====== Bestiary - Siruta ====== This Bestiary is a semi-IC document containing Monster stats and information for various enemy types encountered and encounterable in the world of //Planetfall//. It is safe to assume information here is IC available for your perusal thanks to the [[:research#Zeitgeist Research Department]]. Anyone is free to edit this information and add Monsters of their own creation. ==== Siruta ==== === Cliff-Face Eels === == Cliff-Face Electric Eel == Large eel that inhabits the cliff-faces of Siruta and builds up enormous static charge * 4 hits * 1 melee weapon * 1 x YOU LOT: ZAP * Always PING ZAP == Cliff-Face Giant Eel == Enormous eel that dwells within the cliff faces * 10 hits * 2 handed weapon * Call PULL once per 30s == Cliff-Face Spitting Eel == Large eel that inhabits the cliff-faces of Siruta and attacks its enemies from afar * 6 hits * 1 melee weapon * Call YOU: PEW after 10s of appropriate roleplaying of preparing a spit == Cliff-Face Eel Broodmother === Eel embedded into the rock of a cave, at the endpoint of the eel lifecycle. * 15 hits * Always PING ZAP. You may then immediately call YOU: ZAP on someone else * Static * 1x great weapon * 1x BREAK * After losing 5 hits, call MASS PUSH, then WARP to burrow into the ground. You may not move while warped. Unwarp whenever you think is appropriate (max 10s) * MASS ZAP upon death When the Broodmother WARPs, additional eels (Electric or Spitting) spawn from their burrow. === Giant Crabs === == Crusty Crusher Crab == Large crustacean with big claws intent on wrecking your day * 6 hits * 1 x Blunt Weapon * 2 STRIKEDOWN * Move sideways if you can for flavour == Hermit Scorpion Crab == The improbable genetic amalgamation of crab and scorpions, creating a truly existing creature. * 6 hits * Shield + Short Weapon * 10s of charging to call YOU: PEW from your tail * **Armoured** - Plant yourself behind your shield to use it as Cover (2 x MISS) * **Shy** - Use other Cover as much as you can == Megacrab == Maybe a rare species of even giant-er crab, maybe the result of repeated moultings. Composite: Claws: * 15 hits * 2x blunt weapons * May call BREAK on body if you hit with both weapons simultaneously (and are not blocked) Mouth: * 10 hits * 2x swords * Spend 5 seconds making bubble noises, if the person in front of you hasn’t moved away after 5 seconds call SLOW Shell: * 10 hits * 2x shields * Every 20s, call GAIN MISS on an ally * Freely call PARRY in response to any blow that hits your shields * If not engaged in melee, may freely call MISS on behalf of any monster * Whenever a call is MISSED by you or another crab part, may make that call against an enemy * When hit by a YOU LOT: call if not engaged in melee, may repeat that call as a YOU call against an enemy. === Jellyfish === == Electric Jelly == * 6 hits * Two weapons * Call ZAP whenever you strike someone or something with your weapon * **Mindless** - Move without purpose, bump off things and wave your weapons around ==Photosensitive Jelly == * 6 hits * Two weapons * You may choose to call EFFECT: BLINDED when you strike * **Photosensitive** - Move toward things that use bright lights (e.g. guns) * **Mindless** - Move without purpose, bump off things and wave your weapons around === Surface Sharks === == Sandshark == Predatory sand-dwelling creature capable of swimming through sand at phenomenal speed. * 6 hits * 1 x one-handed melee weapon * 1 x STRIKEDOWN * Call PULL by melee on anyone unconscious in sand * **Shark Metabolism:** Must keep moving! == Surface Shark == Predatory amphibian that coasts along the surface of water and slides up onto beaches to ambush unsuspecting prey. * 6 hits * 1 x one-handed melee weapon * 1 x BREAK * **Camouflage** - Call WARP after spending 10s uninterrupted staying still. Start the encounter hidden, if you like. You must call WARP when you reappear. == Sand Shark of Unusual Size (SSOUS) == A huge predatory amphibian, somewhat like a giant remora, with a mouth 3 to 5 metres in diameter, which swims under the sand. * 10 hits, 2h melee weapon * **Camouflage** - Call WARP after spending 10s uninterrupted staying still. Start the encounter hidden, if you like. You must call WARP when you reappear. * Spend 5s making rumbling/slurpy noises before calling MASS STRIKEDOWN to leave WARP. * Call YOU: PULL on a PC in strikedown to isolate and try to eat them === Sirutan Armourdillo === Large armadillo creatures - very terratorial, will build beaver-like dams across narrow choke points for no apparent reason * Big: * Sturdy (Always PING STRIKEDOWN) * Heavy (Take PUSH and PULL for 5m) * 6 hits * 1x shield, 1x 1-handed weapon * May call PING to any melee call that strikes the shield * Lumbering: Take PARRY in an exaggerated manner, give an even wider opening than normal * May spend 5s obviously roleplaying pawing the ground, then charge and call BREAK by melee * Ponderous: other than when charging, max speed is a slow heavy jog, cannot turn sharply while charging === Skitters === Horse/deer-like creatures. Very nervous and prone to stampedes. * 3 hits * Daggers * Nervous: When spooked, will scream an alarm call, and then run away from whatever spooked it. * Stampede: If it hears an alarm call from another Skitter, will run in the same direction that Skitter is running * Overrun: When stampeding, call STRIKEDOWN against anyone in your way in melee