Table of Contents
Engineering Abilities
Rank 1
Mending
Padded Armour [2]
Battlefield Repairs [2]
Shock Absorption
Rank 2
Trace the Faults
Bolster Armour [2]
Augment Weapon [2]
Rank 3
Rig
Immovable Object [2]
Dazzle Paint [2]
Rank 4
Hardened
Reinforce [2]
Overcharge [3]
Rank 5
Hardpoints Mean Prizes
Ramming Speed [5]
Space Hulk [5]
Engineering Abilities
Rank 1
Mending
With 30s of uninterrupted roleplay, you can make repairs to an item that is damaged, or call
HEAL
on an inorganic entity that is Incapacitated.
Padded Armour [2]
Call
PING
to
KABOOM
.
Battlefield Repairs [2]
You may instantly repair an item damaged by
BREAK
.
Shock Absorption
If you are subject to
BLAST
you may throw yourself to the floor and take a
BREAK CHEST
to avoid calling
KABOOM
.
Rank 2
Trace the Faults
With 30s to examine a damaged object you can determine how it was damaged or detect its weakest point.
Bolster Armour [2]
Call
YOU: GAIN PING KABOOM
or
YOU: GAIN PING STRIKEDOWN
to an ally within reach.
Augment Weapon [2]
Call
YOU: GAIN RANGED STRIKEDOWN
or
YOU: GAIN MELEE PUSH
to an ally within reach.
Rank 3
Rig
You are capable of improvising mechanical solutions outside of a combat situation.
Inform the Ref you wish to jury Rig a system together.
You can then construct a Rig that performs a simple function (e.g. “moves object”, “fires weapon”) per 3 power levels.
Use the
Engineering Mishap Deck
to determine the power level of your Rig and any Mishaps that may occur.
Inform the Ref when you have done this and what you wish to have constructed
Example:
Upon entering a corridor you decide to rig up a trap for anyone who follows you in.
You play the Mishap deck and result in a power of 2 with no Mishaps.
You: “I create a trap to
Trigger When Crossed
which will
Spray Shrapnel
”
The rig is created and when enemies later try to backstab the party there’s a loud BOOM as they trigger the trap. The enemies take severe damage.
Immovable Object [2]
Call
PING
to
PUSH
.
Dazzle Paint [2]
Call
YOU: GAIN RANGED TAUNT
.
Rank 4
Hardened
Gain +2 Body Hits.
Reinforce [2]
Call
PING
to
BREAK
.
Overcharge [3]
Call
YOU: GAIN RANGED BREAK
.
You may suffer a
DRAIN
to make this call as
YOU LOT
.
Rank 5
Hardpoints Mean Prizes
You may rig up a mount for carrying an additional weapon or item (as if you had 3 hands) and use it as such.
The item held in the third hand must be a ranged weapon or item, not a melee weapon or shield.
This may be used to allow you to hold a one-handed melee weapon and then a two-handed ranged weapon.
Feel free to make costumes for this (not required).
Ramming Speed [5]
You make an impassioned charge toward the enemy.
When you stop moving you
must
call
MASS: BREAK
.
For 10s, while moving directly toward a target, you may call MISS to any “YOU: PEW” call.
You cannot generate energy while charging a target.
The effect ends early if:
You make a call other than PEW or a reaction
You stop moving directly toward the original target
You are subject to a multi-target “YOU LOT” or “MASS” call
You are subject to a “YOU: DRAIN” call
Space Hulk [5]
Suffer a Severe Injury.
For the rest of the encounter, you may call
YOU LOT: GAIN PING ANYTHING
every 10s.