====== Melee Abilities ====== {{ :melee.jpg?250|}} ===== Rank 1 ===== ==== Kinetic Recovery ==== * Whenever you take the effect of a call that causes you to move ([[Combat Rules#Push|PUSH]] or [[Combat Rules#PULL]]), produce 1 Energy. ==== Mass Driver [2] ==== * You make an impassioned charge toward the enemy. * For 10s, while moving directly toward a target, you may call MISS to any “YOU: PEW” call. * You cannot generate energy while charging a target. * The effect ends early if: * You make a call other than PEW or a reaction * You stop moving directly toward the original target * You are subject to a multi-target “YOU LOT” or “MASS” call * You are subject to a “YOU: DRAIN” call ==== Sweeping Strike [2] ==== * Call [[Combat Rules#STRIKEDOWN]] by melee. ==== Melee Weapon Prowess [2] ==== Varying abilities for different weapon types - this Ability may be taken multiple times for different weapons. * **Bladed Weapons** - call [[Combat Rules#PING]] when you block a strike with an effect call * **Blunt Weapons** - call [[Combat Rules#PUSH]] by melee * **Daggers and Claws** - call [[Combat Rules#BREAK / BREAK |BREAK]] by melee against a limb * **Two Handed Weapons** - call [[Combat Rules#STRIKEDOWN]] by melee ---- ===== Rank 2 ===== ==== Blowback ==== * When you are subject to [[Combat Rules#PULL]] you may call [[Combat Rules#PUSH|YOU LOT: PUSH]] in the opposite direction. ==== Combat Awareness [1] ==== * Call [[Combat Rules#PING]] to [[Combat Rules#CLUNK]]. ==== Come At Me [2] ==== * Call [[Combat Rules#TAUNT|YOU: TAUNT]]. ---- ===== Rank 3 ===== ==== Dynamo ==== Your Energy Regimen is improved by motion: * **Siphoner** - when you hit a different enemy to the previous hit it counts as 2 hits for producing Energy. * **Channeller** - you produce 1 additional Energy from channelling if you were in motion throughout. * **Generator** - you may immediately call [[Combat Rules#PUSH]] for free after a successful Recoup. * **Accumulator** - the first time you call [[Combat Rules#PUSH]] in an encounter costs 0 Energy. * **Detonator** - the total cooldown for using melee abilities is reduced by 10s. * **Assimilator** - you may immediately call [[Combat Rules#PUSH]] for free after calling [[Combat Rules#ASSIMILATE]]. ==== Heavy Blow [3] ==== * Call [[Combat Rules#BREAK / BREAK |BREAK]] by melee. ==== Third Law [3] ==== * Call [[Combat Rules#PULL|PARTY: GAIN PUSH]], then immediately call [[Combat Rules#DRAIN|MONSTERS: GAIN DRAIN]]. ---- ===== Rank 4 ===== ==== Mass Effect ==== * When you finish being affected by [[Combat Rules#PUSH]] or [[Combat Rules#PULL]], you may call [[Combat Rules#KABOOM]] (which does not affect you). ==== Gravity Gradient [2] ==== * Call [[Combat Rules#PULL|MASS: PULL]]. ==== Hyperdrive [3] ==== * Call [[Combat Rules#VA-WORP]]. * You must reappear within 10s during which time you may relocate. * You are aware of what happens while you have disappeared. ---- ===== Rank 5 ===== ==== Unstoppable Force ==== * While under the effect of [[Combat Rules#PUSH]] or [[Combat Rules#PULL]] you may freely call [[#PUSH]] by melee. ==== Time Dilation [5] ==== * You may call [[Combat Rules#TIME FREEZE]] for 10s during which you may move freely. * Time moves as normal for you during this period. * You must call [[Combat Rules#TIME IN]] at the end of this 10s. ==== Singularity Bomb [5] ==== * Suffer a Severe Injury. * For the rest of the encounter, you may call [[Combat Rules#GAIN / GAIN ENERGY / GAIN PING|YOU LOT: GAIN 1 ENERGY]] once every 10s.