Table of Contents
Navigation Abilities
Rank 1
Wayfinder
Space Within Space [2]
Use the Land [2]
Rank 2
Out-Manouevre
Stay On Target [2]
Gravity Stabilisers [2]
Rank 3
Redistribution
Redirection [2]
Between Blinks [3]
Rank 4
Beam Me Up
Now You See Me [2]
Now You Don't [2]
Rank 5
Lay of the Land
Quantum Teleportation [3]
Distributed Path [5]
Navigation Abilities
Rank 1
Wayfinder
You have an innate sense of direction.
You will usually find a landmark or destination you have had described to you.
You may always find your way to locations you are familiar with.
Space Within Space [2]
Call
VA-WORP
.
You may not move, but remain hidden until you choose to reappear or are subject to a
YOU LOT
or
MASS
call.
Use the Land [2]
You may gain an additional use of
MISSED
from the cover you are currently in.
Rank 2
Out-Manouevre
You may choose to start an encounter that you saw coming (i.e. was not a surprise or an ambush) from a different position without alerting the enemy.
Travel to this location with two fingers in the air as if you are subject to
VA-WORP
.
You did not teleport here in character, but found your way sneakily to a new vantage point.
Stay On Target [2]
Call
PING
to
TAUNT
.
Gravity Stabilisers [2]
Call
PING
to
STRIKEDOWN
.
Rank 3
Redistribution
Your energy generation method is improved by being missed by shots:
Siphoner
- once per cover pool you may generate energy when you call
MISSED
as if you had been hit.
Channeller
- you gain an additional energy if you call
MISSED
while chanting. You may only gain one additional energy per chant in this way.
Generator
- you may call
MISSED
once for free while recouping regardless of being in cover.
Accumulator
- when you run out of energy you have a pool of 3
MISSED
per encounter regardless of being in cover.
Detonator
- calling
MISSED
subtracts 5s off of your current cooldown.
Assimilator
- you may
ASSIMILATE
cover you have not used yet (i.e. haven't called MISSED at) to produce 2 Energy but use up the pool of
MISSED
.
Redirection [2]
You may call
PING
against a call an
ally
makes against you.
You must make that call immediately as a
YOU
call against another target.
Between Blinks [3]
Call
VA-WORP
.
You may relocate but must reappear in 10s.
You are aware of what happens while you are vanished.
Rank 4
Beam Me Up
Once per encounter, if you are out of sight of all enemies you may call
VA-WORP
and exit the encounter.
You may then choose to exit the Mission or return after the Encounter has finished.
Now You See Me [2]
If you are broken out of
VA-WORP
involuntarily, you may call
YOU: DRAIN
in response.
Now You Don't [2]
When you incapacitate a target you may call
VA-WORP
to vanish as if you had spent Energy on
Space Within Space
immediately.
Rank 5
Lay of the Land
You always gain an additional call of
MISSED
in your pool from being in cover.
This stacks with other increases to the MISSED pool.
Quantum Teleportation [3]
Call
PING
to a
YOU
call.
Immediately make that
YOU
call against someone else.
You must make the call, you cannot absorb it.
Distributed Path [5]
Suffer a Severe Injury.
For the rest of the encounter, you may call
YOU: GAIN VA-WORP 10s
once every 15s.