====== Bestiary ====== This Bestiary is a semi-IC document containing Monster stats and information for various enemy types encountered and encounterable in the world of //Planetfall//. It is safe to assume information here is IC available for your perusal thanks to the [[:research#Zeitgeist Research Department]]. Anyone is free to edit this information and add Monsters of their own creation. * Keter Borderlands * [[shared:bestiary:aces_world|Ace's World]] * [[shared:bestiary:Kylal]] * [[shared:bestiary:Mytene]] * [[shared:bestiary:Hive IV]] * [[shared:bestiary:Siruta]] * General * [[shared:bestiary:People]] * [[shared:bestiary:Machines]] * [[shared:bestiary:Legendary Beasts]] * [[shared:bestiary:Decaying]] * [[shared:bestiary:Software]] ===== General Modifiers ===== These modifiers are common enough to keep in a simple reference here rather than copy out into every relevant entry in the Bestiary. === Decaying === * Decaying Monsters generally move jerkily and suddenly. They may talk, but talk in unconnected fragments that make no sense. They all have the same effects: * **Technophobia** - all Decaying creatures will prioritise targets displaying complex technology * **Unharvestable** - all Decaying creatures all PING to HARVEST * **Brittle** - all Decaying creatures die immediately upon losing all of their hits and shatter into rusty dust * Always PING Drain. === Big === * Big creatures are lumbering and tough, and generally resistant to being pulled around. They generally have the following effects: * **Sturdy** - always call PING to STRIKEDOWN * **Heavy** - always take PUSH and PULL for 5m instead of the full length === Inorganic === * Inorganic entities are particularly susceptible to electrical effects. * Inorganic creatures take BURN at 5s but ZAP at 10s. === Programmed === * Programmed entities - usually inorganic - follow a set of rules to the letter. * These should generally be made obvious to the Monster playing them. === Static === * Static entities cannot move of their own volition. They may usually still rotate. * Take STRIKEDOWN, PUSH, or PULL as BREAK. === Composite === * This Monster is a big Monster made of several components. The creature should stay broadly together and have behaviour defined if one part gets destroyed. === Ruthless === * This Monster can and will call EXECUTE on downed players with 10s of roleplay. === Amorphous === * This monster is made up of some largely undifferentiated parts - e.g a swarm of insects, a slime creature, nanite goop * Freely PING STRIKEDOWN, PULL, and BREAK, * Take PUSH at 5m rather than ten * Collapse into a pile of gloop after 30s downed (i.e. can’t be HARVESTed or scanned unless done quickly)