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combat_rules [2021/12/09 13:35] katie [Quick Start Summary] |
combat_rules [2023/02/13 08:35] (current) katie [Modifiers] Added FATAL |
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====== Combat Rules ====== | ====== Combat Rules ====== | ||
- | Combat in **// | + | Combat in // |
---- | ---- | ||
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===== Quick Start Summary ===== | ===== Quick Start Summary ===== | ||
- | {{:: | + | {{:: |
To get started straight away, here's what you need to know! | To get started straight away, here's what you need to know! | ||
- | * Everyone in Planetfall has a number of [[# | + | * Everyone in //Planetfall// has a number of [[# |
- | * If you are hit with a melee weapon | + | * If you are hit with a melee weapon you lose a Body Hit. |
* If someone calls [[#YOU < | * If someone calls [[#YOU < | ||
* Anyone can take [[#Cover]] to gain the ability to call [[#MISS]] twice. | * Anyone can take [[#Cover]] to gain the ability to call [[#MISS]] twice. | ||
* If you fall to zero Body Hits, you fall over and are [[# | * If you fall to zero Body Hits, you fall over and are [[# | ||
* Anyone can spend 10s of [[# | * Anyone can spend 10s of [[# | ||
- | * Anyone can spend 10s of [[# | + | * Anyone can spend 10s of [[# |
* Anyone can wield melee weapons and strike once per second: | * Anyone can wield melee weapons and strike once per second: | ||
* a one-handed melee weapon in one hand and (optionally) a dagger or shield in the other | * a one-handed melee weapon in one hand and (optionally) a dagger or shield in the other | ||
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* a one-handed ranged weapon in either hand and (optionally) a melee weapon in the other | * a one-handed ranged weapon in either hand and (optionally) a melee weapon in the other | ||
* a two-handed ranged weapon in both hands | * a two-handed ranged weapon in both hands | ||
+ | * The roleplaying to charge a weapon can be broken up into smaller periods, it doesn' | ||
---- | ---- | ||
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===== Basic Rules ===== | ===== Basic Rules ===== | ||
- | These rules apply to everyone and form the basis of how combat works in **// | + | These rules apply to everyone and form the basis of how combat works in // |
---- | ---- | ||
- | {{:: | + | {{ :channeller.jpg?250|}} |
==== Combat ==== | ==== Combat ==== | ||
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* Block damage with a [[#melee weapons|melee weapon]] or a [[# | * Block damage with a [[#melee weapons|melee weapon]] or a [[# | ||
* Effect calls still affect you even if blocked. | * Effect calls still affect you even if blocked. | ||
- | * Call [[#CLUNK]] on an unarmed | + | * Call [[#CLUNK]] on an unsuspecting |
- | * Call [[#PING]] to [[#CLUNK]] if they are armed and/or in combat. | + | * Call [[#PING]] to [[#CLUNK]] if they are aware or in combat. |
* Call [[#HEAL]] after 10s of uninterrupted roleplaying on an [[# | * Call [[#HEAL]] after 10s of uninterrupted roleplaying on an [[# | ||
* Call [[# | * Call [[# | ||
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==== Uninterrupted Roleplay ==== | ==== Uninterrupted Roleplay ==== | ||
- | * If someone | + | * If something |
* You are interrupted if: | * You are interrupted if: | ||
* You suffer the effect of a Negative call (i.e. do not PING or MISS it). | * You suffer the effect of a Negative call (i.e. do not PING or MISS it). | ||
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* You stop the roleplaying. | * You stop the roleplaying. | ||
* Some Abilities may allow you to ignore some of these interruptions. | * Some Abilities may allow you to ignore some of these interruptions. | ||
- | * You may not start uninterrupted roleplay while under the effect of an ongoing call such as [[#TAUNT]]. | + | * You may not start uninterrupted roleplay while under the effect of an ongoing call such as [[#BURN]]. |
==== Cover ==== | ==== Cover ==== | ||
- | * Anyone may take cover by crouching behind an obstacle at least waist high in order to gain a pool of 2 [[#MISS]] to any " | + | * Anyone may take cover by crouching behind an obstacle at least waist high in order to gain a pool of 2 [[#MISS]] to any " |
+ | * You do not have cover against YOU LOT calls and this immediately uses up your cover. | ||
* You must be crouching to gain the benefit of cover even if the cover is above waist height. | * You must be crouching to gain the benefit of cover even if the cover is above waist height. | ||
* You do not benefit from cover that is not clearly between you and the source. | * You do not benefit from cover that is not clearly between you and the source. | ||
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* You may refresh your cover pool by moving to a new position at least 5m away from the previous one. | * You may refresh your cover pool by moving to a new position at least 5m away from the previous one. | ||
- | {{: | + | {{ : |
- | ==== Incapacitation | + | ==== Unconsciousness |
* When you are reduced to 0 hits you are Unconscious. | * When you are reduced to 0 hits you are Unconscious. | ||
* You cannot fall below 0 hits. | * You cannot fall below 0 hits. | ||
* With 10s of uninterrupted roleplay, anyone may call [[#HEAL]] on an Unconscious character. | * With 10s of uninterrupted roleplay, anyone may call [[#HEAL]] on an Unconscious character. | ||
- | * With 10s of uninterrupted roleplay, anyone may call [[# | + | * With 10s of uninterrupted roleplay, anyone may call [[# |
- | * You regain consciousness when you are on at least 1 hit. | + | * You regain consciousness when you are on at least 1 hit((there is no concept of 'HEAL ZERO' in this system)). |
* You will only regain consciousness from healing, but will not bleed out except by intervention from enemies. | * You will only regain consciousness from healing, but will not bleed out except by intervention from enemies. | ||
* While you are Unconscious you may not move or talk. It is advised OC you do not shut your eyes so you can continue to act for your safety. | * While you are Unconscious you may not move or talk. It is advised OC you do not shut your eyes so you can continue to act for your safety. | ||
+ | * You are still subject to effect calls (where relevant) while Unconscious but cannot take further damage to your hits. | ||
==== Severe Injuries and Death ==== | ==== Severe Injuries and Death ==== | ||
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* If you call PING to a call, you do not take it. | * If you call PING to a call, you do not take it. | ||
* In order to call PING to a call you must have a specific ability to call PING to that call. | * In order to call PING to a call you must have a specific ability to call PING to that call. | ||
+ | * If you have Abilities that modify the duration that you suffer calls for, which reduce that duration to 0s, you should also call PING when you suffer (or, rather, don't suffer) that effect. | ||
=== MISS === | === MISS === | ||
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---- | ---- | ||
- | {{:: | + | {{ :: |
==== Negative Effect Calls ==== | ==== Negative Effect Calls ==== | ||
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=== BURN === | === BURN === | ||
- | * You are on fire for 10s - you cannot make offensive calls for the duration. | + | * You are on fire for 10s - you cannot make offensive calls or strike for damage |
* Roleplay accordingly. | * Roleplay accordingly. | ||
- | * Inorganic characters reduce this duration to 5s. | + | * Inorganic characters reduce this duration to 5s. |
+ | * Various have their own modifiers that may change this and therefore count as Organic for the purpose of this rule. | ||
=== CLUNK === | === CLUNK === | ||
* Non-lethal incapacitation damage. | * Non-lethal incapacitation damage. | ||
- | * Only effective against individuals not engaged in combat who are not Incapacitated. | + | * Only effective against |
* If you take a CLUNK then you should fall over unconscious but are not bleeding out. | * If you take a CLUNK then you should fall over unconscious but are not bleeding out. | ||
* You can be awoken again with appropriate roleplaying from other characters, or after an appropriate period of time as indicated by the GM. | * You can be awoken again with appropriate roleplaying from other characters, or after an appropriate period of time as indicated by the GM. | ||
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* Your energy is sapped. | * Your energy is sapped. | ||
* You may not use abilities for the next 10s. | * You may not use abilities for the next 10s. | ||
+ | * You may not charge a ranged weapon or fire a shot during this time either. | ||
=== EFFECT <X> === | === EFFECT <X> === | ||
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* You suffer the described effect for 10s, you must roleplay accordingly. | * You suffer the described effect for 10s, you must roleplay accordingly. | ||
* E.g. " | * E.g. " | ||
- | * These effects should be **physical** cannot be mind altering. | + | * These effects should be **physical** |
- | * Only Monsters will be able to call EFFECT | + | |
=== EXECUTE === | === EXECUTE === | ||
- | * If you are Unconscious you are now dead. | + | * If you were Unconscious you suffer a Severe Injury. |
=== PARRY === | === PARRY === | ||
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* You are flung backwards. | * You are flung backwards. | ||
* Turn around and move directly in a straight line away from the source for 10m or until you would hit a large obstacle or another character. | * Turn around and move directly in a straight line away from the source for 10m or until you would hit a large obstacle or another character. | ||
+ | |||
+ | === SLOW === | ||
+ | |||
+ | * You are slowed down by some freezing force. | ||
+ | * For the next 10s you must move and fight at half speed and may only make a strike once every 2s. | ||
=== STRIKEDOWN === | === STRIKEDOWN === | ||
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* You are knocked to the ground. | * You are knocked to the ground. | ||
* Part of your torso must touch the ground OR you must drop to one knee for 5s. | * Part of your torso must touch the ground OR you must drop to one knee for 5s. | ||
- | * You may choose to take this as a [[#BREAK]] on your chest instead as you attempt to resist the impact. | + | * You may choose to take this as a [[#BREAK]] on a leg instead as you attempt to resist the impact. |
=== ZAP === | === ZAP === | ||
- | * You are electrocuted for 5s - you cannot make offensive calls for the duration. | + | * You are electrocuted for 5s - you cannot make offensive calls or strike for damage |
* Roleplay accordingly. | * Roleplay accordingly. | ||
* Inorganic characters extend this duration to 10s. | * Inorganic characters extend this duration to 10s. | ||
+ | * Various have their own modifiers that may change this and therefore count as Organic for the purpose of this rule. | ||
---- | ---- | ||
- | {{:: | + | {{ :: |
==== Positive Effect Calls ==== | ==== Positive Effect Calls ==== | ||
- | === HEAL / HEAL FULL === | + | === HEAL / HEAL X / HEAL FULL === |
* You are healed: | * You are healed: | ||
* by 1 hit up to your maximum (HEAL) | * by 1 hit up to your maximum (HEAL) | ||
+ | * by X hits up to your maximum (HEAL X) | ||
* to your maximum (HEAL FULL) | * to your maximum (HEAL FULL) | ||
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* The source should specify if this is by melee or ranged. | * The source should specify if this is by melee or ranged. | ||
* You can only have one call from GAIN at a time. | * You can only have one call from GAIN at a time. | ||
+ | |||
+ | === MEND === | ||
+ | |||
+ | * An item you are holding (weapon/ | ||
=== WARP === | === WARP === | ||
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---- | ---- | ||
- | {{: | + | {{ : |
==== Neutral Effect Calls ==== | ==== Neutral Effect Calls ==== | ||
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=== SCAN <X> === | === SCAN <X> === | ||
- | * If you are within 10m of the source | + | * If you are within 10m of the source |
- | * If a type is specified | + | |
* If you are unsure if you register as that type, then call out PING. | * If you are unsure if you register as that type, then call out PING. | ||
* Some characters and creatures may be able to ignore the effect of SCAN. | * Some characters and creatures may be able to ignore the effect of SCAN. | ||
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---- | ---- | ||
- | {{:: | + | {{ :: |
==== Modifiers ==== | ==== Modifiers ==== | ||
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=== YOU <X> === | === YOU <X> === | ||
- | The <X> call applies to a specified target and is the standard way of specifying the target of ranged calls. | + | * The <X> call applies to a specified target and is the standard way of specifying the target of ranged calls. |
+ | * Unless specified otherwise, YOU calls have a range of 10m. | ||
=== YOU LOT <X> === | === YOU LOT <X> === | ||
- | The <X> effect applies to everyone within 5m and within a 120 degree arc indicated by the arms of the person calling this. | + | * The <X> effect applies to everyone within 5m and within a 120 degree arc indicated by the arms of the person calling this. |
+ | * This also eliminates all remaining cover from a pool you are in if you are in cover. | ||
=== MASS <X> === | === MASS <X> === | ||
- | The <X> effect applies to everyone within 5m. <X> may never be a damage call or [[#BLAST]]. | + | * The <X> effect applies to everyone within 5m. |
+ | * <X> may never be [[#BLAST]]. | ||
=== PARTY <X> === | === PARTY <X> === | ||
- | This affects everyone in the party so long as they hear the call. | + | * This affects everyone in the player |
=== MONSTERS <X> === | === MONSTERS <X> === | ||
- | This affects every monster | + | * This affects every Monster |
+ | |||
+ | === EVERYONE <X> === | ||
+ | |||
+ | * This affects everyone so long as they hear the call. | ||
+ | |||
+ | === FATAL <X> === | ||
+ | |||
+ | * FATAL is a modifier on other calls (e.g. FATAL BURN). | ||
+ | * // | ||
+ | * //a character with a PING to STRIKEDOWN is hit by FATAL STRIKEDOWN; they use their PING and nothing else happens.// | ||
+ | * //a character with no sources of PING PUSH is hit with FATAL PUSH; they are knocked unconscious at 0 hits and their body is flung 10m.// | ||
==== Game Calls ==== | ==== Game Calls ==== | ||
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=== TIME IN === | === TIME IN === | ||
- | Start roleplaying! | + | * Start roleplaying! |
=== TIME OUT === | === TIME OUT === | ||
- | Finish roleplaying! | + | * Finish roleplaying! |
=== TIME FREEZE === | === TIME FREEZE === | ||
- | Freeze what you're doing, something is happening faster than we can represent. | + | * Freeze what you're doing, something is happening faster than we can represent |
---- | ---- | ||
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===== Equipment Rules ===== | ===== Equipment Rules ===== | ||
- | {{:: | + | {{ :: |
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* A ranged weapon is represented with a strike-unsafe weapon such as an unloaded NERF gun, a coreless throwing weapon, or a stick. | * A ranged weapon is represented with a strike-unsafe weapon such as an unloaded NERF gun, a coreless throwing weapon, or a stick. | ||
* All ranged weapons must be charged or loaded. | * All ranged weapons must be charged or loaded. | ||
- | * As standard, this takes 10s of appropriate | + | * As standard, this takes 10s of appropriate roleplaying without engaging in combat. |
- | * Example roleplay: loading rounds, tweaking settings, inserting charge packs, winding up, etc. You may fight defensively as per uninterrupted | + | * Example roleplay: loading rounds, tweaking settings, inserting charge packs, winding up, etc. |
- | * Standing or crouching still for 1s with a charged/ | + | * The roleplaying to charge a weapon can be broken up into smaller periods, it doesn' |
+ | * Standing or crouching still for 1s with a charged/ | ||
+ | * Some Abilities allow you to charge multiple shots to a weapon. | ||
* **Safety note** | * **Safety note** | ||
* **You must never fight with a ranged weapon phys-rep in melee combat** | * **You must never fight with a ranged weapon phys-rep in melee combat** | ||
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* If you throw a grenade and there is a target within 2m, call YOU: [[#BLAST]] on the target. | * If you throw a grenade and there is a target within 2m, call YOU: [[#BLAST]] on the target. | ||
* If you completely miss with the grenade, there is (usually) no effect and the grenade is not used up. | * If you completely miss with the grenade, there is (usually) no effect and the grenade is not used up. | ||
- | * Grenade variants exist that may allow you to call on a delay. | + | |
---- | ---- | ||
- | {{:: | + | {{ :: |
==== Shields ==== | ==== Shields ==== | ||
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---- | ---- | ||
- | ==== Hacking ==== | ||
- | * In some encounters, a terminal that requires Hacking will appear. | ||
- | * Anyone can spend 3 minutes roleplaying hacking it open. This roleplay can be interrupted. | ||
- | * Anyone with the Hacker skill can do it in 1 minute. | ||
- | * When the hack is complete, inform the Ref and they will explain what happens. | ||
- | * In the full game, this will be represented by an electronic prop which may contain instructions to be read live. For Playtesting, |