====== Ranged Abilities ====== {{ ::ranged.jpg?250|}} ===== Rank 1 ===== ==== Iron Sights ==== * By taking 5s to aim a shot after charging (rather than the usual 1s) you may extend your range for a ranged weapon to 20m. ==== Power Shot [2] ==== * Call [[Combat Rules#STRIKEDOWN|YOU: STRIKEDOWN]] with a charged ranged weapon at a target in range. ==== Scatter Shot [2] ==== * Call [[Combat Rules#PEW|YOU LOT: PEW]] with a charged ranged weapon. ==== Ranged Weapon Prowess ==== Various abilities for different weapon types. You may take this Ability multiple times for different weapon types. * **Dual Pistols** - you may charge these independently of each other. * **Two-Handed** - reduce the charge time for this weapon by 2s. * **Launcher** - charge for 20s to call [[Combat Rules#BLAST|YOU: BLAST]] with this weapon at a target in range. If you are hit with [[Combat Rules#DRAIN]] while charged, you must call [[Combat Rules#KABOOM]] immediately and discharge. * **Grenade** - you get a single [[Combat Rules#Grenades|Grenade]] per Encounter. ---- ===== Rank 2 ===== ==== Scout Sniper ==== * You may ask a Ref to inform you of what enemies are saying at a distance if you are able to watch them undetected. ==== Double-Tap [2] ==== * The charge time to fire at the same target as your previous shot is reduced by 3s. * You must fire at that target or spend the full time charging to aim at a different one. ==== Ghost [2] ==== * Call [[Combat Rules#CLUNK|YOU: CLUNK]] with a ranged weapon. * Normal CLUNK rules apply. ---- ===== Rank 3 ===== ==== Emplacement ==== Your Energy Regimen is improved by ranged weapon use: * **Siphoner** - hits against you while you are charging a ranged weapon count as 2 hits for producing Energy. * **Channeller** - you produce 1 additional energy from channelling if you are charging a ranged weapon throughout. * **Generator** - when you incapacitate an enemy with a ranged weapon attack, produce 1 Energy. * **Accumulator** - the first ranged weapon call you make during an encounter has its Energy cost reduced by 3. * **Detonator** - the total cooldown for using ranged ability calls is reduced by 10s. * **Assimilator** - when you call [[Combat Rules#ASSIMILATE]] you instantly charge your ranged weapon. ==== Recoil [2] ==== * Call [[Combat Rules#STRIKEDOWN]] if you are hit in melee while charging a ranged weapon or aiming. ==== Explosive Round [3] ==== * Call [[Combat Rules#BLAST|YOU: BLAST]] with a charged ranged weapon at a target in range. ==== Ranged Weapon Finesse ==== * **Grenade** - you get an additional grenade per encounter ---- ===== Rank 4 ===== ==== Sniper Elite ==== * By taking 10s to aim a shot after charging, your ranged weapon range extends to 30m. ==== Headshot [3] ==== * Call [[Combat Rules#BREAK / BREAK|YOU: BREAK]] with a charged ranged weapon at a target in range. * You may target any body part or weapon if you choose. ==== EMP [3] ==== * Call [[Combat Rules#DRAIN|YOU: DRAIN]] with a charged ranged weapon at a target in range. ---- ===== Rank 5 ===== ==== Overheat ==== * You may reduce the Energy cost of any Ability by 5 by suffering a [[Combat Rules#BREAK / BREAK |BREAK]] on your ranged weapon after you use the ability. * This may not stack with other sources of Energy cost reduction. ==== Orbital Bombardment [5] ==== * Call [[Combat Rules#BREAK / BREAK |YOU LOT: BREAK]]. ==== Mutually Assured Destruction [5] ==== * Suffer a Severe Injury. * Select a specific target. * For the rest of the encounter, you may call [[Combat Rules#BREAK / BREAK |YOU: BREAK]] on that target once every 10s. * If that target is incapacitated, you may continue to do this. * If they die, your power runs out. ==== Ranged Weapon Mastery ==== * **Grenade** - you get an additional grenade per encounter