#Incapacitation|Unconscious]] until you are healed or something worse happens to you.   * If you fall to zero Body Hits, you fall over and are [[#Incapacitation|Unconscious]] until you are healed or something worse happens to you.
   * Anyone can spend 10s of [[#uninterrupted roleplay]] to call [[#HEAL]] on an Unconscious character.   * Anyone can spend 10s of [[#uninterrupted roleplay]] to call [[#HEAL]] on an Unconscious character.
-  * Anyone can spend 10s of [[#uninterrupted roleplay]] to call [[#EXECUTE]] on an Unconscious character, killing them.+  * Anyone can spend 10s of [[#uninterrupted roleplay]] to call [[#EXECUTE]] on an Unconscious character, dealing them a Severe Injury.
   * Anyone can wield melee weapons and strike once per second:   * Anyone can wield melee weapons and strike once per second:
     * a one-handed melee weapon in one hand and (optionally) a dagger or shield in the other      * a one-handed melee weapon in one hand and (optionally) a dagger or shield in the other 
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     * a one-handed ranged weapon in either hand and (optionally) a melee weapon in the other     * a one-handed ranged weapon in either hand and (optionally) a melee weapon in the other
     * a two-handed ranged weapon in both hands     * a two-handed ranged weapon in both hands
 +    * The roleplaying to charge a weapon can be broken up into smaller periods, it doesn't have to be uninterrupted.
  
 ---- ----
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   * Block damage with a [[#melee weapons|melee weapon]] or a [[#shield]].   * Block damage with a [[#melee weapons|melee weapon]] or a [[#shield]].
     * Effect calls still affect you even if blocked.     * Effect calls still affect you even if blocked.
-  * Call [[#CLUNK]] on an unarmed individual who is out of combat. +  * Call [[#CLUNK]] on an unsuspecting individual who is out of combat. 
-  * Call [[#PING]] to [[#CLUNK]] if they are armed and/or in combat.+  * Call [[#PING]] to [[#CLUNK]] if they are aware or in combat.
   * Call [[#HEAL]] after 10s of uninterrupted roleplaying on an [[#Unconsciousness|Unconscious]] character within reach.   * Call [[#HEAL]] after 10s of uninterrupted roleplaying on an [[#Unconsciousness|Unconscious]] character within reach.
   * Call [[#EXECUTE]] after 10s of uninterrupted roleplaying on an [[#Unconsciousness|Unconscious]] character within reach.   * Call [[#EXECUTE]] after 10s of uninterrupted roleplaying on an [[#Unconsciousness|Unconscious]] character within reach.
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 ==== Uninterrupted Roleplay ==== ==== Uninterrupted Roleplay ====
  
-  * If someone requires you to perform uninterrupted roleplay then you must perform appropriate roleplay uninterrupted for the duration.  If you are interrupted, you must start again from scratch.+  * If something requires you to perform uninterrupted roleplay then you must perform appropriate roleplay uninterrupted for the duration.  If you are interrupted, you must start again from scratch.
   * You are interrupted if:   * You are interrupted if:
     * You suffer the effect of a Negative call (i.e. do not PING or MISS it).     * You suffer the effect of a Negative call (i.e. do not PING or MISS it).
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     * You stop the roleplaying.     * You stop the roleplaying.
   * Some Abilities may allow you to ignore some of these interruptions.   * Some Abilities may allow you to ignore some of these interruptions.
-  * You may not start uninterrupted roleplay while under the effect of an ongoing call such as [[#TAUNT]].+  * You may not start uninterrupted roleplay while under the effect of an ongoing call such as [[#BURN]].
  
 ==== Cover ==== ==== Cover ====
-  * Anyone may take cover by crouching behind an obstacle at least waist high in order to gain a pool of 2 [[#MISS]] to any "[[#YOU <X>|YOU]]" ranged call that originates from a direction you have cover from.+  * Anyone may take cover by crouching behind an obstacle at least waist high in order to gain a pool of 2 [[#MISS]] to any "[[#YOU <X>|YOU]]" ranged call that originates from a direction you have cover from //with the exception of BLAST//. 
 +  * You do not have cover against YOU LOT calls and this immediately uses up your cover.
   * You must be crouching to gain the benefit of cover even if the cover is above waist height.   * You must be crouching to gain the benefit of cover even if the cover is above waist height.
   * You do not benefit from cover that is not clearly between you and the source.   * You do not benefit from cover that is not clearly between you and the source.
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   * You cannot fall below 0 hits.   * You cannot fall below 0 hits.
   * With 10s of uninterrupted roleplay, anyone may call [[#HEAL]] on an Unconscious character.   * With 10s of uninterrupted roleplay, anyone may call [[#HEAL]] on an Unconscious character.
-  * With 10s of uninterrupted roleplay, anyone may call [[#EXECUTE]] on an Unconscious character - this outright kills them.+  * With 10s of uninterrupted roleplay, anyone may call [[#EXECUTE]] on an Unconscious character - this deals them a Severe Injury.
   * You regain consciousness when you are on at least 1 hit((there is no concept of 'HEAL ZERO' in this system)).   * You regain consciousness when you are on at least 1 hit((there is no concept of 'HEAL ZERO' in this system)).
   * You will only regain consciousness from healing, but will not bleed out except by intervention from enemies.   * You will only regain consciousness from healing, but will not bleed out except by intervention from enemies.
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   * If you call PING to a call, you do not take it.   * If you call PING to a call, you do not take it.
   * In order to call PING to a call you must have a specific ability to call PING to that call.   * In order to call PING to a call you must have a specific ability to call PING to that call.
-  * If you have Abilities that modify the duration that you suffer calls from that reduce that duration to 0s, you should also call PING when you suffer (or, rather, don't suffer) that effect.+  * If you have Abilities that modify the duration that you suffer calls for, which reduce that duration to 0s, you should also call PING when you suffer (or, rather, don't suffer) that effect.
  
 === MISS === === MISS ===
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 === BURN === === BURN ===
-  * You are on fire for 10s - you cannot make offensive calls for the duration.+  * You are on fire for 10s - you cannot make offensive calls or strike for damage for the duration.
   * Roleplay accordingly.   * Roleplay accordingly.
   * Inorganic characters reduce this duration to 5s.     * Inorganic characters reduce this duration to 5s.  
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   * Non-lethal incapacitation damage.     * Non-lethal incapacitation damage.  
-  * Only effective against individuals not engaged in combat who are not Incapacitated.+  * Only effective against unsuspecting individuals not engaged in combat who are not Incapacitated.
   * If you take a CLUNK then you should fall over unconscious but are not bleeding out.     * If you take a CLUNK then you should fall over unconscious but are not bleeding out.  
   * You can be awoken again with appropriate roleplaying from other characters, or after an appropriate period of time as indicated by the GM.   * You can be awoken again with appropriate roleplaying from other characters, or after an appropriate period of time as indicated by the GM.
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   * You are knocked to the ground.     * You are knocked to the ground.  
   * Part of your torso must touch the ground OR you must drop to one knee for 5s.   * Part of your torso must touch the ground OR you must drop to one knee for 5s.
-  * You may choose to take this as a [[#BREAK]] on your chest instead as you attempt to resist the impact.+  * You may choose to take this as a [[#BREAK]] on a leg instead as you attempt to resist the impact.
  
 === ZAP === === ZAP ===
-  * You are electrocuted for 5s - you cannot make offensive calls for the duration.+  * You are electrocuted for 5s - you cannot make offensive calls or strike for damage for the duration.
   * Roleplay accordingly.   * Roleplay accordingly.
   * Inorganic characters extend this duration to 10s.   * Inorganic characters extend this duration to 10s.
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 === SCAN <X> === === SCAN <X> ===
  
-  * If you are within 10m of the source then you must call out PING for free. +  * If you are within 10m of the source and match the qualifier (e.g. "Humans", "Robots", "Everyone") then you must call out PING for free.
-  * If a type is specified (e.g. "Humans") then only call out PING if you are that type.+
   * If you are unsure if you register as that type, then call out PING.   * If you are unsure if you register as that type, then call out PING.
   * Some characters and creatures may be able to ignore the effect of SCAN.   * Some characters and creatures may be able to ignore the effect of SCAN.
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   * The <X> effect applies to everyone within 5m.     * The <X> effect applies to everyone within 5m.  
-  * <X> may never be a damage call or [[#BLAST]].+  * <X> may never be [[#BLAST]].
  
 === PARTY <X> === === PARTY <X> ===
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   * This affects everyone so long as they hear the call.   * This affects everyone so long as they hear the call.
 +
 +=== FATAL <X> ===
 +
 +  * FATAL is a modifier on other calls (e.g. FATAL BURN).  If you can PING the call <X> that FATAL is attached to then you may PING the whole call as usual.  If you cannot PING the call then as well as taking the effect of the call you also take the effect of FATAL which drops you immediately to 0 hits.
 +  * //Example://
 +    * //a character with a PING to STRIKEDOWN is hit by FATAL STRIKEDOWN; they use their PING and nothing else happens.//
 +    * //a character with no sources of PING PUSH is hit with FATAL PUSH; they are knocked unconscious at 0 hits and their body is flung 10m.//
  
 ==== Game Calls ==== ==== Game Calls ====
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   * A ranged weapon is represented with a strike-unsafe weapon such as an unloaded NERF gun, a coreless throwing weapon, or a stick.   * A ranged weapon is represented with a strike-unsafe weapon such as an unloaded NERF gun, a coreless throwing weapon, or a stick.
   * All ranged weapons must be charged or loaded.   * All ranged weapons must be charged or loaded.
-  * As standard, this takes 10s of appropriate uninterrupted roleplaying without engaging in combat. +  * As standard, this takes 10s of appropriate roleplaying without engaging in combat. 
-    * Example roleplay: loading rounds, tweaking settings, inserting charge packs, winding up, etc.  You may fight defensively as per uninterrupted roleplay rules+    * Example roleplay: loading rounds, tweaking settings, inserting charge packs, winding up, etc. 
 +    * The roleplaying to charge a weapon can be broken up into smaller periods, it doesn't have to be uninterrupted.
   * Standing or crouching still for 1s with a charged/loaded weapon, you may call YOU: PEW at a target you can see within 10m.   * Standing or crouching still for 1s with a charged/loaded weapon, you may call YOU: PEW at a target you can see within 10m.
   * Some Abilities allow you to charge multiple shots to a weapon.  You must still spend time aiming between each round.   * Some Abilities allow you to charge multiple shots to a weapon.  You must still spend time aiming between each round.
  • combat_rules.1641907685.txt.gz
  • Last modified: 2022/01/11 13:28
  • by katie