Bestiary - Siruta
This Bestiary is a semi-IC document containing Monster stats and information for various enemy types encountered and encounterable in the world of Planetfall. It is safe to assume information here is IC available for your perusal thanks to the Zeitgeist Research Department. Anyone is free to edit this information and add Monsters of their own creation.
Siruta
Cliff-Face Eels
Cliff-Face Electric Eel
Large eel that inhabits the cliff-faces of Siruta and builds up enormous static charge
4 hits
1 melee weapon
1 x YOU LOT: ZAP
Always PING ZAP
Cliff-Face Giant Eel
Enormous eel that dwells within the cliff faces
10 hits
2 handed weapon
Call PULL once per 30s
Cliff-Face Spitting Eel
Large eel that inhabits the cliff-faces of Siruta and attacks its enemies from afar
Cliff-Face Eel Broodmother
Eel embedded into the rock of a cave, at the endpoint of the eel lifecycle.
15 hits
Always PING ZAP. You may then immediately call YOU: ZAP on someone else
Static
1x great weapon
1x BREAK
After losing 5 hits, call MASS PUSH, then WARP to burrow into the ground. You may not move while warped. Unwarp whenever you think is appropriate (max 10s)
MASS ZAP upon death
When the Broodmother WARPs, additional eels (Electric or Spitting) spawn from their burrow.
Giant Crabs
Crusty Crusher Crab
Large crustacean with big claws intent on wrecking your day
Hermit Scorpion Crab
The improbable genetic amalgamation of crab and scorpions, creating a truly existing creature.
6 hits
Shield + Short Weapon
10s of charging to call YOU: PEW from your tail
Armoured - Plant yourself behind your shield to use it as Cover (2 x MISS)
Shy - Use other Cover as much as you can
Megacrab
Maybe a rare species of even giant-er crab, maybe the result of repeated moultings.
Composite:
Claws:
Mouth:
Shell:
10 hits
2x shields
Every 20s, call GAIN MISS on an ally
Freely call PARRY in response to any blow that hits your shields
If not engaged in melee, may freely call MISS on behalf of any monster
Whenever a call is MISSED by you or another crab part, may make that call against an enemy
When hit by a YOU LOT: call if not engaged in melee, may repeat that call as a YOU call against an enemy.
Jellyfish
Electric Jelly
6 hits
Two weapons
Call ZAP whenever you strike someone or something with your weapon
Mindless - Move without purpose, bump off things and wave your weapons around
Photosensitive Jelly
6 hits
Two weapons
You may choose to call EFFECT: BLINDED when you strike
Photosensitive - Move toward things that use bright lights (e.g. guns)
Mindless - Move without purpose, bump off things and wave your weapons around
Surface Sharks
Sandshark
Predatory sand-dwelling creature capable of swimming through sand at phenomenal speed.
6 hits
1 x one-handed melee weapon
1 x STRIKEDOWN
Call PULL by melee on anyone unconscious in sand
Shark Metabolism: Must keep moving!
Surface Shark
Predatory amphibian that coasts along the surface of water and slides up onto beaches to ambush unsuspecting prey.
6 hits
1 x one-handed melee weapon
1 x BREAK
Camouflage - Call WARP after spending 10s uninterrupted staying still. Start the encounter hidden, if you like. You must call WARP when you reappear.
Sand Shark of Unusual Size (SSOUS)
A huge predatory amphibian, somewhat like a giant remora, with a mouth 3 to 5 metres in diameter, which swims under the sand.
10 hits, 2h melee weapon
Camouflage - Call WARP after spending 10s uninterrupted staying still. Start the encounter hidden, if you like. You must call WARP when you reappear.
Spend 5s making rumbling/slurpy noises before calling MASS STRIKEDOWN to leave WARP.
Call YOU: PULL on a PC in strikedown to isolate and try to eat them
Sirutan Armourdillo
Large armadillo creatures - very terratorial, will build beaver-like dams across narrow choke points for no apparent reason
Big:
6 hits
1x shield, 1x 1-handed weapon
May call PING to any melee call that strikes the shield
Lumbering: Take PARRY in an exaggerated manner, give an even wider opening than normal
May spend 5s obviously roleplaying pawing the ground, then charge and call BREAK by melee
Ponderous: other than when charging, max speed is a slow heavy jog, cannot turn sharply while charging
Skitters
Horse/deer-like creatures. Very nervous and prone to stampedes.
3 hits
Daggers
Nervous: When spooked, will scream an alarm call, and then run away from whatever spooked it.
Stampede: If it hears an alarm call from another Skitter, will run in the same direction that Skitter is running
Overrun: When stampeding, call STRIKEDOWN against anyone in your way in melee