Fancy Footwork (Enforcer 1)
Melee Weapon Prowess: Blunt Weapon (Enforcer 1)
Melee Weapon Prowess: Daggers and Claws (Enforcer 1)
Sweeping Strike (Enforcer 1)
Combat Roll (Enforcer 2)
Hold the Line (Enforcer 2)
Melee Finesse: Blunt Weapon (Enforcer 2)
Melee Finesse: Daggers and Claws (Enforcer 2)
Combat Tactician (Enforcer 3)
While flanking (attacking enemy also engaged with an ally), gain one free use of a Melee Prowess or Melee Finesse call
Blunt Weapon: STRIKEDOWN, BREAK
Daggers and Claws: BREAK, SLOW to legs
Swashbuckler (Enforcer 3)
Incredibly Hardened (Enforcer 4)
Grenadier (Gunslinger 1) + Bombardier (Gunslinger 2) + Demolition Expert (Gunslinger 3)
5 grenades per encounter
Grenade: call YOU: BLAST at one target within 2 metres of landing spot; complete misses do not use up the grenade
Once per mission, out of combat, discuss with GM to use demolition expertise to blow something up (that is accessible) or to otherwise apply nous.
Ranged Weapon Prowess: Single Pistol (Gunslinger 1)
Ranged Weapon Prowess: Two Handed (Gunslinger 1)
Power Shot (Gunslinger 1)
Scattershot (Gunslinger 1)
Elemental Ammunition: Fire (Gunslinger 2)
Elemental Ammunition: Ice (Gunslinger 2)
Elemental Ammunition: Electric (Gunslinger 2)
Iron Sights (Gunslinger 2)
Ranged Weapon Finesse: Two Handed (Gunslinger 2)
Recon Sniper (Gunslinger 3)
Once per encounter, out of combat, may spy on targets in vision and find out what they're saying.
Once per mission, out of combat, may use position and range to fire a devastating sniper shot - state what you're shooting and GM will determine effect.
Spray and Pray (Gunslinger 3)
Tactical Cover (Gunslinger 3)
Flamethrower Attachment (Gunslinger 4)
Rocketeer (Gunslinger 4)
Tesla Coil (Gunslinger 4)
Tactical Reload (Gunslinger 5)
Burly (Tough 1) + Beefy (Tough 2) + Brawny (Tough 3) + Mighty (Tough 4)
+8 hits (already folded into total)
1 STRIKEDOWN per encounter
May apply incredible strength out of combat
May take a Severe Injury to continue fighting 60 seconds post unconsciousness