Table of Contents

Combat Rules

Combat in Planetfall is simulated using Live Action Combat Roleplay using contact by LARP-Safe weaponry, and verbal calls made to signify powerful abilities and effects. This page details the mechanics of those calls and, broadly, how to play a combat encounter. Players shouldn't worry about remembering everything on this page - it's always okay to ask if you're unsure!



Quick Start Summary

To get started straight away, here's what you need to know!



Basic Rules

These rules apply to everyone and form the basis of how combat works in Planetfall.


Combat

Anyone can:

Uninterrupted Roleplay

Cover

Unconsciousness

Severe Injuries and Death




Calls

Reaction Calls

Reaction Calls must be made in response to receiving calls made at range.

PING

MISS


Negative Effect Calls

BLAST

BREAK

BURN

CLUNK

CURSE

DRAIN

EFFECT <X>

EXECUTE

PARRY

PULL

PUSH

SLOW

STRIKEDOWN

ZAP


Positive Effect Calls

HEAL / HEAL X / HEAL FULL

GAIN <X>

MEND

WARP


Neutral Effect Calls

HARVEST

SCAN <X>


Modifiers

YOU <X>

YOU LOT <X>

MASS <X>

PARTY <X>

MONSTERS <X>

EVERYONE <X>

FATAL <X>

Game Calls

TIME IN

TIME OUT

TIME FREEZE



Equipment Rules

Melee Weapons


Ranged Weapons


Grenades


Shields


Carrying

Anyone can:


1)
there is no concept of 'HEAL ZERO' in this system