Bestiary - Mytene
This Bestiary is a semi-IC document containing Monster stats and information for various enemy types encountered and encounterable in the world of Planetfall. It is safe to assume information here is IC available for your perusal thanks to the Zeitgeist Research Department. Anyone is free to edit this information and add Monsters of their own creation.
Mytene
Raktor
Quadrupedal reptilian creatures with scything claws.
Raktor Boss
Bigger than the other Raktors
8 hits
1 x one-handed melee weapon
You may call STRIKEDOWN or PUSH every 5 hits given or taken
Protective - prioritise threats to other Raktors.
Raktor (Decaying)
Decaying Quadrupedal reptilian creatures with scything claws.
Ferocious Mytenean Devil
Evasive Mytenean Devil
Headstrong Mytenean Devil
Mini Cave Slug
1 hit
Move at walking pace or slower
Should not attack unless provoked (i.e. by someone getting in their personal space and staring at them), but has 1 YOU PEW after 10 seconds of appropriate venom prep roleplaying (puffing up, hissing)
Darkness my old friend: Cave slugs like caves. This type may be encountered outside caves, but should attempt to enter anything that looks like it might be a cave (dropships, warehouses, etc…)
Midi Cave Slug
4 hits
One single-handed melee weapon
Move at walking pace or slower
Dislikes anyone coming within 5m of them. YOU PEW after 10s of appropriate venom prep roleplaying (puffing up, hissing) on anyone who does.
Hypnosis Cave Slug
Chonky Cave Slug
Grandaddy Cave Slug
16 hits
One long 2-handed weapon (spiky tail)
Move at walking pace or slower
Can spit venom: 10s charging for YOU: PEW
3 X PUSH
3 X BREAK
Burrowing Mites
Small mites, typically found in swarms, which can burrow through stone and metal as well as organic material.
Mighty Mite
Large mites, often with swarms of burrowing mites clinging to their chitinous exoskeletons.
Slicer
A creature of camouflage that reacts to nearby pressure and movement by biting its head off.
6 hits, 1 bladed weapon, 1 claw/dagger
Start the encounter in WARP
Spend 5s stationary and uninterrupted (folding away visibly critter-y bits) to call WARP. You may not move whilst WARPed. You can break WARP without calling, by an uncalled melee attack. Make a hiss or chitter instead to signify this.
2x STRIKEDOWN
Quivering Coral
A plant that reacts to pressure and movement by retreating inside rocky spires or dead trees.
6 hits
Static
Start the encounter with WARP
Call PING to any call other than PEW, STRIKEDOWN, or BREAK to call WARP, call WARP to become visible again if no fast movement within 2m of you for 10s
When damaged by anything other than a blow dealt by someone who is being SLOW, call WARP, call WARP to become visible again if no fast movement within 2m of you for 10s.
Whilst in STRIKEDOWN or BREAK, can be attacked as normal.
Players can voluntarily act as if under the effect of SLOW in order to make attacks on the plant without triggering its WARP.
Popping Coral
A plant that reacts to pressure and movement by exploding.
9 hits
Throwing balls (prioritise fast moving players within 2m)
Static
Hit with a throwing ball to call PEW or BLAST
YOU LOT: PEW each time you lose 3 hits
Dropping Coral
A cave dwelling plant that reacts to pressure and movement by dropping on its head and digesting its corpse. Usually feeds on rather smaller prey than PCs.
1 hit, 1 melee weapon, move slowly once you’ve dropped.
1x CURSE by melee, can only be called against players in STRIKEDOWN
Drop from the ceiling and call MASS STRIKEDOWN when you land.
If double CURSED, players have been doused with enough digestive enzymes to cause long term problems if untreated.
Mini Cave Snail
A small snail, curiously heavy, with a slightly-glowing shell
2 hits
Move at walking pace or slower
Call YOU:PEW once every 30 seconds of contact with a PC
Reflective Cave Snail
A mid sized cave snail with a very shiny shell
6 hits, blunt weapon & shield
3x PING to any ranged call, immediately make the call back at the caller.
Call MASS PEW every 30s
Bitey Cave Snail
A mid sized cave snail with big teeth
6 hits, bladed weapon & shield
Crouch behind shield for 2xMISS, cannot attack whilst crouched behind shield
2x BREAK by melee
Call MASS PEW every 30s
Protective Parent Cave Snail
A big cave snail which wants to save its babies
10 hits, 2 handed melee weapon
Call MASS PEW every 15s
1x YOU LOT: PUSH, to be used on players attacking smaller Cave Snails
Radio Raktive Raktor
A clawed mutant beast which inflicts radioactive punishments on its foes and likes eating snails.
8 hits
1x 1 handed melee weapon
Every 5 hits given or taken, call WARP to leap in the air, reposition within 5s, call MASS BURN when landing.
Daktyl
Large, viciously territorial leathery-winged birds
5 hits
2x daggers or 1x one-handed melee weapon
1 BREAK by melee
2x WARP to fly around and come back down
Special Move: Grab: Charge at a target for at least 5 metres, strike them for a melee PULL, and then keep running for a short distance, as you grab and drag them away.
Magma Wyrm
A big carbon-based lifeform living an entirely blameless, subterranean, Live Love Lava life in the deep rock strata of Mytene. Will only be encountered by parties that go deep into the mines unless ways are found to lure it to the surface. Eats rock. Excretes rock. Having a great time of it.
Coated in diamond with a crunchy graphite core (only the core, which is exposed in the rear section, can be damaged. If a PC manages to get inside the thing (not that that's ever happened), use GM discretion for damage given/taken).
Monster Maw
1 x long weapon
YOU LOT: BURN every 20 seconds, but always directed ‘ahead’ (and not quick to turn around)
Reflective: PING all ranged calls and return them as YOU: [X]
Made of Diamond:PING all melee anything