====== Tinkering Deck ====== The Tinkering Deck is a deck of cards that governs how powerful and successful a [[Specialist|Specialist's]] Tinkering is. For the purposes of Playtesting, this will be done by a game of 21: * The GM has a deck of cards. * The Tinkerer may choose to DRAW another card or STICK with the value they have. * If a picture card is drawn, a side effect will occur for the Tinkerer. For each picture card, the consequence severity will increase. Picture cards do not add to the total. * Aces are 1. ^ Value ^ Result ^ Consequences ^ | < 16 | Failure | None | | 16 - 18 | Minor Success | Occur | | 19 - 20 | Major Success | Occur | | 21 | Perfect Success | None | | > 21 | Catastrophic Failure | Occur | ==== Results ==== * **Failure** - it didn't work, nothing happens * **Minor Success** - some of what was being attempted works, equivalent power of gaining three additional calls for use over the rest of the Mission. * **Major Success** - all of what was being attempted works, equivalent power of gaining an additional call per encounter for the rest of the Mission. * **Perfect Success** - all of what was being attempted works, with an additional positive side effect decided by the GM. * **Catastrophic Failure** - what was being attempted fails to work and backfires in a way decided by the GM. ==== Consequences ==== * Consequences are mechanical or roleplaying effects that add a twist to the roleplaying of the Tinkerer for 2-3 Encounters. * These can either be taken from a list of options or created on the spot. * Examples: * You are incapable of speaking more than 5 words in a sentence at a time. * Your maximum hits are temporarily reduced by 4. * When you take a STRIKEDOWN, you must stay on the ground for 3s. * When you take a PUSH you arc uncontrollably to the left. * Whenever you call PING you must also call YOU: PEW at an ally. * Your pool of MISS from being in cover is reduced by 1. * All food tastes bad. * The first time someone makes a call in an encounter take an EFFECT: TERRIFIED from them. * Whenever someone is subject to BLAST take an EFFECT: DEAFENED.