Table of Contents
Medical Abilities
Rank 1
Patch Up
Stabilise [2]
Fixation [2]
Rank 2
Medic
Battlefield Medic [2]
Adrenaline Shot [2]
Rank 3
Experimental Surgery
Vitality [2]
Physician Heal Thyself [3]
Rank 4
Focus Aids
Adaptive Medicine [2]
Emergency Treatment [3]
Rank 5
Defibrillation Distribution
Paramedic [2]
Martyred Medic [5]
Medical Abilities
Rank 1
Patch Up
In combat, and with 30s of uninterrupted roleplay you may call
HEAL FULL
on a target in reach who is incapacitated.
Out of combat, and with 1 minute of uninterrupted roleplay you may call
HEAL FULL
on a target who is not incapacitated.
Stabilise [2]
Immediately call
HEAL
on a target in reach who is incapacitated.
Fixation [2]
Call
HEAL <X>
for a limb X an ally is suffering a
BREAK
on.
Rank 2
Medic
With 10s of appropriate roleplay you may call
HEAL
on a target within reach.
Battlefield Medic [2]
You may ignore intteruptions to your medical roleplay for 30s.
Adrenaline Shot [2]
Call
YOU: GAIN 3 ENERGY
.
Rank 3
Experimental Surgery
You are capable of improvising biological interventions outside of a combat situation.
Inform the Ref you wish to perform some experimental surgery on an unresisting target.
You can then attempt the surgery to achieve some end depending on the power level of the surgery:
2 Power Levels
-
HEAL FULL
, or
GAIN
some call.
3 Power Levels
- remove some deleterious effect, or bestow a more substantial boon for multiple encounters.
5 Power Levels
- modify the penalty of a severe wound, or provide some permanent bonus with an appropriate drawback
Use the
Medical Mishap Deck
to determine the power level of your Surgery and any Mishaps that may occur.
Inform the Ref when you have done this, what you wish to have achieved, and they will discuss the outcome with the patient.
Mishaps from the Medical Mishap Deck will only ever deleteriously affect the Medic, not the patient.
Example:
You decide that your compatriot could do with being unhindered on their legs and would like to strengthen them surgically.
You play the Mishap deck and result in a power of 3 with 1 Mishap.
You: “I strengthen their legs!”
The target receives the ability to redistribute BREAK effects delivered to their legs to their arms for 3 encounters, but the Medic suffers a Mishap.
Vitality [2]
Call
PING
to
CURSE
.
Physician Heal Thyself [3]
You may store a
HEAL
call for yourself which you can activate when you are Incapacitated.
You may only have one such HEAL prepared at a time.
Rank 4
Focus Aids
When you are present when someone else is drawing from a
Mishap Deck
you may allow them to “Draw 2, Pick 1” three times this draw.
You may only activate this ability once per draw.
Adaptive Medicine [2]
Call
YOU: GAIN PING <X>
where X is an
EFFECT
call you have seen in this encounter.
Emergency Treatment [3]
Immediately call
HEAL FULL
to a target within reach who is incapacitated.
Rank 5
Defibrillation Distribution
When you suffer a
DRAIN
you may call
YOU: HEAL
for free.
You still suffer the effect of DRAIN after this.
Paramedic [2]
Call
VA-WORP
to move to a patient who has become Incapacitated.
Martyred Medic [5]
Suffer a Severe Injury.
You may call
PARTY HEAL
every 10s for the rest of the encounter.