====== Navigation Abilities ====== {{ :frontpage_placeholder.jpg?250|}} ===== Rank 1 ===== ==== Wayfinder ==== * You have an innate sense of direction. * You will usually find a landmark or destination you have had described to you. * You may always find your way to locations you are familiar with. ==== Space Within Space [2] ==== * Call [[Combat Rules#VA-WORP]]. * You may not move, but remain hidden until you choose to reappear or are subject to a [[Combat Rules#YOU LOT |YOU LOT]] or [[Combat Rules#MASS |MASS]] call. ==== Use the Land [2] ==== * You may gain an additional use of [[Combat Rules#MISSED]] from the cover you are currently in. ---- ===== Rank 2 ===== ==== Out-Manouevre ==== * You may choose to start an encounter that you saw coming (i.e. was not a surprise or an ambush) from a different position without alerting the enemy. * Travel to this location with two fingers in the air as if you are subject to [[Combat Rules#VA-WORP]]. * You did not teleport here in character, but found your way sneakily to a new vantage point. ==== Stay On Target [2] ==== * Call [[Combat Rules#PING]] to [[Combat Rules#TAUNT]]. ==== Gravity Stabilisers [2] ==== * Call [[Combat Rules#PING]] to [[Combat Rules#STRIKEDOWN]]. ---- ===== Rank 3 ===== ==== Redistribution ==== Your energy generation method is improved by being missed by shots: * **Siphoner** - once per cover pool you may generate energy when you call [[Combat Rules#MISSED]] as if you had been hit. * **Channeller** - you gain an additional energy if you call [[Combat Rules#MISSED]] while chanting. You may only gain one additional energy per chant in this way. * **Generator** - you may call [[Combat Rules#MISSED]] once for free while recouping regardless of being in cover. * **Accumulator** - when you run out of energy you have a pool of 3 [[Combat Rules#MISSED]] per encounter regardless of being in cover. * **Detonator** - calling [[Combat Rules#MISSED]] subtracts 5s off of your current cooldown. * **Assimilator** - you may [[Combat Rules#ASSIMILATE]] cover you have not used yet (i.e. haven't called MISSED at) to produce 2 Energy but use up the pool of [[Combat Rules#MISSED]]. ==== Redirection [2] ==== * You may call [[Combat Rules#PING]] against a call an **ally** makes against you. * You must make that call immediately as a [[Combat Rules#YOU |YOU]] call against another target. ==== Between Blinks [3] ==== * Call [[Combat Rules#VA-WORP]]. * You may relocate but must reappear in 10s. * You are aware of what happens while you are vanished. ---- ===== Rank 4 ===== ==== Beam Me Up ==== * Once per encounter, if you are out of sight of all enemies you may call [[Combat Rules#VA-WORP]] and exit the encounter. * You may then choose to exit the Mission or return after the Encounter has finished. ==== Now You See Me [2] ==== * If you are broken out of [[Combat Rules#VA-WORP]] involuntarily, you may call [[Combat Rules#DRAIN|YOU: DRAIN]] in response. ==== Now You Don't [2] ==== * When you incapacitate a target you may call [[Combat Rules#VA-WORP]] to vanish as if you had spent Energy on [[#Space Within Space]] immediately. ---- ===== Rank 5 ===== ==== Lay of the Land ==== * You always gain an additional call of [[Combat Rules#MISSED]] in your pool from being in cover. * This stacks with other increases to the MISSED pool. ==== Quantum Teleportation [3] ==== * Call [[Combat Rules#PING]] to a [[Combat Rules#YOU |YOU]] call. * Immediately make that [[Combat Rules#YOU |YOU]] call against someone else. * You must make the call, you cannot absorb it. ==== Distributed Path [5] ==== * Suffer a Severe Injury. * For the rest of the encounter, you may call [[Combat Rules#VA-WORP|YOU: GAIN VA-WORP 10s]] once every 15s.