backgrounds

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backgrounds [2022/01/09 20:00]
katie
backgrounds [2022/02/13 16:09] (current)
katie [Major Enhancement]
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 ===== Pilot ===== ===== Pilot =====
  
-You have been trained in how to pilot vehicles - specifically, spacecraft.  Perhaps you served time in the Federal Navy, or maybe you were an independent hauler.  Did you pilot vast ships through the stars, or a sleek fighter between asteroids?  However you learned, these skills have stuck with you and are applicable beyond the cockpit.+You have been trained in how to pilot vehicles - specifically, spacecraft.  Perhaps you served time in Navy, or maybe you were an independent hauler.  Did you pilot vast ships through the stars, or a sleek fighter between asteroids?  However you learned, these skills have stuck with you and are applicable beyond the cockpit.
  
 ==== I'll Drive ==== ==== I'll Drive ====
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   * Cybernetic Knee Replacements - you launch into the air!  Call WARP as you fly through the air, reposition, and crash land calling MASS STRIKEDOWN.   * Cybernetic Knee Replacements - you launch into the air!  Call WARP as you fly through the air, reposition, and crash land calling MASS STRIKEDOWN.
   * Cybernetic Wrist Braces - for the next 30s take any call that hits your lower arms as if it had hit your weapon.   * Cybernetic Wrist Braces - for the next 30s take any call that hits your lower arms as if it had hit your weapon.
-  * Cybernetic Infrared Vision - gain 1 Energy per PING response when you call SCAN: CREATURES.+  * Cybernetic Infrared Vision - gain 1 HP per response when you call SCAN: CREATURES.
  
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   * //Utility Ability//   * //Utility Ability//
   * Once per Mission, or during Downtime, you may press your position and power in order to leverage NPCs into listening to you and following the course of action you propose.     * Once per Mission, or during Downtime, you may press your position and power in order to leverage NPCs into listening to you and following the course of action you propose.  
-  * This will be most effective on Federal NPCs (especially lower order Dynasts) and not so effective on NPCs with no interest in the Altarian Federation's rules.+  * This will be most effective on Altarian NPCs (especially lower order Dynasts) and not so effective on NPCs with no interest in the Altarian Dynasty's rules.
  
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 ===== Pirate ===== ===== Pirate =====
  
-In any vast galaxy, there are always going to be those avoiding federal regulations and looking to make a little extra on the side.  Like you!  Perhaps you were a smuggler, or perhaps you were more of a full time ship-hijacking dignitary-ransoming scourge of the space fare-ways.  Whether your piratical days are behind you, or an [[spacefarers#pirates|active part of your motivation]] today, your underhanded tactics will give you an advantage.+In any vast galaxy, there are always going to be those avoiding Cooperation regulations and looking to make a little extra on the side.  Like you!  Perhaps you were a smuggler, or perhaps you were more of a full time ship-hijacking dignitary-ransoming scourge of the space fare-ways.  Whether your piratical days are behind you, or an [[spacefarers#pirates|active part of your motivation]] today, your underhanded tactics will give you an advantage.
  
 ==== A Little Something For Me ==== ==== A Little Something For Me ====
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   * Once per Encounter you may call YOU: BREAK LEG at someone suffering from STRIKEDOWN.   * Once per Encounter you may call YOU: BREAK LEG at someone suffering from STRIKEDOWN.
  
 +----
 +
 +===== Mechanic =====
 +
 +You don't care about getting down and dirty with the solid mechanical workings of the world around you.  Try as the Decay might, the machines of the world are alive and ticking and you're here to make sure it stays that way.  Perhaps you had an apprenticeship, perhaps you make your own way as a tinkerer, perhaps you worked for an established company in a factory.  However you know it, you've got a real knack for machines.
 +
 +==== Dabbler Tinkerer ====
 +
 +  * //Once Per Mission Utility Ability//
 +  * Once per Mission, out of combat, you may attempt Tinkering to improvise work on something.
 +  * Inform the GM that you are attempting some Tinkering.
 +  * They will present you with the [[Tinkering Deck]] to determine the success and power of your Tinkering in time for the next encounter.
 +  * **If you already have access to Tinkering** this gives you another use of it per Mission.
 +==== Take It Apart ====
 +
 +  * //Downtime Ability//
 +  * You may carefully disassemble a mechanical thing to find out how it works, and any secrets it might hold.  
 +  * You can use this perhaps to identify a curious item, or to provide insights into how to improve something for another character.
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