This Bestiary is a semi-IC document containing Monster stats and information for various enemy types encountered and encounterable in the world of Planetfall. It is safe to assume information here is IC available for your perusal thanks to the Zeitgeist Research Department. Anyone is free to edit this information and add Monsters of their own creation.
Large resilient creature that burrows through the ice walls of the Kylalian caverns.
Cavern Worms leave their young to grow up in creches typically situated amongst dense patches of fungi on which the larvae feed.
Kylal is host to a variety of sub-species of large beetle (about the size of a dog), attuned to different elements.
Ice-attuned beetle usually found on Kylal's frozen surface.
Rock-attuned beetle, usually found in Kylal's underground tunnels.
Kylal's deeper tunnels host an immense nest of beetles attuned to… honey? At least, they produce honey in copious quantities using local plantlife, and seem to use the substance for a variety of purposes.
Close to the nest, Honey Beetles are usually found near to static pools of delicious, nutritious honey, which they can gather to power their abilities. Further from the nest honey may be in shorter supply, in which case Honey Beetles may carry a small amount of honey with them. All Honey Beetles have the Honey Element modifier.
A dense mass of oozing slime.
Various rock clockwork machines that have been found patrolling the strange pentagonal structures such as the Kyholt Tomb.
A chunky automaton with a large cleansing pack designed for keeping the atmosphere in the crypt cool and clean. Unfortunately its pack has now been infected by spores, so it’s less of a cleanser and more of a corruptor.
Equipped to get up close and personal to break those who enter the crypt uninvited. You are sentient and communicate to other Crypt Guards in a language that the players cannot understand.
Equipped to get up close and personal to break those who enter the crypt uninvited. You are sentient and communicate to other Crypt Guards in a language that the players cannot understand.
A spindly stone automaton with lots of sharp pointy equipment used to monitor the status of the entombed.
A large tripod with a container and a claw designed for transporting important items used by other machines for maintaining the crypt.
Moderately sized creatures found in the more remote tunnels. Seemingly they are not fond of the background noise of mining and exploring in the tunnels inhabited by people, so more often than not Dread Moles are found outside of Ship Heart range. However, they are not (necessarily) Decay creatures.
A large blubbery mammalian creature somewhere between a killer whale and a hippo. It lives in the water here, which should hopefully imply there’s a way through, and thrives off the underwater heat vents.