====== Medical Abilities ====== {{ :medical.jpg?250|}} ===== Rank 1 ===== ==== Patch Up ==== * In combat, and with 30s of uninterrupted roleplay you may call [[Combat Rules#HEAL / HEAL / HEAL FULL|HEAL FULL]] on a target in reach who is incapacitated. * Out of combat, and with 1 minute of uninterrupted roleplay you may call [[Combat Rules#HEAL / HEAL / HEAL FULL|HEAL FULL]] on a target who is not incapacitated. ==== Stabilise [2] ==== * Immediately call [[Combat Rules#HEAL]] on a target in reach who is incapacitated. ==== Fixation [2] ==== * Call [[Combat Rules#HEAL / HEAL / HEAL FULL|HEAL ]] for a limb X an ally is suffering a [[Combat Rules#BREAK]] on. ---- ===== Rank 2 ===== ==== Medic ==== * With 10s of appropriate roleplay you may call [[Combat Rules#HEAL / HEAL / HEAL FULL|HEAL]] on a target within reach. ==== Battlefield Medic [2] ==== * You may ignore intteruptions to your medical roleplay for 30s. ==== Adrenaline Shot [2] ==== * Call [[Combat Rules#GAIN / GAIN ENERGY / GAIN PING|YOU: GAIN 3 ENERGY]]. ---- ===== Rank 3 ===== ==== Experimental Surgery ==== * You are capable of improvising biological interventions outside of a combat situation. * Inform the Ref you wish to perform some experimental surgery on an unresisting target. * You can then attempt the surgery to achieve some end depending on the power level of the surgery: * **2 Power Levels** - [[Combat Rules#HEAL / HEAL / HEAL FULL|HEAL FULL]], or [[Combat Rules#GAIN / GAIN ENERGY / GAIN PING|GAIN]] some call. * **3 Power Levels** - remove some deleterious effect, or bestow a more substantial boon for multiple encounters. * **5 Power Levels** - modify the penalty of a severe wound, or provide some permanent bonus with an appropriate drawback * Use the [[Mishap Decks#Medical|Medical Mishap Deck]] to determine the power level of your Surgery and any Mishaps that may occur. * Inform the Ref when you have done this, what you wish to have achieved, and they will discuss the outcome with the patient. * Mishaps from the Medical Mishap Deck will only ever deleteriously affect the Medic, not the patient. Example: * //You decide that your compatriot could do with being unhindered on their legs and would like to strengthen them surgically.// * You play the Mishap deck and result in a power of 3 with 1 Mishap. * You: “I strengthen their legs!” * //The target receives the ability to redistribute BREAK effects delivered to their legs to their arms for 3 encounters, but the Medic suffers a Mishap.// ==== Vitality [2] ==== * Call [[Combat Rules#PING]] to [[Combat Rules#CURSE]]. ==== Physician Heal Thyself [3] ==== * You may store a [[Combat Rules#HEAL / HEAL / HEAL FULL|HEAL]] call for yourself which you can activate when you are Incapacitated. * You may only have one such HEAL prepared at a time. ---- ===== Rank 4 ===== ==== Focus Aids ==== * When you are present when someone else is drawing from a [[Mishap Decks|Mishap Deck]] you may allow them to "Draw 2, Pick 1" three times this draw. * You may only activate this ability once per draw. ==== Adaptive Medicine [2] ==== * Call [[Combat Rules#PING|YOU: GAIN PING ]] where X is an [[Combat Rules#EFFECT |EFFECT]] call you have seen in this encounter. ==== Emergency Treatment [3] ==== * Immediately call [[Combat Rules#HEAL FULL]] to a target within reach who is incapacitated. ---- ===== Rank 5 ===== ==== Defibrillation Distribution ==== * When you suffer a [[Combat Rules#DRAIN]] you may call [[Combat Rules#HEAL / HEAL / HEAL FULL|YOU: HEAL]] for free. * You still suffer the effect of DRAIN after this. ==== Paramedic [2] ==== * Call [[Combat Rules#VA-WORP]] to move to a patient who has become Incapacitated. ==== Martyred Medic [5] ==== * Suffer a Severe Injury. * You may call [[Combat Rules#PARTY |PARTY HEAL]] every 10s for the rest of the encounter.