character_advancement

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
character_advancement [2022/01/20 09:32]
katie
character_advancement [2022/10/17 12:53] (current)
katie
Line 2: Line 2:
  
   * Every time you play a Mission you gain 1 XP to spend on the character you played.   * Every time you play a Mission you gain 1 XP to spend on the character you played.
-  * Every time you Monster a Mission you gain 1 XP to spend on any character you have played at least once+  * Every time you Monster a Mission you gain 1 XP to spend on any character you have played at least once (or you can bank this unassigned XP for later use).
-    * If you've not played a character yet, you can store this until after you have.+
   * Every time you are a GM or co-GM for a Mission you gain 2 XP: 1 for running the Mission and 1 for writing up the OC Mission Report.   * Every time you are a GM or co-GM for a Mission you gain 2 XP: 1 for running the Mission and 1 for writing up the OC Mission Report.
   * XP is spent on new Abilities from your Class (or on Experimental Abilities).   * XP is spent on new Abilities from your Class (or on Experimental Abilities).
Line 10: Line 9:
     * (4 XP to Rank 2, 8 XP to Rank 3, etc...)     * (4 XP to Rank 2, 8 XP to Rank 3, etc...)
   * At Rank 1, Rank 3 and Rank 5, you unlock a free Class Feature - this does not cost XP to access.   * At Rank 1, Rank 3 and Rank 5, you unlock a free Class Feature - this does not cost XP to access.
 +  * You may also access [[General Abilities]] with the same rules of Rank (but have no Class or Subclass restrictions)
  
 For example, a Valid XP Spend: For example, a Valid XP Spend:
  • character_advancement.1642671162.txt.gz
  • Last modified: 2022/01/20 09:32
  • by katie