The party assembles at the gates of the estate shortly before the park opens. Waving Roll explains that as part of an ill-thought-through marketing gimmick for the theme park, she has buried valuable possessions of His Lordness Imminent Ascent 1409 around the island as part of a treasure hunt. Realising after the fact that this was a terrible idea, but unable to call of the hunt at short notice, Roll wants the party to dig up all the treasure first. Unlike the regular punters, the party will be armed with a detailed map indicating where all the treasure can be found.
Fighting past crabs and seagulls, the party dig up the first treasure on the beach: an exquisite crystal.
On the way to the second treasure, the party encounter some other treasure hunters who are trying to puzzle out their clue map. The party attempts to misdirect them to some caves, but ends up convincing their competitors that the party will go to the caves instead. As the competitors set off in the correct direction, the party improvises and beats them unconscious. They then dump the unconscious civilians in the nearby cave, stage the scene to look like the treasure hunters were ambushed by vicious seagulls while digging up treasure, set off a convenient CDF rescue flare, and flee the area.
Back on the trail and on the cliffside, the party fights past cliff eels - including an especially rare two-headed electric eel - to recover the second treasure: a metal statue. Ghosts bends the arms of the statue to allow it to cling to them for easier carrying.
Getting into the resort proper, the third treasure is a beautiful miniature golden bell hidden in the model village. Flame distracts the other treasure hunters searching the village, while Ghosts takes their time very carefully extracting the bell without making a single sound.
En route to the next treasure, the party is set upon by a bandit armed with a treasure scanner, who detects that the party are loaded with treasure already. The party defeats the bandit and their robot enforcer. Ghosts attempts to tinker with the robot, but fails, causing the robot to go haywire until Flame is able to subdue it with his claws. Flame pockets the treasure scanner.
The party reach the golf course, which is absolutely covered in holes. The Hole Gang are here, taking a holiday from their usual digging for ship hearts to dig for treasure instead. Ghosts realises from a premonition dream that the Hole Gang will find the treasure - if nothing else there isn't much golf course left to dig up - and the party tries to engage them in conversation. Sure enough, the Gang digs up a buried golf trophy, and begin to depart. The party tries to buy the trophy off the Hole Gang, but they are uninterested unless the party has anything Ship Heart related to trade. Ghosts reveals their Ring of the Dead that they uncovered during
Pirates of the Azuraean, which they believe has some Ship Heart connection. The Hole Gang recognise the validity of this from their expertise, and gladly trade the trophy for the ring. The Gang then disappears before Flame has the chance to follow them and steal the ring for himself.
The fifth treasure is buried in the water park. Waving Roll has sabotaged the water park in an attempt to keep people from the treasure (seemingly before she had the idea to hire the party) - the bridge is out, and the water is full of jellyfish and a shark. The party fight and swim to the central island, and excavate the treasure: what appears to be a taxidermied Kylalian Honey Beetle which
someone has bedazzled in cheap but shiny craft supplies. How did
this end up in His Lordness's collection?
The sixth and final treasure is supposed to be buried in the plaza by the gift shops, but the party arrives to find it has already been excavated. Their attention is drawn to a loud argument nearby between His Lordness Imminent Ascent and an irate parent who has demanded to speak to the manager. Apparently the parent's children were taking part in the treasure hunt and dug up this treasure, which turned out to be some kind of weapon. The children have run off with the device, and the parent is angry that (a) such a dangerous item was available for children to find (b) 'some cat person' shot at her children as they fled.
The party intervenes, and explains to Ascent what Waving Roll hired them to do. Ascent was unaware of Roll's actions and isn't best pleased with them; the parent is even more infuriated to discover that the treasure hunt appears to be a stitch up. Both Ascent and the parent ask the party to track down the children and retrieve the weapon.
Shortly after, the party meets Waving Roll, who explains that she shot the children with a tracking dart, and hands over a tracking device for the party to follow.
The trail leads through a storage warehouse, where Flame has a hard time with the entire-docile-and-definitely-not-malicious forklifts.
Heading onto another beach, the party fight past some sandsharks and catch up with the children. A tense negotiation ensues, which ends with Ghosts prying the device off the children just as it fires; Flame brings Ghosts around while the children run.
Further argument between the parent and Ascent ensues, which ends with the parent storming off to find their children. The party discuss the situation further with Ascent, who thanks the party for their help and lays the blame squarely on Waving Roll, who Ascent summarily fires.