These characters are presented as examples to either pick up and play or use as a basis for your own.
Melee Characters
Heavy
Background - Pirate
Fighting Dirty
Once per Encounter you may call YOU: BREAK LEG at someone suffering from STRIKEDOWN.
A Little Something For Me (Downtime)
During Downtime you are able to push for a little extra from your Mission
Perhaps you're able to get a little more of a reward, or perhaps you know where you might be able to sell that strange shell you picked up on the black market.
Discuss with the Ref if you're not sure on ideas, but you should always be able to either get a little something for yourself, or get an idea of why you're being blocked from doing so.
Energy Regimen - Generator
Generator Regimen
Your Energy Cap is 10.
You may recover Energy up to your cap by Recouping (spending 30s stationary with uninterrupted appropriate roleplaying of repairing and recharging).
Rank 1 Abilities
Sweeping Strike [2] (Melee)
Call STRIKEDOWN by Melee.
Blunt Weapon Prowess [2] (Melee)
Call PUSH by Melee.
Padded Armour [2] (Engineering)
Call PING to KABOOM.
Duellist
Background - Unselected
Energy Regimen - Siphoner
Siphoner Regimen
Your Energy Cap is 5
Every 3 melee hits taken or given produces 1 Energy.
“Taking hits” here includes PINGing them.
Rank 1 Abilities
Bladed Weapon Prowess [2] (Melee)
Call PING when you block a strike with an effect call
Kinetic Recovery (Melee)
Whenever you take the effect of a call that causes you to move (PUSH or PULL), produce 1 Energy.
Mass Driver [2] (Melee)
You make an impassioned charge toward the enemy.
For 10s, while moving directly toward a target, you may call MISS to any “YOU: PEW” call.
You cannot generate energy while charging a target.
The effect ends early if:
You make a call other than PEW or a reaction
You stop moving directly toward the original target
You are subject to a multi-target “YOU LOT” or “MASS” call
You are subject to a “YOU: DRAIN” call
Ranged Characters
Pathfinder
Background - Explorer
Favoured Terrain
Pick a favoured terrain type (e.g. Forest, Cave, Swampland).
When you are in your favoured terrain you gain an extra use of MISSED per cover.
Cartographer (Downtime)
During Downtime you are able to provide detailed maps of areas you have visited during the Mission that can be handed over to various factions e.g. to aid future Missions.
Energy Regimen - Generator
Generator Regimen
Your Energy Cap is 10.
You may recover Energy up to your cap by Recouping (spending 30s stationary with uninterrupted appropriate roleplaying of repairing and recharging).
Rank 1 Abilities
Iron Sights (Ranged)
By taking 5s to aim a shot after charging (rather than the usual 1s) you may extend your range for a ranged weapon to 20m.
Use the Land (Navigation)
You may gain an additional use of MISSED from the cover you are currently in.
Patch Up
In combat, and with 30s of uninterrupted roleplay you may call HEAL FULL on a target in reach who is incapacitated.
Out of combat, and with 1 minute of uninterrupted roleplay you may call HEAL FULL on a target who is not incapacitated.
Gunslinger
Background - Pilot
I'll Drive
You are capable of piloting or driving a functioning transport.
You can use this in uptime or downtime and means you don't need to find or employ a pilot for a vehicle you may have access to.
Evasive Manoeuvres
Once per Encounter you may call MISSED to a YOU call targeting you regardless of whether you are in cover.
Energy Regimen - Channeller
With 5s of uninterrupted roleplay emphasising the connection between yourself and your Ship Heart, you produce 1 Energy.
You may perform this roleplay at the same time as uninterrupted roleplay for other effects.
Examples: chanting, dancing, silent meditation.
Rank 1 Abilities
Dual Pistols (Ranged)
You may charge these independently of each other.
Firewall [3] (Systems)
While you are standing still, you may call YOU: PUSH at the first 3 enemies to enter within 5m of you.
If you move, you lose any remaining PUSHes.
Scatter Shot [2] (Ranged)
Call YOU LOT: PEW with a charged ranged weapon.
Mystics
Control Mystic
Background - Mystic Acolyte
Intervention
Once per Mission you may instantly generate 5 Energy by loudly proselytising the values of your Mystic Sect or associated Ship Heart.
Mystic Contacts (Downtime)
During Downtime (or before a Mission) you may ask a question of the Mystic Sect you are connected to.
You will receive an answer, if they know, or a hint as to how you might go about finding out.
Energy Regimen - Channeller
With 5s of uninterrupted roleplay emphasising the connection between yourself and your Ship Heart, you produce 1 Energy.
You may perform this roleplay at the same time as uninterrupted roleplay for other effects.
Examples: chanting, dancing, silent meditation.
Rank 1 Abilities
Firewall [3] (Systems)
Mark the ground.
While you are standing still, you may call YOU: PUSH at the first 3 enemies to enter within 5m of you.
If you move, you lose any remaining PUSHes.
Power Shot [2] (Ranged)
Call YOU: STRIKEDOWN with a charged ranged weapon at a target in range.
Space Within Space [2] (Navigation)
Call VWORP.
You may not move, but remain hidden until you choose to reappear or are subject to a YOU LOT or MASS call.
Battlefield Technician
Background - Stowaway
Make Do And Mend
Once per Mission you can immediately fix a piece of equipment within melee reach that has suffered from BREAK.
Vent Crawler (Downtime)
You may choose to eavesdrop in on the Downtime briefing or question of another character who hasn't taken sufficient precautions against someone listening in.
They will not know you have done so.
Energy Regimen - Detonator
Detonator Regimen
You cannot store Energy.
When you use an Ability that costs Energy, you may use it immediately for free but cannot use another Ability for 10 seconds per Energy afterwards.
e.g. Spend 3 Energy to call STRIKEDOWN, cannot use another Ability for 30s.
If a call would cause you to gain Energy then your current cooldown is reduced by 10s per Energy you would have gained.
Rank 1 Abilities
Battlefield Repairs [2] (Engineering)
You may instantly repair an item damaged by BREAK.
Fixation [2] (Medical)
Call HEAL <X> for a limb X an ally is suffering a BREAK on.
Distribute [X] (Systems)
Spend X Energy to call GAIN X ENERGY to a target within reach.